Esempio n. 1
0
        override protected void Awake()
        {
            base.Awake();

            _instance = this;

            _shakeParent = ProCamera2D.transform.parent = new GameObject("ProCamera2DShakeContainer").transform;
            _originalRotation = _transform.localRotation;
        }
Esempio n. 2
0
	private void Start()
	{
		_musicManager =	GameObject.FindObjectOfType<MusicManager> ();
		_recipeManager = GameObject.FindObjectOfType<RecipeManager>();
		_ambientManager = GameObject.FindObjectOfType<AmbientManager>();
		_gameOverManager = GameObject.FindObjectOfType<GameOverManager>();
		//_gameOverManager.OnGameStart += Init;
		_shaker = Camera.main.GetComponent<ProCamera2DShake> ();

		if(_recipeManager == null)
			Debug.LogError("Recipe Manager is Missing!");

		Init ();
	}
        override protected void Awake()
        {
            base.Awake();

            _instance = this;

            if (ProCamera2D.transform.parent != null)
            {
                GameObject pShake = new GameObject("ProCamera2DShakeContainer");
                _shakeParent = pShake.transform.parent = ProCamera2D.transform.parent;
                ProCamera2D.transform.parent = pShake.transform;
            }
            else
            {
                _shakeParent = ProCamera2D.transform.parent = new GameObject("ProCamera2DShakeContainer").transform;
            }

            _originalRotation = _transform.localRotation;
        }
Esempio n. 4
0
        override protected void Awake()
        {
            base.Awake();

            _instance = this;

            if (ProCamera2D.transform.parent != null)
            {
                _shakeParent                 = new GameObject("ProCamera2DShakeContainer").transform;
                _shakeParent.parent          = ProCamera2D.transform.parent;
                _shakeParent.localPosition   = Vector3.zero;
                ProCamera2D.transform.parent = _shakeParent;
            }
            else
            {
                _shakeParent = ProCamera2D.transform.parent = new GameObject("ProCamera2DShakeContainer").transform;
            }

            _originalRotation = _transform.localRotation;
        }
Esempio n. 5
0
 void Awake()
 {
     _instance = this;
 }
 void Awake()
 {
     _instance = this;
 }