/**
         * 레졸루션이 변경되었는지 검사
         */
        private void UpdateResolution()
        {
            var resolution = ResolutionUtils.getResolution();

            if (_resolution == resolution)
            {
                return;
            }

            _resolution = resolution;
            ChangeResolution(_resolution);
        }
 /**
  * 해당 레졸루션으로 변경
  */
 private void ChangeResolution(Resolution resolution)
 {
     if (resolution == Resolution.Landscape)
     {
         landscape.SetActive(true);
         portrait.SetActive(false);
     }
     else
     {
         landscape.SetActive(false);
         portrait.SetActive(true);
     }
 }
        private void Start()
        {
            if (portrait == null)
            {
                portrait = GameObject.Find("Portrait");
            }

            if (landscape == null)
            {
                landscape = GameObject.Find("Landscape");
            }

            _resolution = ResolutionUtils.getResolution();
            ChangeResolution(_resolution);
        }