void LoadLevelList()
        {
            _levelList = new LevelDataList();

            foreach (var typename in LevelEditorInfo.Instance.LevelNumToLevelType.Values)
            {
                var files = Directory.GetFiles(LevelEditorInfo.Instance.FullConfigurationFolderPath, typename + ".json");
                foreach (var filename in files)
                {
                    var node = LevelEditorUtils.JSONNodeFromFileFullPath(filename);

                    _levelList.Update(node);
                }
            }
        }
Esempio n. 2
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        public void LoadAllInfo()
        {
            UpdateMetaInfo();

            CheckWhichGame();


            UpdateGameUniqueData(EditorConfigPath + FILE_GAME_UNIQUE);

            UpdateLevelSettingsData(EditorConfigPath + FILE_LEVEL_SETTINGS);

            UpdateGameItems(EditorConfigPath + FILE_GAME_ITEMS);

            //other game unique data
            gameConfig = new GameConfig();
            var gameConfigNode = LevelEditorUtils.JSONNodeFromFileFullPath(FullConfigurationFolderPath + FILE_GAME_CONFIG);

            gameConfig.Update(gameConfigNode);

            UpdateDefault();
        }