Initialize() public method

public Initialize ( System.Numerics.Vector2 position, System.Numerics.Vector2 velocity, System.Numerics.Vector2 acceleration, float lifetime, float scaleX, float scaleY, float rotation, float rotationSpeed ) : void
position System.Numerics.Vector2
velocity System.Numerics.Vector2
acceleration System.Numerics.Vector2
lifetime float
scaleX float
scaleY float
rotation float
rotationSpeed float
return void
Esempio n. 1
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        protected override void InitializeParticle(Particle particle, Vector2 where)
        {
            float   velocity      = Tools.RandomBetween(minInitialSpeed, maxInitialSpeed);
            float   acceleration  = Tools.RandomBetween(minAcceleration, maxAcceleration);
            float   lifetime      = Tools.RandomBetween(minLifetime, maxLifetime);
            float   scaleX        = Tools.RandomBetween(minScaleX, maxScaleX);
            float   scaleY        = Tools.RandomBetween(minScaleY, maxScaleY);
            float   rotationSpeed = Tools.RandomBetween(minRotationSpeed, maxRotationSpeed);
            float   rotation      = Tools.RandomBetween(minRotationAngle, maxRotationAngle);
            Vector2 direction     = PickDirection(rotation);

            particle.Initialize(where, velocity * direction, acceleration * direction, lifetime, scaleX, scaleY, rotation, rotationSpeed);
        }
Esempio n. 2
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        // 使用设置好的值计算粒子的随机参数,然后初始化粒子
        protected virtual void InitializeParticle(Particle particle, Vector2 where)
        {
            // 首先确定运动方向
            Vector2 direction = PickDirection();

            // 确定物理参数
            float velocity      = Tools.RandomBetween(minInitialSpeed, maxInitialSpeed);
            float acceleration  = Tools.RandomBetween(minAcceleration, maxAcceleration);
            float lifetime      = Tools.RandomBetween(minLifetime, maxLifetime);
            float scaleX        = Tools.RandomBetween(minScaleX, maxScaleX);
            float scaleY        = Tools.RandomBetween(minScaleY, maxScaleY);
            float rotationSpeed = Tools.RandomBetween(minRotationSpeed, maxRotationSpeed);
            float rotation      = Tools.RandomBetween(minRotationAngle, maxRotationAngle);

            // 调用粒子的初始化方法
            particle.Initialize(where, velocity * direction, acceleration * direction, lifetime, scaleX, scaleY, rotation, rotationSpeed);
        }
        // 使用设置好的值计算粒子的随机参数,然后初始化粒子
        protected virtual void InitializeParticle(Particle particle, Vector2 where)
        {
            // 首先确定运动方向
            Vector2 direction = PickDirection();

            // 确定物理参数
            float velocity = Tools.RandomBetween(minInitialSpeed, maxInitialSpeed);
            float acceleration = Tools.RandomBetween(minAcceleration, maxAcceleration);
            float lifetime = Tools.RandomBetween(minLifetime, maxLifetime);
            float scaleX = Tools.RandomBetween(minScaleX, maxScaleX);
            float scaleY = Tools.RandomBetween(minScaleY, maxScaleY);
            float rotationSpeed = Tools.RandomBetween(minRotationSpeed, maxRotationSpeed);
            float rotation = Tools.RandomBetween(minRotationAngle, maxRotationAngle);

            // 调用粒子的初始化方法
            particle.Initialize(where, velocity * direction, acceleration * direction, lifetime, scaleX, scaleY, rotation, rotationSpeed);
        }
 protected override void InitializeParticle(Particle particle, Vector2 where)
 {
     float velocity = Tools.RandomBetween(minInitialSpeed, maxInitialSpeed);
     float acceleration = Tools.RandomBetween(minAcceleration, maxAcceleration);
     float lifetime = Tools.RandomBetween(minLifetime, maxLifetime);
     float scaleX = Tools.RandomBetween(minScaleX, maxScaleX);
     float scaleY = Tools.RandomBetween(minScaleY, maxScaleY);
     float rotationSpeed = Tools.RandomBetween(minRotationSpeed, maxRotationSpeed);
     float rotation = Tools.RandomBetween(minRotationAngle, maxRotationAngle);
     Vector2 direction = PickDirection(rotation);
     particle.Initialize(where, velocity * direction, acceleration * direction, lifetime, scaleX, scaleY, rotation, rotationSpeed);
 }