private void Awake()
        {
            SenceLoadingDataEntity entity = new SenceLoadingDataEntity();

            this.DataEntity = entity;
            Watch(this);
        }
        public void OnClickLoadSence_C()
        {
            SenceLoadingDataEntity entity = (SenceLoadingDataEntity)GameObject.FindObjectOfType <SenceLoadingDataModel>().DataEntity;

            entity.TargetSenceName = "SceneA";
            entity.IsShowLoadingUI = true;
        }
 private void Start()
 {
     SceneManagerObj     = GameObject.Find("SenceManager");
     entity              = (SenceLoadingDataEntity)GameObject.FindObjectOfType <SenceLoadingDataModel>().DataEntity;
     loadingSlider.value = 0.0f;
 }