Esempio n. 1
0
        protected override Job TryGiveJob(Pawn pawn)
        {
            var comp = pawn.TryGetComp <CompSuppressable>();

            if (comp == null)
            {
                return(null);
            }

            Job reactJob = SuppressionUtility.GetRunForCoverJob(pawn);

            // Hunker down
            if (reactJob == null && comp.IsHunkering)
            {
                LessonAutoActivator.TeachOpportunity(CE_ConceptDefOf.CE_Hunkering, pawn, OpportunityType.Critical);
                reactJob = JobMaker.MakeJob(CE_JobDefOf.HunkerDown, pawn);
                reactJob.checkOverrideOnExpire = true;
                return(reactJob);
            }
            else
            {
                // Run for cover
                LessonAutoActivator.TeachOpportunity(CE_ConceptDefOf.CE_SuppressionReaction, pawn, OpportunityType.Critical);
            }

            return(reactJob);
        }
        public override void CompTick()
        {
            base.CompTick();

            // Update suppressed tick counter and check for mental breaks
            if (!isSuppressed)
            {
                ticksHunkered = 0;
            }
            else if (IsHunkering)
            {
                ticksHunkered++;
            }

            if (ticksHunkered > MinTicksUntilMentalBreak && Rand.Chance(ChanceBreakPerTick))
            {
                var pawn = (Pawn)parent;
                if (pawn.mindState != null && !pawn.mindState.mentalStateHandler.InMentalState)
                {
                    var possibleBreaks = SuppressionUtility.GetPossibleBreaks(pawn);
                    if (possibleBreaks.Any())
                    {
                        pawn.mindState.mentalStateHandler.TryStartMentalState(possibleBreaks.RandomElement());
                    }
                }
            }

            //Apply decay once per second
            if (ticksUntilDecay > 0)
            {
                ticksUntilDecay--;
            }
            else if (currentSuppression > 0)
            {
                //Decay global suppression
                if (Controller.settings.DebugShowSuppressionBuildup && Gen.IsHashIntervalTick(parent, 30))
                {
                    MoteMaker.ThrowText(parent.DrawPos, parent.Map, "-" + (SuppressionDecayRate * 30), Color.red);
                }
                currentSuppression -= Mathf.Min(SuppressionDecayRate, currentSuppression);
                isSuppressed        = currentSuppression > 0;

                // Clear crouch-walking
                if (!isSuppressed)
                {
                    isCrouchWalking = false;
                }

                //Decay location suppression
                locSuppressionAmount -= Mathf.Min(SuppressionDecayRate, locSuppressionAmount);
            }

            //Throw mote at set interval
            if (parent.IsHashIntervalTick(TicksPerMote) && CanReactToSuppression)
            {
                if (IsHunkering)
                {
                    MoteMaker.ThrowMetaIcon(parent.Position, parent.Map, CE_ThingDefOf.Mote_HunkerIcon);
                }
                else if (this.isSuppressed)
                {
                    //MoteMaker.ThrowText(this.parent.Position.ToVector3Shifted(), parent.Map, "CE_SuppressedMote".Translate());
                    MoteMaker.ThrowMetaIcon(parent.Position, parent.Map, CE_ThingDefOf.Mote_SuppressIcon);
                }
            }

            /*if (Gen.IsHashIntervalTick(parent, ticksPerMote + Rand.Range(30, 300))
             *  && parent.def.race.Humanlike && !robotBodyList.Contains(parent.def.race.body.defName))
             * {
             *  if (isHunkering || isSuppressed)
             *  {
             *      AGAIN: string rndswearsuppressed = RulePackDef.Named("SuppressedMote").Rules.RandomElement().Generate();
             *
             *      if (rndswearsuppressed == "[suppressed]" || rndswearsuppressed == "" || rndswearsuppressed == " ")
             *      {
             *          goto AGAIN;
             *      }
             *      MoteMaker.ThrowText(this.parent.Position.ToVector3Shifted(), Find.CurrentMap, rndswearsuppressed);
             *  }
             *  //standard    MoteMaker.ThrowText(parent.Position.ToVector3Shifted(), "CE_SuppressedMote".Translate());
             * }*/
        }
        public void AddSuppression(float amount, IntVec3 origin)
        {
            Pawn pawn = parent as Pawn;

            if (pawn == null)
            {
                Log.Error("CE trying to suppress non-pawn " + parent.ToString() + ", this should never happen");
                return;
            }

            // No suppression on berserking or fleeing pawns
            if (!CanReactToSuppression)
            {
                currentSuppression = 0f;
                isSuppressed       = false;
                return;
            }

            // Add suppression to global suppression counter
            var suppressAmount = amount * pawn.GetStatValue(CE_StatDefOf.Suppressability);

            currentSuppression += suppressAmount;
            if (Controller.settings.DebugShowSuppressionBuildup)
            {
                MoteMaker.ThrowText(pawn.DrawPos, pawn.Map, suppressAmount.ToString());
            }
            ticksUntilDecay = TicksForDecayStart;
            if (currentSuppression > maxSuppression)
            {
                currentSuppression = maxSuppression;
            }

            // Add suppression to current suppressor location if appropriate
            if (suppressorLoc == origin)
            {
                locSuppressionAmount += amount;
            }
            else if (locSuppressionAmount < SuppressionThreshold)
            {
                suppressorLoc        = origin;
                locSuppressionAmount = currentSuppression;
            }

            // Assign suppressed status and assign reaction job
            if (currentSuppression > SuppressionThreshold)
            {
                isSuppressed = true;
                Job reactJob = SuppressionUtility.GetRunForCoverJob(pawn);
                if (reactJob == null && IsHunkering)
                {
                    reactJob = new Job(CE_JobDefOf.HunkerDown, pawn);
                    LessonAutoActivator.TeachOpportunity(CE_ConceptDefOf.CE_Hunkering, pawn, OpportunityType.Critical);
                }
                if (reactJob != null && reactJob.def != pawn.CurJob?.def)
                {
                    //only reserve destination when we know for certain the pawn isn't already running for cover
                    pawn.Map.pawnDestinationReservationManager.Reserve(pawn, reactJob, reactJob.GetTarget(TargetIndex.A).Cell);
                    pawn.jobs.StartJob(reactJob, JobCondition.InterruptForced, null, pawn.jobs.curJob?.def == JobDefOf.ManTurret);
                    LessonAutoActivator.TeachOpportunity(CE_ConceptDefOf.CE_SuppressionReaction, pawn, OpportunityType.Critical);
                }
                else
                {
                    // Crouch-walk
                    isCrouchWalking = true;
                }
                // Throw taunt
                if (Rand.Chance(0.01f))
                {
                    var tauntThrower = (TauntThrower)(pawn.Map.GetComponent(typeof(TauntThrower)));
                    tauntThrower?.TryThrowTaunt(CE_RulePackDefOf.SuppressedMote, pawn);
                }
            }
        }
Esempio n. 4
0
        public override void CompTick()
        {
            base.CompTick();

            // Update suppressed tick counter and check for mental breaks
            if (!isSuppressed)
            {
                ticksHunkered = 0;
            }
            else if (IsHunkering)
            {
                ticksHunkered++;
            }

            if (ticksHunkered > MinTicksUntilMentalBreak && Rand.Chance(ChanceBreakPerTick))
            {
                var pawn = (Pawn)parent;
                if (pawn.mindState != null && !pawn.mindState.mentalStateHandler.InMentalState)
                {
                    var possibleBreaks = SuppressionUtility.GetPossibleBreaks(pawn);
                    if (possibleBreaks.Any())
                    {
                        pawn.mindState.mentalStateHandler.TryStartMentalState(possibleBreaks.RandomElement());
                    }
                }
            }

            //Apply decay once per second
            if (ticksUntilDecay > 0)
            {
                ticksUntilDecay--;
            }
            else if (currentSuppression > 0)
            {
                //Decay global suppression
                if (Controller.settings.DebugShowSuppressionBuildup && Gen.IsHashIntervalTick(parent, 30))
                {
                    MoteMaker.ThrowText(parent.DrawPos, parent.Map, "-" + (SuppressionDecayRate * 30), Color.red);
                }
                currentSuppression -= Mathf.Min(SuppressionDecayRate, currentSuppression);
                isSuppressed        = currentSuppression > 0;

                // Clear crouch-walking
                if (!isSuppressed)
                {
                    isCrouchWalking = false;
                }

                //Decay location suppression
                locSuppressionAmount -= Mathf.Min(SuppressionDecayRate, locSuppressionAmount);
            }

            // Throw mote at set interval
            if (parent.IsHashIntervalTick(TicksPerMote) && CanReactToSuppression)
            {
                if (this.IsHunkering)
                {
                    CE_Utility.MakeIconOverlay((Pawn)parent, CE_ThingDefOf.Mote_HunkerIcon);
                }
                else if (this.isSuppressed)
                {
                    CE_Utility.MakeIconOverlay((Pawn)parent, CE_ThingDefOf.Mote_SuppressIcon);
                }
            }
        }