Esempio n. 1
0
 public Column(Player p, Demon d)
 {
     PlayerSlot = p;
     DemonSlot  = d;
     ColumnFSM  = new FSM <ColumnStates>();
 }
Esempio n. 2
0
        static void Main()
        {
            FSM <PlayerStates> playerfsm = new FSM <PlayerStates>();

            playerfsm.AddTransiton(PlayerStates.INIT, PlayerStates.IDLE);
            playerfsm.AddTransiton(PlayerStates.IDLE, PlayerStates.ATTACK);
            playerfsm.AddTransiton(PlayerStates.ATTACK, PlayerStates.IDLE);
            playerfsm.AddTransiton(PlayerStates.ATTACK, PlayerStates.ENDTURN);
            playerfsm.AddTransiton(PlayerStates.IDLE, PlayerStates.ENDTURN);
            playerfsm.AddTransiton(PlayerStates.ENDTURN, PlayerStates.IDLE);
            playerfsm.AddTransiton(PlayerStates.IDLE, PlayerStates.DEAD);


            Party  party1 = new Party();
            Player jim    = new Player(100, 10, 4, playerfsm, "jim");
            Player john   = new Player(100, 10, 2, playerfsm, "john");
            Player joe    = new Player(100, 10, 6, playerfsm, "joe");

            party1.AddPlayer(jim);
            party1.AddPlayer(john);
            party1.AddPlayer(joe);
            GameManager.Instance.firstparty = party1;
            GameManager.Instance.player1    = jim;
            GameManager.Instance.player2    = john;
            GameManager.Instance.player3    = joe;


            Party  party2 = new Party();
            Player billy  = new Player(100, 10, 1, playerfsm, "billy");
            Player bob    = new Player(100, 10, 5, playerfsm, "bob");
            Player bo     = new Player(100, 10, 3, playerfsm, "bo");

            party2.AddPlayer(billy);
            party2.AddPlayer(bob);
            party2.AddPlayer(bo);
            GameManager.Instance.secondparty = party2;
            GameManager.Instance.player4     = billy;
            GameManager.Instance.player5     = bob;
            GameManager.Instance.player6     = bo;


            List <Player> allplayers = new List <Player>();

            allplayers.Add(jim);
            allplayers.Add(john);
            allplayers.Add(joe);
            allplayers.Add(billy);
            allplayers.Add(bob);
            allplayers.Add(bo);
            //party1.Sort();
            //party2.Sort();
            allplayers.Sort((x, y) => x.AttackSpeed.CompareTo(y.AttackSpeed));


            FSM <GameStates> gamefsm = new FSM <GameStates>();

            gamefsm.AddTransiton(GameStates.INIT, GameStates.RUNNING);
            gamefsm.AddTransiton(GameStates.RUNNING, GameStates.QUIT);


            GameManager.Instance.fsm = gamefsm;
            GameManager.Instance.fsm.Start(GameStates.INIT);


            GameManager.Instance.playerlist   = allplayers;
            GameManager.Instance.activeplayer = GameManager.Instance.playerlist[0];
            GameManager.Instance.lastattacker = GameManager.Instance.playerlist[1];
            GameManager.Instance.activeplayer.ToIdle();



            Application.EnableVisualStyles();
            Application.SetCompatibleTextRenderingDefault(false);
            Application.Run(new Form1());
        }