public Direct3DUserControl() { this.InitializeComponent(); // do not initialize D3D in design mode as it may cause designer crashes if(Windows.ApplicationModel.DesignMode.DesignModeEnabled) return; // Safely dispose any previous instance // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC) deviceManager = new DeviceManager(); // Use current control as the rendering target (Initialize SwapChain, RenderTargetView, DepthStencilView, BitmapTarget) target = new SwapChainPanelTarget(this); // Add Initializer to device manager deviceManager.OnInitialize += target.Initialize; // New CubeRenderer cubeRenderer = new CubeRenderer(); cubeRenderer.ShowCube = true; deviceManager.OnInitialize += cubeRenderer.Initialize; target.OnRender += cubeRenderer.Render; // New ShapeRenderer shapeRenderer = new ShapeRenderer(); shapeRenderer.Show = true; shapeRenderer.EnableClear = false; deviceManager.OnInitialize += shapeRenderer.Initialize; target.OnRender += shapeRenderer.Render; // Initialize the device manager and all registered deviceManager.OnInitialize try { deviceManager.Initialize(DisplayInformation.GetForCurrentView().LogicalDpi); DisplayInformation.GetForCurrentView().DpiChanged += DisplayProperties_LogicalDpiChanged; } catch (Exception ex) { //DisplayInformation.GetForCurrentView() will throw exception in designer deviceManager.Initialize(96.0f); } // Setup rendering callback CompositionTargetEx.Rendering += CompositionTarget_Rendering; this.LayoutUpdated += Direct3DUserControl_LayoutUpdated; }
public MPSCBP() { this.InitializeComponent(); effectRenderer = new EffectRenderer(root, root); var fpsRenderer = new FpsRenderer(); d2dTarget = new SwapChainPanelTarget(root); d2dTarget.OnRender += effectRenderer.Render; d2dTarget.OnRender += fpsRenderer.Render; deviceManager = new DeviceManager(); deviceManager.OnInitialize += d2dTarget.Initialize; deviceManager.OnInitialize += effectRenderer.Initialize; deviceManager.OnInitialize += fpsRenderer.Initialize; deviceManager.Initialize(DisplayProperties.LogicalDpi); // Setup rendering callback CompositionTarget.Rendering += CompositionTarget_Rendering; }
private void Init() { // Safely dispose any previous instance // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC) deviceManager = new DeviceManager(); // New CubeRenderer cubeRenderer = new CubeRenderer(); cubeRenderer.ShowCube = true; shapeRenderer = new ShapeRenderer(); shapeRenderer.Show = false; shapeRenderer.EnableClear = false; // Use CoreWindowTarget as the rendering target (Initialize SwapChain, RenderTargetView, DepthStencilView, BitmapTarget) target = new SwapChainPanelTarget(scpMain); // Add Initializer to device manager deviceManager.OnInitialize += target.Initialize; deviceManager.OnInitialize += cubeRenderer.Initialize; deviceManager.OnInitialize += shapeRenderer.Initialize; // Render the cube within the CoreWindow target.OnRender += cubeRenderer.Render; target.OnRender += shapeRenderer.Render; // Initialize the device manager and all registered deviceManager.OnInitialize deviceManager.Initialize(DisplayProperties.LogicalDpi); // Setup rendering callback CompositionTarget.Rendering += CompositionTarget_Rendering; // Callback on DpiChanged DisplayProperties.LogicalDpiChanged += DisplayProperties_LogicalDpiChanged; }
/// <summary> /// Invoked when the application is launched normally by the end user. Other entry points /// will be used when the application is launched to open a specific file, to display /// search results, and so forth. /// </summary> /// <param name="args">Details about the launch request and process.</param> protected override void OnLaunched(LaunchActivatedEventArgs args) { if (args.PreviousExecutionState == ApplicationExecutionState.Terminated) { //TODO: Load state from previously suspended application } // Safely dispose any previous instance // Creates a new DeviceManager (Direct3D, Direct2D, DirectWrite, WIC) deviceManager = new DeviceManager(); // New CubeRenderer cubeRenderer = new CubeRenderer(); cubeRenderer.ShowCube = true; shapeRenderer = new ShapeRenderer(); shapeRenderer.Show = false; shapeRenderer.EnableClear = false; // Place the frame in the current Window and ensure that it is active var swapchainPanel = new DirectXPanelXaml(cubeRenderer, shapeRenderer); Window.Current.Content = swapchainPanel; Window.Current.Activate(); // Use CoreWindowTarget as the rendering target (Initialize SwapChain, RenderTargetView, DepthStencilView, BitmapTarget) target = new SwapChainPanelTarget(swapchainPanel); // Add Initializer to device manager deviceManager.OnInitialize += target.Initialize; deviceManager.OnInitialize += cubeRenderer.Initialize; deviceManager.OnInitialize += shapeRenderer.Initialize; // Render the cube within the CoreWindow target.OnRender += cubeRenderer.Render; target.OnRender += shapeRenderer.Render; // Initialize the device manager and all registered deviceManager.OnInitialize deviceManager.Initialize(DisplayProperties.LogicalDpi); // Setup rendering callback CompositionTarget.Rendering += CompositionTarget_Rendering; // Callback on DpiChanged DisplayProperties.LogicalDpiChanged += DisplayProperties_LogicalDpiChanged; }