Esempio n. 1
0
        public void Update(int delta)
        {
            UpdatePingTime(delta);
            while (true)
            {
                ServerClass c = pool.HasSendMessages();
                if (c == null)
                {
                    break;
                }
                Queue <object> messages = c.messages;
                Socket         client   = pool.GetClientById(c.id);
                if (client != null)
                {
                    while (messages.Count > 0)
                    {
                        mSendEvent.Invoke(client, messages.Dequeue());
                    }
                }
            }

            while (true)
            {
                ServerClass c = pool.HasReciveMessages();
                if (c == null)
                {
                    break;
                }
                Queue <object> messages = c.messages;
                Socket         client   = pool.GetClientById(c.id);
                if (client != null)
                {
                    while (messages.Count > 0)
                    {
                        object obj = messages.Dequeue();
                        if (obj is PingClass)
                        {
                            pool.ResetPing(c.id);
                        }
                        else
                        {
                            OnEvent(obj);
                        }
                    }
                }
            }
        }
Esempio n. 2
0
        public ServerClass HasReciveMessages()
        {
            ServerClass ret = null;
            List <int>  key = new List <int>(reciveMessPool.Keys);

            for (int i = 0; i < key.Count; i++)
            {
                if (reciveMessPool[key[i]].Count > 0)
                {
                    ret          = new ServerClass();
                    ret.id       = key[i];
                    ret.messages = reciveMessPool[key[i]];
                    break;
                }
            }
            return(ret);
        }