Esempio n. 1
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 public TechnologyStats(Technology technology, List <Effect> effects)
 {
     Cost = technology.GetCost(effects);
 }
Esempio n. 2
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        public Unit(YTY.AocDatLib.Unit unit, List <Technology> technologies)
        {
            Id        = unit.Id;
            Name      = new string(Encoding.ASCII.GetChars(unit.Name).Where(c => char.IsLetterOrDigit(c)).ToArray());
            Type      = unit.Type;
            Class     = (UnitClass)unit.UnitClass;
            TrainTime = TimeSpan.FromSeconds(unit.TrainTime);

            BaseHitpoints = unit.HitPoints;
            BaseRange     = Math.Max(1, (int)unit.MaxRange);
            BaseArmors    = new List <ArmorValue>();
            if (unit.Armors != null)
            {
                BaseArmors.AddRange(unit.Armors.Select(a => new ArmorValue(a.Id, a.Amount)));
            }
            BaseAttacks = new List <ArmorValue>();
            if (unit.Attacks != null)
            {
                BaseAttacks.AddRange(unit.Attacks.Select(a => new ArmorValue(a.Id, a.Amount)));
            }

            BaseReloadTime = unit.ReloadTime;

            if (unit.TerrainRestriction == 4 || unit.TerrainRestriction == 7 || unit.TerrainRestriction == 20)
            {
                Land = true;
            }
            else
            {
                Land = false;
            }

            Available = false;
            if (unit.Enabled == 1)
            {
                Available = true;
            }

            TechRequired = false;
            foreach (var tech in technologies.Where(t => t.Effect != null))
            {
                foreach (var command in tech.Effect.Commands)
                {
                    if (command is EnableDisableUnitCommand ec)
                    {
                        if (ec.Enable && ec.UnitId == Id)
                        {
                            TechRequired = true;
                        }
                    }

                    if (command is UpgradeUnitCommand uc)
                    {
                        if (uc.ToUnitId == Id)
                        {
                            TechRequired = true;
                        }
                    }
                }
            }

            if (unit.TechId > 0)
            {
                TechInitiated = technologies.Single(t => t.Id == unit.TechId);
            }
            else
            {
                TechInitiated = null;
            }

            if (unit.Cost1Used == 1)
            {
                switch (unit.Cost1Id)
                {
                case 0: FoodCost = unit.Cost1Amount; break;

                case 1: WoodCost = unit.Cost1Amount; break;

                case 2: StoneCost = unit.Cost1Amount; break;

                case 3: GoldCost = unit.Cost1Amount; break;
                }
            }

            if (unit.Cost2Used == 1)
            {
                switch (unit.Cost2Id)
                {
                case 0: FoodCost = unit.Cost2Amount; break;

                case 1: WoodCost = unit.Cost2Amount; break;

                case 2: StoneCost = unit.Cost2Amount; break;

                case 3: GoldCost = unit.Cost2Amount; break;
                }
            }

            if (unit.Cost3Used == 1)
            {
                switch (unit.Cost3Id)
                {
                case 0: FoodCost = unit.Cost3Amount; break;

                case 1: WoodCost = unit.Cost3Amount; break;

                case 2: StoneCost = unit.Cost3Amount; break;

                case 3: GoldCost = unit.Cost3Amount; break;
                }
            }
        }
Esempio n. 3
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        private List <OldBuildElement> GetTech(Technology tech)
        {
            const int TRACK = -1;

            if (SearchingTechs.Contains(tech))
            {
                return(null);
            }

            if (tech == Civilization.Age1Tech)
            {
                return(new List <OldBuildElement>());
            }

            if (KnownTechnologies.ContainsKey(tech))
            {
                return(KnownTechnologies[tech]);
            }

            if (tech.ResearchLocation != null)
            {
                SearchingTechs.Add(tech);
            }

            if (tech.Id == TRACK)
            {
                Debug.WriteLine("getting tech 1");
            }

            var bo = new List <OldBuildElement>();

            var prereqs = new List <Technology>();

            foreach (var prereq in tech.Prerequisites)
            {
                if (tech.Id == TRACK)
                {
                    Debug.WriteLine("getting tech preq " + prereq.Id);
                }

                var b = GetTech(prereq);
                if (b != null)
                {
                    prereqs.Add(prereq);
                }
            }

            if (prereqs.Count < tech.MinPrerequisites)
            {
                if (tech.Id == TRACK)
                {
                    Debug.WriteLine("getting tech 2");
                }

                SearchingTechs.Remove(tech);
                return(null);
            }

            if (tech.MinPrerequisites > 0)
            {
                while (prereqs.Count > tech.MinPrerequisites)
                {
                    prereqs.RemoveAt(Random.Next(prereqs.Count));
                }

                foreach (var prereq in prereqs)
                {
                    bo.AddRange(GetTech(prereq));
                }
            }
            else
            {
                if (tech.Id == TRACK)
                {
                    Debug.WriteLine("getting tech 3");
                }

                List <OldBuildElement> b = null;
                foreach (var unit in AvailableUnits.Where(u => u.TechInitiated == tech))
                {
                    if (tech.Id == TRACK)
                    {
                        Debug.WriteLine("checking tech unit " + unit.Id);
                    }

                    b = GetUnit(unit);
                    if (b != null)
                    {
                        bo.AddRange(b);
                        break;
                    }
                }

                if (b == null)
                {
                    return(null);
                }
            }

            if (tech.ResearchLocation != null)
            {
                if (tech.Id == TRACK)
                {
                    Debug.WriteLine("getting tech 4");
                }

                var b = GetUnit(tech.ResearchLocation);
                if (b == null)
                {
                    SearchingTechs.Remove(tech);
                    return(null);
                }

                bo.AddRange(b);
            }

            bo.Add(new OldBuildElement(true, null, tech));

            SearchingTechs.Remove(tech);
            KnownTechnologies.Add(tech, bo);

            if (tech.Id == TRACK)
            {
                Debug.WriteLine("getting tech 5");
            }

            return(bo);
        }
Esempio n. 4
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        public void Load(string file)
        {
            Effects.Clear();
            Technologies.Clear();
            Units.Clear();
            Civilizations.Clear();

            var dat = new DatFile(file);

            // get effects
            for (int id = 0; id < dat.Technologies.Count; id++)
            {
                var effect = new Effect(id);
                foreach (var ec in dat.Technologies[id].Effects)
                {
                    var command = EffectCommand.Get(ec);
                    if (command != null)
                    {
                        effect.Commands.Add(command);
                    }
                }

                Effects.Add(effect);
            }

            // get techs

            for (int id = 0; id < dat.Researches.Count; id++)
            {
                var tech = new Technology(id, dat.Researches[id], Effects);
                Technologies.Add(tech);
            }

            foreach (var tech in Technologies)
            {
                var dattech = dat.Researches[tech.Id];
                if (dattech.RequiredTech1 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech1));
                }
                if (dattech.RequiredTech2 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech2));
                }
                if (dattech.RequiredTech3 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech3));
                }
                if (dattech.RequiredTech4 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech4));
                }
                if (dattech.RequiredTech5 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech5));
                }
                if (dattech.RequiredTech6 >= 0)
                {
                    tech.Prerequisites.Add(Technologies.Single(t => t.Id == dattech.RequiredTech6));
                }
            }

            // get units
            var datunits = new Dictionary <int, YTY.AocDatLib.Unit>();
            var units    = new Dictionary <int, Unit>();

            foreach (var unit in dat.Civilizations.SelectMany(c => c.Units))
            {
                datunits[unit.Id] = unit;
                units[unit.Id]    = new Unit(unit, Technologies);
            }

            Units.AddRange(units.Values);

            // assign units to techs
            foreach (var tech in Technologies)
            {
                var dattech = dat.Researches[tech.Id];
                if (dattech.ResearchLocation > 0)
                {
                    tech.ResearchLocation = units[dattech.ResearchLocation];
                }
            }

            Units.Sort((a, b) => a.Id.CompareTo(b.Id));
            foreach (var unit in Units)
            {
                unit.Commands.AddRange(dat.UnitCommands[unit.Id]);
            }

            var upgrades = Technologies
                           .Where(t => t.Effect != null)
                           .SelectMany(t => t.Effect.Commands)
                           .Where(c => c is UpgradeUnitCommand)
                           .ToList();

            foreach (var uc in upgrades.Cast <UpgradeUnitCommand>())
            {
                if (units.TryGetValue(uc.FromUnitId, out Unit from))
                {
                    if (units.TryGetValue(uc.ToUnitId, out Unit to))
                    {
                        from.UpgradesTo.Add(to);
                        to.UpgradedFrom.Add(from);
                    }
                }
            }

            // set unit refs
            foreach (var unit in Units)
            {
                var datunit = datunits[unit.Id];

                if (datunit.TrainLocationId > 0)
                {
                    unit.TrainLocation = units[datunit.TrainLocationId];
                }

                if (datunit.StackUnitId > 0)
                {
                    unit.StackUnit = units[datunit.StackUnitId];
                }

                if (datunit.HeadUnitId > 0)
                {
                    unit.HeadUnit = units[datunit.HeadUnitId];
                }

                if (datunit.TransformUnitId > 0)
                {
                    unit.TransformUnit = units[datunit.TransformUnitId];
                }

                if (datunit.PileUnit > 0)
                {
                    unit.PileUnit = units[datunit.PileUnit];
                }

                if (unit.Land)
                {
                    if (units.TryGetValue(datunit.DropSite0, out Unit d0))
                    {
                        unit.DropSite = d0;
                    }

                    if (units.TryGetValue(datunit.DropSite1, out Unit d1))
                    {
                        if (unit.DropSite == null)
                        {
                            unit.DropSite = d1;
                        }
                        else if (d1.GetCost(null).Total < unit.DropSite.GetCost(null).Total)
                        {
                            unit.DropSite = d1;
                        }
                    }
                }
            }

            // set tech resource improvements
            foreach (var tech in Technologies.Where(t => t.Effect != null))
            {
                foreach (var command in tech.Effect.Commands)
                {
                    if (command is AttributeModifierCommand ac)
                    {
                        if (ac.Attribute == Attribute.CarryCapacity)
                        {
                            if (ac.Class == UnitClass.Civilian)
                            {
                                tech.ResourceImproved = Resource.Food;
                                break;
                            }
                            else if (units.TryGetValue(ac.UnitId, out Unit unit))
                            {
                                if (unit.ResourceGathered != Resource.None)
                                {
                                    tech.ResourceImproved = unit.ResourceGathered;
                                    break;
                                }
                            }
                        }
                        else if (ac.Attribute == Attribute.WorkRate)
                        {
                            if (units.TryGetValue(ac.UnitId, out Unit unit))
                            {
                                if (unit.ResourceGathered != Resource.None)
                                {
                                    tech.ResourceImproved = unit.ResourceGathered;
                                    break;
                                }
                            }
                        }
                    }
                }
            }

            // get civs

            for (int id = 0; id < dat.Civilizations.Count; id++)
            {
                var civ = new Civilization(id, dat.Civilizations[id], this);
                Civilizations.Add(civ);
            }
        }
Esempio n. 5
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 public List <OldBuildElement> GetTechPartial(Technology tech)
 {
     return(KnownTechnologies[tech]);
 }