public override void OnHitNPCWithProj(Projectile proj, NPC target, int damage, float knockback, bool crit)
 {
     if (mutatedSpore && proj.minion)
     {
         int duration = Main.rand.Next(TimerUtils.Seconds(5f), TimerUtils.Seconds(10f));
         target.AddBuff(BuffID.Poisoned, duration);
     }
 }
        public override void Hurt(bool pvp, bool quiet, double damage, int hitDirection, bool crit)
        {
            if (seedyNecklace && !player.HasBuff(BuffType <Buffs.Seedless>()))
            {
                int cooldown = Items.Accessories.SeedyNecklace.ActivationCooldown;
                player.AddBuff(BuffType <Buffs.Seedless>(), TimerUtils.Seconds(cooldown));

                if (player.whoAmI == Main.myPlayer)
                {
                    Items.Accessories.SeedyNecklace.CreatePoppingSeeds(player);
                }
            }
        }