Esempio n. 1
0
 /// <summary>
 /// Inserts a string into the drawing buffer, wrapping it around if it needs and can and (potetially draws)
 /// </summary>
 /// <param name="s">The string to insert</param>
 /// <param name="row">The row to insert into</param>
 /// <param name="column">The column to insert into</param>
 /// <param name="wrapAround">Whether or not to wrap around the screen buffer TODO</param>
 /// <param name="foreground">The foreground color, default white</param>
 /// <param name="background">The background color, default black</param>
 /// <param name="delayDrawing">Useful if you are inserting a large number of characters at once and want to avoid the flicker</param>
 public static void InsertString(string s, int row, int column, bool wrapAround, ConsoleColor foreground = ConsoleColor.White, ConsoleColor background = ConsoleColor.Black)
 {
     for (int i = 0; i < s.Length; i++)
     {
         ConEx_Draw.InsertCharacter(s[i], row, column + i, foreground, background);
     }
 }
Esempio n. 2
0
        static void Main(string[] args)
        {
            //IntPtr hWnd = GetConsoleWindow();
            //ShowScrollBar(hWnd, 1, true);
            ConEx_Draw.Init(80, 25);

            ConEx_Input.Init(200);

            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.WriteLine("asdf");
            Console.Clear();
            while (true)
            {
                //string input = Console.ReadLine();
                ConEx_Draw.FillScreen('k');
                ConEx_Draw.InsertCharacter((char)9500, 0, 0);
                ConEx_Draw.InsertCharacter((char)9508, 0, 1);
                ConEx_Draw.InsertCharacter((char)9516, 0, 2);
                ConEx_Draw.InsertCharacter((char)9524, 0, 3);
                ConEx_Draw.DrawScreen();
                ConEx_Draw.InsertCharacter('a', 9, 9);

                ConEx_Draw.InsertCharacter('A', 0, 15);
                ConEx_Draw.InsertCharacter('n', 4, 1);

                ConEx_Draw.InsertCharacter('k', 3, 7, ConsoleColor.Gray, ConsoleColor.DarkGray);
                ConEx_Draw.InsertCharacter('#', 10, 40, ConsoleColor.Green, ConsoleColor.Black);
                ConEx_Draw.InsertCharacter((char)150, 14, 59, ConsoleColor.Cyan, ConsoleColor.DarkYellow);
                ConEx_Draw.InsertCharacter((char)200, 24, 79, ConsoleColor.Red);
                System.Diagnostics.Stopwatch watch = System.Diagnostics.Stopwatch.StartNew();
                ConEx_Draw.DrawScreen();
                int thisis = 0;
                thisis = 1;
                ConEx_Draw.FillScreen(' ');
            }
            ConEx.ConEx_Input.Init(20);

            while (true)
            {
                ConsoleKeyInfo[] arr = ConEx.ConEx_Input.GetInput();
                for (int i = 0; i < arr.Length; i++)
                {
                    Console.WriteLine("Char:{0},Shift{1},Alt{2},Ctrl{3}", arr[i].KeyChar,
                                      arr[i].Modifiers.HasFlag(ConsoleModifiers.Shift),
                                      arr[i].Modifiers.HasFlag(ConsoleModifiers.Alt),
                                      arr[i].Modifiers.HasFlag(ConsoleModifiers.Control));
                }
                System.Threading.Thread.Sleep(1000);
                //Console.WriteLine(ConEx.ConEx_Input.IsKeyPressed(ConEx.ConEx_Input.VK_Code.VK_CONTROL));

                //ConsoleKeyInfo[] input = ConEx.ConEx_Input.GetInput();
                //for (int i = 0; i < input.Length; i++)
                {
                    //  Console.WriteLine("Char:{0}",input[i].KeyChar);
                }
                //Console.Write(ConEx.ConEx_Input.Keys[ConEx_Input.VirtualKeyStates.VK_LCONTROL]);
            }
            while (true)
            {
                Point p = ConEx_Mouse.GetMousePosition();
                if (Control.MouseButtons.HasFlag(MouseButtons.Left) == true)
                {
                    //Move cursor there
                    Console.SetCursorPosition(p.X, p.Y);
                    Console.Write("0");
                }

                if (Control.MouseButtons.HasFlag(MouseButtons.Right) == true)
                {
                    ConsoleKeyInfo k = Console.ReadKey(true);
                    if (k.Key == ConsoleKey.Escape)
                    {
                        return;
                    }
                    else
                    {
                        Console.Clear();
                    }
                }
            }
        }