Esempio n. 1
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        protected void ElementChangedRowsHandler(object sender, ElementRowChangeEventArgs e)
        {
            ElementNode oldElement = e.OldRow.Tag as ElementNode;
            ElementNode newElement = e.NewRow.Tag as ElementNode;
            TimedSequenceElement movedElement = e.Element as TimedSequenceElement;

            movedElement.TargetNodes = new[]{newElement};

            // now that the effect that this element has been updated to accurately reflect the change,
            // move the actual element around. It's a single element in the grid, belonging to multiple rows:
            // so find all rows that represent the old element, remove the element from them, and also find
            // all rows that represent the new element and add it to them.
            foreach (Row row in TimelineControl)
            {
                ElementNode rowElement = row.Tag as ElementNode;

                if (rowElement == oldElement && row != e.OldRow)
                    row.RemoveElement(movedElement);
                if (rowElement == newElement && row != e.NewRow)
                    row.AddElement(movedElement);
            }

            sequenceModified();
        }
        protected void ElementChangedRowsHandler(object sender, ElementRowChangeEventArgs e)
        {
            ChannelNode oldChannel = e.OldRow.Tag as ChannelNode;
            ChannelNode newChannel = e.NewRow.Tag as ChannelNode;
            TimedSequenceElement movedElement = e.Element as TimedSequenceElement;
            //List<TimelineElement> targetElements = _effectNodeToElement[movedElement.EffectNode];

            // retarget the selected element from the old channel it was in to the new channel it was dragged to
            // TODO: there's *got* to be a better way of adding/removing a single item from an array...
            List<ChannelNode> nodeList = new List<ChannelNode>(movedElement.EffectNode.Effect.TargetNodes);
            if(nodeList.Contains(oldChannel)) {
                nodeList.Remove(oldChannel);
            } else {
                VixenSystem.Logging.Debug("TimedSequenceEditor: moving an element from " + e.OldRow.Name +
                                          " to " + e.NewRow.Name + "and the effect element wasn't in the old row channel!");
            }
            nodeList.Add(newChannel);
            movedElement.EffectNode.Effect.TargetNodes = nodeList.ToArray();

            // now that the effect that this element has been updated to accurately reflect the change,
            // move the actual element around. It's a single element in the grid, belonging to multiple rows:
            // so find all rows that represent the old channel, remove the element from them, and also find
            // all rows that represent the new channel and add it to them.
            foreach(Row row in timelineControl) {
                ChannelNode rowChannel = row.Tag as ChannelNode;

                if(rowChannel == oldChannel && row != e.OldRow)
                    row.RemoveElement(movedElement);
                if(rowChannel == newChannel && row != e.NewRow)
                    row.AddElement(movedElement);
            }

            sequenceModified();
        }