Esempio n. 1
0
        private void CheckDamageBuffEffect(LiveMonster src, HitDamage dam)
        {
            if (dam.Dtype == DamageTypes.Physical)
            {
                if (BuffManager.HasBuff(BuffEffectTypes.Chaos) && MathTool.GetRandom(100) < 25)
                {
                    src.Life -= dam.Value;
                    dam.SetDamage(DamageTypes.Physical, 0);
                }
            }

            if (BuffManager.HasBuff(BuffEffectTypes.Shield))
            {
                dam.SetDamage(DamageTypes.All, 1);
            }
        }
Esempio n. 2
0
 public void CheckMagicDamage(HitDamage damage)
 {
     if (damage.Element>0&&antiMagic[damage.Element-1]>0)
     {
         damage.SetDamage(DamageTypes.Magic,Math.Max(damage.Value*(100 - antiMagic[damage.Element - 1])/100,0));
     }
 }