Esempio n. 1
0
        //checkTime: GameTime TimerComponent -> Boolean
        //purpose: checks if the timer has ended
        public Boolean checkTime(GameTime gameTime, TimerComponent myTime)
        {
            //myTime.displayValue = "f**k you";
            if (myTime.isComplete == false)
            {
                //myTime.displayValue = "f**k you";
                //ensuring a second has past
                if (gameTime.TotalGameTime.Seconds > myTime.startCount)
                {
                    myTime.startCount = gameTime.TotalGameTime.Seconds;
                    myTime.endCount = myTime.endCount - 1;
                    myTime.displayValue = timerView(myTime.endCount);
                    //myTime.displayValue = "f**k you";
                    //timer done
                    if (myTime.endCount <= 0)
                    {
                        myTime.endCount = 0;
                        myTime.isComplete = true;
                        myTime.displayValue = "0";
                    }
                }
            }

            return myTime.isComplete;
        }
Esempio n. 2
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 //setTime: GameTime int TimerComponent -> void
 //Purpose: Sets the timer at the start of a game
 public void setTime(GameTime gameTime, int secs, TimerComponent myTime)
 {
     myTime.startCount = gameTime.TotalGameTime.Seconds;
     myTime.endCount = myTime.startCount + secs;
     myTime.isComplete = false;
     myTime.isActive = true;
     myTime.displayValue = "Start";
 }
Esempio n. 3
0
 //resetTimer: TimerComponent  -> void
 //purpose: resets the timer for future games (possibly opperations)
 public void resetTimer(TimerComponent myTime)
 {
     myTime.startCount = 0;
     myTime.endCount = 0;
     myTime.displayValue = "None";
     myTime.isActive = false;
     myTime.isComplete = false;
 }