protected override void OnActionUpdate(FixPoint delta_time)
        {
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          owner_skill     = skill_component.GetOwnerSkill();

            owner_skill.BuildSkillTargets(m_target_gathering_param);
        }
Esempio n. 2
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        protected override void OnActionUpdate(FixPoint delta_time)
        {
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          skill           = skill_component.GetOwnerSkill();
            Entity         attacker        = skill.GetOwnerEntity();
            List <Target>  targets         = skill.GetTargets();
            LogicWorld     logic_world     = skill.GetLogicWorld();

            for (int i = 0; i < targets.Count; ++i)
            {
                Entity current_target = targets[i].GetEntity(logic_world);
                if (current_target == null)
                {
                    continue;
                }
                skill_component.CurrentTarget = current_target;
                DamagableComponent damageable_component = current_target.GetComponent(DamagableComponent.ID) as DamagableComponent;
                if (damageable_component == null)
                {
                    continue;
                }
                Damage damage = RecyclableObject.Create <Damage>();
                damage.m_attacker_id         = attacker.ID;
                damage.m_defender_id         = current_target.ID;
                damage.m_damage_type         = m_damage_type_id;
                damage.m_damage_amount       = m_damage_amount.Evaluate(this);
                damage.m_damage_amount       = DamageSystem.Instance.CalculateDamageAmount(m_damage_type_id, damage.m_damage_amount, attacker, current_target);
                damage.m_render_effect_cfgid = m_damage_render_effect_cfgid;
                damage.m_sound_cfgid         = m_damage_sound_cfgid;
                damageable_component.TakeDamage(damage);
            }
            skill_component.CurrentTarget = null;
        }
Esempio n. 3
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        protected override void OnActionUpdate(FixPoint delta_time)
        {
            SkillComponent skill_component   = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          owner_skill       = skill_component.GetOwnerSkill();
            Entity         owner_entity      = owner_skill.GetOwnerEntity();
            Target         projectile_target = owner_skill.GetMajorTarget();

            EntityUtil.CreateEntityForSkillAndEffect(skill_component, owner_entity, projectile_target, m_offset, m_angle_offset, m_object_type_id, m_object_proto_id, m_object_life_time, m_generator);
        }
Esempio n. 4
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        public Skill GetOwnerSkill()
        {
            if (m_context == null)
            {
                return(null);
            }
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);

            if (skill_component == null)
            {
                return(null);
            }
            return(skill_component.GetOwnerSkill());
        }
Esempio n. 5
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        protected override void OnActionUpdate(FixPoint delta_time)
        {
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          skill           = skill_component.GetOwnerSkill();

            List <Target> targets     = skill.GetTargets();
            LogicWorld    logic_world = GetLogicWorld();

            for (int i = 0; i < targets.Count; ++i)
            {
                Entity current_target = targets[i].GetEntity(logic_world);
                if (current_target == null)
                {
                    continue;
                }
                skill_component.CurrentTarget = current_target;
                EntityUtil.KillEntity(current_target, skill.GetOwnerEntityID());
            }
            skill_component.CurrentTarget = null;
        }
Esempio n. 6
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        void DetectCollision(ISpacePartition partition, Vector3FP position, FixPoint radius)
        {
            if (partition == null)
            {
                return;
            }
            SkillComponent           skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill                    skill           = skill_component.GetOwnerSkill();
            List <PositionComponent> list            = partition.CollectEntity_SurroundingRing(position, radius, FixPoint.Zero, skill.GetOwnerEntityID());

            if (list.Count == 0)
            {
                return;
            }
            for (int i = 0; i < list.Count; ++i)
            {
                PositionComponent position_component = list[i];
                Entity            entity             = position_component.GetOwnerEntity();
                if (m_collided_targets.Contains(entity.ID))
                {
                    continue;
                }
                m_collided_targets.Add(entity.ID);
                if (position_component.Height <= FixPoint.Zero) //ZZWTODO
                {
                    continue;
                }
                if (!FactionRelation.IsFactionSatisfied(skill.GetOwnerPlayer().GetFaction(entity.GetOwnerPlayerID()), FactionRelation.NotAlly))
                {
                    continue;
                }
                Entity current_target = entity;
                skill_component.CurrentTarget = current_target;
                EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>();
                app_data.m_original_entity_id = skill.GetOwnerEntityID();
                app_data.m_source_entity_id   = app_data.m_original_entity_id;
                m_collision_target_generator.Activate(app_data, entity);
                RecyclableObject.Recycle(app_data);
            }
            skill_component.CurrentTarget = null;
        }
        protected override void OnActionUpdate(FixPoint delta_time)
        {
            if (m_generator == null)
            {
                return;
            }
            SkillComponent skill_component = m_context.GetData <SkillComponent>(BTContextKey.OwnerSkillComponent);
            Skill          skill           = skill_component.GetOwnerSkill();
            List <Target>  targets         = skill.GetTargets();

            if (targets.Count == 0)
            {
                return;
            }
            Entity caster = skill.GetOwnerEntity();
            EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>();

            app_data.m_original_entity_id = caster.ID;
            app_data.m_source_entity_id   = caster.ID;
            m_generator.Activate(app_data, targets);
            RecyclableObject.Recycle(app_data);
        }
Esempio n. 8
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        public static Entity CreateEntityForSkillAndEffect(Component caller_component, Entity owner_entity, Target projectile_target, Vector3FP position_offset, FixPoint angle_offset, int object_type_id, int object_proto_id, FixPoint object_life_time, EffectGenerator attached_generator)
        {
            LogicWorld      logic_world = owner_entity.GetLogicWorld();
            IConfigProvider config      = logic_world.GetConfigProvider();
            ObjectTypeData  type_data   = config.GetObjectTypeData(object_type_id);

            if (type_data == null)
            {
                return(null);
            }

            PositionComponent owner_position_cmp = owner_entity.GetComponent(PositionComponent.ID) as PositionComponent;
            Vector3FP         source_pos         = owner_position_cmp.CurrentPosition;

            Vector2FP xz_facing;
            FixPoint  angle;
            Vector3FP facing;

            if (projectile_target == null)
            {
                xz_facing = owner_position_cmp.Facing2D;
                angle     = owner_position_cmp.FacingAngle;
                facing.x  = xz_facing.x;
                facing.y  = FixPoint.Zero;
                facing.z  = xz_facing.z;
            }
            else
            {
                Vector3FP target_pos = projectile_target.GetPosition(logic_world);
                xz_facing.x = target_pos.x - source_pos.x;
                xz_facing.z = target_pos.z - source_pos.z;
                xz_facing.Normalize();
                angle  = xz_facing.ToDegree();
                facing = target_pos - source_pos;
                facing.Normalize();
            }
            Vector2FP side      = xz_facing.Perpendicular();
            Vector2FP xz_offset = xz_facing * position_offset.z + side * position_offset.x;

            if (angle_offset != FixPoint.Zero)
            {
                angle += angle_offset;
                FixPoint radian = FixPoint.Degree2Radian(-angle);
                facing.x = FixPoint.Cos(radian);
                facing.z = FixPoint.Sin(radian);
            }

            Vector3FP         birth_position = new Vector3FP(source_pos.x + xz_offset.x, source_pos.y + position_offset.y, source_pos.z + xz_offset.z);
            BirthPositionInfo birth_info     = new BirthPositionInfo(birth_position.x, birth_position.y, birth_position.z, angle, owner_position_cmp.GetCurrentSceneSpace());

            ProjectileComponent owner_entity_projectile_component = owner_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent;

            if (owner_entity_projectile_component != null)
            {
                Entity original_owner = logic_world.GetEntityManager().GetObject(owner_entity_projectile_component.SourceEntityID);
                if (original_owner != null)
                {
                    owner_entity = original_owner;
                }
            }

            Player owner_player = owner_entity.GetOwnerPlayer();
            ObjectCreationContext object_context = new ObjectCreationContext();

            object_context.m_object_proxy_id = owner_player.ProxyID;
            object_context.m_object_type_id  = object_type_id;
            object_context.m_object_proto_id = object_proto_id;
            object_context.m_birth_info      = birth_info;
            object_context.m_type_data       = type_data;
            object_context.m_proto_data      = config.GetObjectProtoData(object_proto_id);
            object_context.m_logic_world     = logic_world;
            object_context.m_owner_id        = owner_player.ID;
            object_context.m_is_ai           = true;
            object_context.m_is_local        = owner_player.IsLocal;

            Entity created_entity = logic_world.GetEntityManager().CreateObject(object_context);

            DeathComponent death_component = created_entity.GetComponent(DeathComponent.ID) as DeathComponent;

            if (death_component != null && object_life_time > FixPoint.Zero)
            {
                death_component.SetLifeTime(object_life_time);
            }

            SummonedEntityComponent summoned_component = created_entity.GetComponent(SummonedEntityComponent.ID) as SummonedEntityComponent;

            if (summoned_component != null)
            {
                summoned_component.SetMaster(owner_entity);
            }

            ProjectileComponent projectile_component = created_entity.GetComponent(ProjectileComponent.ID) as ProjectileComponent;

            if (projectile_component != null)
            {
                ProjectileParameters param = RecyclableObject.Create <ProjectileParameters>();
                param.m_start_time       = logic_world.GetCurrentTime();
                param.m_life_time        = object_life_time;
                param.m_source_entity_id = owner_entity.ID;
                param.m_start_position   = birth_position;
                param.m_fixed_facing     = facing;
                if (projectile_target != null)
                {
                    param.m_target_entity_id = projectile_target.GetEntityID();
                    param.m_target_position  = projectile_target.GetPosition(logic_world);
                }
                else
                {
                    Skill          owner_skill     = null;
                    SkillComponent skill_componnet = caller_component as SkillComponent;
                    if (skill_componnet != null)
                    {
                        owner_skill = skill_componnet.GetOwnerSkill();
                    }
                    if (owner_skill != null && owner_skill.GetDefinitionComponent().ExternalDataType == SkillDefinitionComponent.NeedExternalTarget)
                    {
                        param.m_target_entity_id = 0;
                        FixPoint range = owner_skill.GetDefinitionComponent().MaxRange;
                        if (range <= 0)
                        {
                            range = FixPoint.Ten;  //ZZWTODO
                        }
                        if (projectile_component.Speed > FixPoint.Zero)
                        {
                            param.m_life_time = range / projectile_component.Speed;
                        }
                        param.m_target_position = param.m_start_position + param.m_fixed_facing * range;
                    }
                }
                param.m_generator_id = attached_generator == null ? 0 : attached_generator.ID;
                projectile_component.InitParam(param);
            }
            else if (attached_generator != null)
            {
                EffectApplicationData app_data = RecyclableObject.Create <EffectApplicationData>();
                app_data.m_original_entity_id = owner_entity.ID;
                app_data.m_source_entity_id   = owner_entity.ID;
                attached_generator.Activate(app_data, created_entity);
                RecyclableObject.Recycle(app_data);
            }
            return(created_entity);
        }