/// <summary>
 /// 开始
 /// </summary>
 public override void Run(List<RoleBase> players, Space space)
 {
     this.space = space;
     this.players = players;
     players[0].PositionChanged += new DependencyPropertyChangedEventHandler(player0_PositionChanged);
     checkTimer.Start();
     //离开的传送门(测试用)
     space.AddAnimation(new AnimationBase() {
         ID = 0,
         Code = 81,
         Position = new Point(-1320, 1970),
         Z = 1970,
         Tip = "离开副本",
         Loop = true,
     });
     space.RunWeather(WeatherTypes.Cloud, 50);
 }