Esempio n. 1
0
        private static List <List <Vec2> > PolygonToTriangleStrips(Dictionary <Vec2, int> .KeyCollection keyCollection)
        {
            List <Vec2> temp = new List <Vec2>();

            foreach (Vec2 v in keyCollection)
            {
                temp.Add(v);
            }
            Polygon             p   = new Polygon(temp);
            TriStrip            t   = p.ToTriangleStrip();
            List <List <Vec2> > ret = new List <List <Vec2> >();

            if (t.Count == 0)
            {
                return(ret); // throw new Exception("No triangle strip");
            }
            foreach (List <Vec2d> vl in t.Strips)
            {
                List <Vec2> vertList = new List <Vec2>();
                foreach (Vec2d v in vl)
                {
                    vertList.Add(GetFromList(temp, new Vec2((float)v.X, (float)v.Y)));
                }
                ret.Add(vertList);
            }
            return(ret);
        }
Esempio n. 2
0
        internal static List <List <Vec2i> > PolygonToTriangleStrips(List <Vec2i> vecs)
        {
            Polygon              p   = new Polygon(vecs);
            TriStrip             t   = p.ToTriangleStrip();
            List <List <Vec2i> > ret = new List <List <Vec2i> >();

            if (t.Count == 0)
            {
                return(ret); // throw new Exception("No triangle strip");
            }
            foreach (List <Vec2d> vl in t.Strips)
            {
                ret.Add(Vec2i.FromVec2dList(vl));
            }
            return(ret);
        }