public void Fill_BF8_Recursive(int x, int y, byte border_alpha, byte border_red, byte border_green, byte border_blue, byte fill_alpha, byte fill_red, byte fill_green, byte fill_blue)
 => this.Fill_BF8_Recursive(x, y, ColorTool.ArgbToInt(border_alpha, border_red, border_green, border_blue), ColorTool.ArgbToInt(fill_alpha, fill_red, fill_green, fill_blue));
 public void Fill_FF4_Recursive(int x, int y, byte fill_alpha, byte fill_red, byte fill_green, byte fill_blue)
 => this.Fill_FF4_Recursive(x, y, ColorTool.ArgbToInt(fill_alpha, fill_red, fill_green, fill_blue));
 public void Ellipse_Midpoint(int xc, int yc, int radiusX, int radiusY, byte alpha, byte red, byte green, byte blue)
 => this.Ellipse_Midpoint(xc, yc, radiusX, radiusY, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Ellipse_BresenhamRect(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Ellipse_BresenhamRect(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Etc_Arrow(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Etc_Arrow(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Circle_Bresenham(int xc, int yc, int radius, byte alpha, byte red, byte green, byte blue)
 => this.Circle_Bresenham(xc, yc, radius, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Triangle_Equilateral(int xc, int yc, int radius, byte alpha, byte red, byte green, byte blue)
 => this.Triangle_Equilateral(xc, yc, radius, ColorTool.ArgbToInt(alpha, red, green, blue));
Esempio n. 8
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 public void TrySetPixel(int x, int y, byte red, byte green, byte blue)
 => this.TrySetPixel(x, y, ColorTool.ArgbToInt(byte.MaxValue, red, green, blue));
 public void Hexagon(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Hexagon(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Rectangle_Filled(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Rectangle_Filled(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Diamond(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Diamond(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Square_Empty(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Square_Empty(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
Esempio n. 13
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 public bool TrySetPixel(int x, int y, byte alpha, byte red, byte green, byte blue)
 => this.TrySetPixel(x, y, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Fill_FF8_Dynamic(int x, int y, byte fill_alpha, byte fill_red, byte fill_green, byte fill_blue)
 => this.Fill_FF8_Dynamic(x, y, ColorTool.ArgbToInt(fill_alpha, fill_red, fill_green, fill_blue));
 public void Triangle_Right(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Triangle_Right(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
 public void Line_Bresenham(int x0, int y0, int x1, int y1, byte alpha, byte red, byte green, byte blue)
 => this.Line_Bresenham(x0, y0, x1, y1, ColorTool.ArgbToInt(alpha, red, green, blue));
Esempio n. 17
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 public unsafe void SetPixel(int x, int y, byte alpha, byte red, byte green, byte blue)
 => this.SetPixel(x, y, ColorTool.ArgbToInt(alpha, red, green, blue));