public bool IsWeakAgainst(GameType otherGameType) { return _weak.Any(type => type == otherGameType.Name); }
public bool IsEffectiveAgainst(GameType otherGameType) { return _effective.Any(type => type == otherGameType.Name); }
public bool IsWeakAgainst(GameType otherGameType) { return _weak.Any(type => type == otherGameType.Name); }
public bool IsEffectiveAgainst(GameType otherGameType) { return _effective.Any(type => type == otherGameType.Name); }