Extend storage for the split container with background and border information combined with separator information.
Inheritance: PaletteDouble
        /// <summary>
        /// Initialize a new instance of the KryptonSeparator class.
        /// </summary>
        public KryptonSeparator()
        {
            // The label cannot take the focus
            SetStyle(ControlStyles.Selectable, false);

            // Create the palette storage
            StateCommon = new PaletteSplitContainerRedirect(Redirector, PaletteBackStyle.PanelClient,
                                                            PaletteBorderStyle.ControlClient, PaletteBackStyle.SeparatorHighProfile,
                                                            PaletteBorderStyle.SeparatorHighProfile, NeedPaintDelegate)
            {
                BorderRedirect = { OverrideBorderToFalse = true }
            };

            // Never draw the border around the background

            StateDisabled = new PaletteSplitContainer(StateCommon, StateCommon.Separator, StateCommon.Separator, NeedPaintDelegate);
            StateNormal   = new PaletteSplitContainer(StateCommon, StateCommon.Separator, StateCommon.Separator, NeedPaintDelegate);
            StateTracking = new PaletteSeparatorPadding(StateCommon.Separator, StateCommon.Separator, NeedPaintDelegate);
            StatePressed  = new PaletteSeparatorPadding(StateCommon.Separator, StateCommon.Separator, NeedPaintDelegate);

            // Our view contains just a simple canvas that covers entire client area and a separator view
            _drawSeparator = new ViewDrawSeparator(StateDisabled.Separator, StateNormal.Separator, StateTracking, StatePressed,
                                                   StateDisabled.Separator, StateNormal.Separator, StateTracking, StatePressed,
                                                   PaletteMetricPadding.SeparatorPaddingLowProfile, Orientation.Vertical);

            // Get the separator to fill the entire client area
            _drawDocker = new ViewDrawDocker(StateNormal.Back, StateNormal.Border)
            {
                IgnoreAllBorderAndPadding = true
            };
            _drawDocker.Add(_drawSeparator, ViewDockStyle.Fill);

            // Create a separator controller to handle separator style behaviour
            _separatorController = new SeparatorController(this, _drawSeparator, true, true, NeedPaintDelegate);

            // Assign the controller to the view element to treat as a separator
            _drawSeparator.MouseController  = _separatorController;
            _drawSeparator.KeyController    = _separatorController;
            _drawSeparator.SourceController = _separatorController;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDocker);

            // Use timer to redraw after windows messages are processed
            _redrawTimer = new Timer
            {
                Interval = 1
            };
            _redrawTimer.Tick += OnRedrawTick;

            // Set other internal starting values
            _style             = SeparatorStyle.HighProfile;
            _orientation       = Orientation.Vertical;
            AllowMove          = true;
            SplitterIncrements = 1;
            _splitterWidth     = 5;
        }
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        /// <summary>
        /// Initialize a new instance of the KryptonSeparator class.
        /// </summary>
        public KryptonSeparator()
        {
            // The label cannot take the focus
            SetStyle(ControlStyles.Selectable, false);

            // Create the palette storage
            _stateCommon = new PaletteSplitContainerRedirect(Redirector, PaletteBackStyle.PanelClient,
                                                             PaletteBorderStyle.ControlClient, PaletteBackStyle.SeparatorHighProfile,
                                                             PaletteBorderStyle.SeparatorHighProfile, NeedPaintDelegate);

            // Never draw the border around the background
            _stateCommon.BorderRedirect.OverrideBorderToFalse = true;

            _stateDisabled = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateNormal = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateTracking = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _statePressed = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);

            // Our view contains just a simple canvas that covers entire client area and a separator view
            _drawSeparator = new ViewDrawSeparator(_stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                   _stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                    PaletteMetricPadding.SeparatorPaddingLowProfile, Orientation.Vertical);

            // Get the separator to fill the entire client area
            _drawDocker = new ViewDrawDocker(_stateNormal.Back, _stateNormal.Border);
            _drawDocker.IgnoreAllBorderAndPadding = true;
            _drawDocker.Add(_drawSeparator, ViewDockStyle.Fill);

            // Create a separator controller to handle separator style behaviour
            _separatorController = new SeparatorController(this, _drawSeparator, true, true, NeedPaintDelegate);

            // Assign the controller to the view element to treat as a separator
            _drawSeparator.MouseController = _separatorController;
            _drawSeparator.KeyController = _separatorController;
            _drawSeparator.SourceController = _separatorController;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawDocker);

            // Use timer to redraw after windows messages are processed
            _redrawTimer = new Timer();
            _redrawTimer.Interval = 1;
            _redrawTimer.Tick += new EventHandler(OnRedrawTick);

            // Set other internal starting values
            _style = SeparatorStyle.HighProfile;
            _orientation = Orientation.Vertical;
            _allowMove = true;
            _splitterIncrements = 1;
            _splitterWidth = 5;
        }
        /// <summary>
        /// Initialize a new instance of the KryptonSplitContainer class.
        /// </summary>
        public KryptonSplitContainer()
        {
            // Create the palette storage
            _stateCommon = new PaletteSplitContainerRedirect(Redirector, PaletteBackStyle.PanelClient,
                                                             PaletteBorderStyle.ControlClient, PaletteBackStyle.SeparatorLowProfile,
                                                             PaletteBorderStyle.SeparatorLowProfile, NeedPaintDelegate);

            _stateDisabled = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateNormal = new PaletteSplitContainer(_stateCommon, _stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _stateTracking = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);
            _statePressed = new PaletteSeparatorPadding(_stateCommon.Separator, _stateCommon.Separator, NeedPaintDelegate);

            // Our view contains just a simple canvas that covers entire client area and a separator view
            _drawSeparator = new ViewDrawSeparator(_stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                   _stateDisabled.Separator, _stateNormal.Separator, _stateTracking, _statePressed,
                                                    PaletteMetricPadding.SeparatorPaddingLowProfile, Orientation.Vertical);

            _drawPanel = new ViewDrawPanel(_stateNormal.Back);
            _drawPanel.Add(_drawSeparator);

            // Create a separator controller to handle separator style behaviour
            _separatorController = new SeparatorController(this, _drawSeparator, true, true, NeedPaintDelegate);

            // Assign the controller to the view element to treat as a separator
            _drawSeparator.MouseController = _separatorController;
            _drawSeparator.KeyController = _separatorController;
            _drawSeparator.SourceController = _separatorController;

            // Create the view manager instance
            ViewManager = new ViewManager(this, _drawPanel);

            // Set other internal starting values
            _splitterDistance = 50;
            _splitterPercent = 1f / 3f;
            _splitterIncrement = 1;
            _panel1MinSize = 25;
            _panel2MinSize = 25;
            _splitterWidth = 5;
            _fixedDistance = 50;
            _fixedPanel = FixedPanel.None;
            _orientation = Orientation.Vertical;

            // Create the two fixed child panels
            _panel1 = new KryptonSplitterPanel(this);
            _panel2 = new KryptonSplitterPanel(this);

            // Add both panels to the controls collection
            ((KryptonReadOnlyControls)Controls).AddInternal(_panel1);
            ((KryptonReadOnlyControls)Controls).AddInternal(_panel2);
        }