Esempio n. 1
0
        /// <summary>
        ///     Move the hue slider to the hue of the input color
        /// </summary>
        ///
        /// <param name="newColor">
        ///     New target color
        /// </param>
        public void MoveToColor(Color newColor)
        {
            if (huePanel == null)
            {
                Start();
            }
            HSBColor hsbColor = new HSBColor(newColor);

            float minY = huePanel.transform.position.y - huePanel.GetComponent <RectTransform>().rect.height + (huePanel.GetComponent <RectTransform>().rect.height / 2) + 3;
            float maxY = huePanel.transform.position.y + (huePanel.GetComponent <RectTransform>().rect.height / 2) - 3;

            float range = 204;
            float newY  = (-207) + (range * hsbColor.h);

            gameObject.GetComponent <RectTransform>().anchoredPosition = new Vector2(0, newY);
        }
Esempio n. 2
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        /// <summary>
        ///     Update appropriate UI fields after any one of the RGB values are changed
        /// </summary>
        public void RGBChanged()
        {
            // Get the RGB values
            float r = float.Parse(redInputField.text);
            float g = float.Parse(greenInputField.text);
            float b = float.Parse(blueInputField.text);

            // Ensure that colors are within the right range (0 to 255)
            if (r > 255)
            {
                redInputField.text = "255";
                r = 255;
            }
            if (g > 255)
            {
                greenInputField.text = "255";
                g = 255;
            }
            if (b > 255)
            {
                blueInputField.text = "255";
                b = 255;
            }

            // Scale to between 0.0 and 1.0
            r /= 255;
            g /= 255;
            b /= 255;

            // Convert the RGB values to a color
            Color newColorRGB = new Color(r, g, b);

            currentColor = new HSBColor(newColorRGB);

            // Update the current color image
            currentColorImage.color = newColorRGB;

            // Update the hexInputField
            hexInputField.text = "#" + ColorToHex(newColorRGB);

            // Update the position of the Hue slider
            hueSlider.MoveToColor(newColorRGB);

            // Update the shader on the HSB swatch
            hsbSwatch.MoveToColor(new HSBColor(newColorRGB));
        }
Esempio n. 3
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        /// <summary>
        ///     Update the current color based on changes from a different UI component
        /// </summary>
        ///
        /// <param name="hue">
        ///     New hue value (if less than 0.0, assume hue unchanged)
        /// </param>
        /// <param name="saturation">
        ///     New saturation value (if less than 0.0, assume saturation unchanged)
        /// </param>
        /// <param name="brightness">
        ///     New brightness value (if less than 0.0, assume brightness unchanged)
        /// </param>
        public void SetColor(float hue, float saturation, float brightness)
        {
            // Updated HSB values
            float newHue        = currentColor.h;
            float newSaturation = currentColor.s;
            float newBrightness = currentColor.b;

            // Update the HUE
            if (hue >= 0.0f)
            {
                newHue = hue;
            }
            // Update the saturation
            if (saturation > 0.0f)
            {
                newSaturation = saturation;
            }
            // Update the brightness
            if (brightness > 0.0f)
            {
                newBrightness = brightness;
            }

            currentColor = new HSBColor(newHue, newSaturation, newBrightness);
            Color rgbColor = currentColor.ToColor();

            // Update the UI components with the new color's values
            currentColorImage.color = rgbColor;
            hexInputField.text      = "#" + ColorToHex(rgbColor);

            float r = (float)Math.Truncate(rgbColor.r * 1000.0f) / 1000.0f;
            float g = (float)Math.Truncate(rgbColor.g * 1000.0f) / 1000.0f;
            float b = (float)Math.Truncate(rgbColor.b * 1000.0f) / 1000.0f;

            // Update the RGB Input Fields
            redInputField.text   = ((int)(r * 255)).ToString();
            greenInputField.text = ((int)(g * 255)).ToString();
            blueInputField.text  = ((int)(b * 255)).ToString();

            if (saturation < 0.0f || brightness < 0.0f)
            {
                // Update the shader on the HSB swatch
                hsbSwatch.MoveToColor(new HSBColor(rgbColor));
            }
        }
Esempio n. 4
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        public static HSBColor Lerp(HSBColor a, HSBColor b, float t)
        {
            float h, s;

            //check special case black (color.b==0): interpolate neither hue nor saturation!
            //check special case grey (color.s==0): don't interpolate hue!
            if (a.b == 0)
            {
                h = b.h;
                s = b.s;
            }
            else if (b.b == 0)
            {
                h = a.h;
                s = a.s;
            }
            else
            {
                if (a.s == 0)
                {
                    h = b.h;
                }
                else if (b.s == 0)
                {
                    h = a.h;
                }
                else
                {
                    // works around bug with LerpAngle
                    float angle = Mathf.LerpAngle(a.h * 360f, b.h * 360f, t);
                    while (angle < 0f)
                    {
                        angle += 360f;
                    }
                    while (angle > 360f)
                    {
                        angle -= 360f;
                    }
                    h = angle / 360f;
                }
                s = Mathf.Lerp(a.s, b.s, t);
            }
            return(new HSBColor(h, s, Mathf.Lerp(a.b, b.b, t), Mathf.Lerp(a.a, b.a, t)));
        }
Esempio n. 5
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        /// <summary>
        ///     Store the current color choosing, remembering the previous color
        /// </summary>
        public void OK()
        {
            previousColor            = currentColor;
            previousColorImage.color = previousColor.ToColor();

            for (int i = (recentColorImages.Length - 1); i >= 0; i--)
            {
                if (i == 0)
                {
                    recentColorImages[i].GetComponent <Image>().color = previousColor.ToColor();
                }
                else
                {
                    Color beforeColor = recentColorImages[i - 1].GetComponent <Image>().color;
                    recentColorImages[i].GetComponent <Image>().color = beforeColor;
                }
            }

            gameObject.SetActive(false);
        }
Esempio n. 6
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        /// <summary>
        ///     Revert to the input image's color
        /// </summary>
        public void RevertToColor(Image image)
        {
            currentColor = new HSBColor(image.color);
            Color currentColorRGB = currentColor.ToColor();

            // Update the current color image
            currentColorImage.color = currentColorRGB;

            // Update the RGB Input Fields
            redInputField.text   = ((int)(currentColorRGB.r * 255)).ToString();
            greenInputField.text = ((int)(currentColorRGB.g * 255)).ToString();
            blueInputField.text  = ((int)(currentColorRGB.b * 255)).ToString();

            // Update the hexInputField
            hexInputField.text = "#" + ColorToHex(currentColorRGB);

            // Update the position of the Hue slider
            hueSlider.MoveToColor(currentColorRGB);

            // Update the shader on the HSB swatch
            hsbSwatch.MoveToColor(new HSBColor(currentColorRGB));
        }
Esempio n. 7
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        public static void Test()
        {
            HSBColor color;

            color = new HSBColor(Color.red);
            Debug.Log("red: " + color);

            color = new HSBColor(Color.green);
            Debug.Log("green: " + color);

            color = new HSBColor(Color.blue);
            Debug.Log("blue: " + color);

            color = new HSBColor(Color.grey);
            Debug.Log("grey: " + color);

            color = new HSBColor(Color.white);
            Debug.Log("white: " + color);

            color = new HSBColor(new Color(0.4f, 1f, 0.84f, 1f));
            Debug.Log("0.4, 1f, 0.84: " + color);

            Debug.Log("164,82,84   .... 0.643137f, 0.321568f, 0.329411f  :" + ToColor(new HSBColor(new Color(0.643137f, 0.321568f, 0.329411f))));
        }