/// <summary>
        /// Update the selected color to the preview box.
        /// </summary>
        private void UpdateColor()
        {
            ColorHSB selectedHSB = new ColorHSB(colorHSB.Hue, colorHSB.Saturation, colorHSB.Brightness);

            selectedColor = ColorHSB.HSBtoRGB(selectedHSB);

            ColorPreviewBox.Background = GetBrush();
        }
        /// <summary>
        /// Update the color hue and saturation from the position of the color picker.
        /// </summary>
        private void UpdateColorPicker()
        {
            colorHSB.Hue        = ((Canvas.GetLeft(ColorPickPointer) - Canvas.GetLeft(ColorMapImage)) / 255) * 360;
            colorHSB.Saturation = 1 - ((Canvas.GetTop(ColorPickPointer) - Canvas.GetTop(ColorMapImage)) / 255);

            ColorHSB gradientHSB = new ColorHSB(colorHSB.Hue, colorHSB.Saturation, 1);

            UpdateGradient(ColorHSB.HSBtoRGB(gradientHSB));
        }
        /// <summary>
        /// Load the pre-selected color into all controls.
        /// </summary>
        /// <param name="color">The color to load.</param>
        public void LoadColor(Color color)
        {
            colorHSB = ColorHSB.RGBtoHSB(color);

            Canvas.SetLeft(ColorPickPointer, Canvas.GetLeft(ColorMapImage) + (colorHSB.Hue / 360) * 256);
            Canvas.SetTop(ColorPickPointer, Canvas.GetTop(ColorMapImage) + (256 - colorHSB.Saturation * 256));
            Canvas.SetTop(GradientPointer, Canvas.GetTop(GradientRectangle) + (256 - colorHSB.Brightness * 256));

            ConstraintColorPickPointer();
            ConstraintGradientPointer();

            UpdateGradient(color);
            UpdateColor();
            UpdateInfo();
        }
        /// <summary>
        /// Load the pre-selected color into all controls.
        /// </summary>
        /// <param name="color">The color to load.</param>
        public void LoadColor(Color color)
        {
            colorHSB = ColorHSB.RGBtoHSB(color);

            Canvas.SetLeft(ColorPickPointer, Canvas.GetLeft(ColorMapImage) + (colorHSB.Hue / 360) * 256);
            Canvas.SetTop(ColorPickPointer, Canvas.GetTop(ColorMapImage) + (256 - colorHSB.Saturation * 256));
            Canvas.SetTop(GradientPointer, Canvas.GetTop(GradientRectangle) + (256 - colorHSB.Brightness * 256));

            ConstraintColorPickPointer();
            ConstraintGradientPointer();

            UpdateGradient(color);
            UpdateColor();
            UpdateInfo();
        }
        /// <summary>
        /// Update the color hue and saturation from the position of the color picker.
        /// </summary>
        private void UpdateColorPicker()
        {
            colorHSB.Hue = ((Canvas.GetLeft(ColorPickPointer) - Canvas.GetLeft(ColorMapImage)) / 255) * 360;
            colorHSB.Saturation = 1 - ((Canvas.GetTop(ColorPickPointer) - Canvas.GetTop(ColorMapImage)) / 255);

            ColorHSB gradientHSB = new ColorHSB(colorHSB.Hue, colorHSB.Saturation, 1);

            UpdateGradient(ColorHSB.HSBtoRGB(gradientHSB));
        }
        /// <summary>
        /// Update the selected color to the preview box.
        /// </summary>
        private void UpdateColor()
        {
            ColorHSB selectedHSB = new ColorHSB(colorHSB.Hue, colorHSB.Saturation, colorHSB.Brightness);
            selectedColor = ColorHSB.HSBtoRGB(selectedHSB);

            ColorPreviewBox.Background = GetBrush();
        }
Esempio n. 7
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        /// <summary>
        /// Converts HSB color to RGB color.
        /// </summary>
        /// <param name="colorHSB">HSB Color</param>
        /// <returns>RGB color</returns>
        public static Color HSBtoRGB(ColorHSB colorHSB)
        {
            double hue = colorHSB.hue;
            double saturation = colorHSB.saturation;
            double brightness = colorHSB.brightness;

            double R = 0;
            double G = 0;
            double B = 0;

            if (saturation == 0)
            {
                R = G = B = brightness;
            }
            else
            {
                // Calculate the color sector.
                double sectorPos = hue / 60.0;
                int sectorNumber = (int)(Math.Floor(sectorPos));
                // Get the fractional.
                double fractionalSector = sectorPos - sectorNumber;

                // Calculate the three axes of color.
                double p = brightness * (1.0 - saturation);
                double q = brightness * (1.0 - (saturation * fractionalSector));
                double t = brightness * (1.0 - (saturation * (1 - fractionalSector)));

                // Assign fractional colors to RGB based on the sector the angle.
                switch (sectorNumber)
                {
                    case 0:
                        R = brightness;
                        G = t;
                        B = p;
                        break;
                    case 1:
                        R = q;
                        G = brightness;
                        B = p;
                        break;
                    case 2:
                        R = p;
                        G = brightness;
                        B = t;
                        break;
                    case 3:
                        R = p;
                        G = q;
                        B = brightness;
                        break;
                    case 4:
                        R = t;
                        G = p;
                        B = brightness;
                        break;
                    case 5:
                        R = brightness;
                        G = p;
                        B = q;
                        break;
                }
            }

            Color color = Color.FromRgb((byte)Double.Parse(String.Format("{0:0.00}", R * 255.0)), (byte)Double.Parse(String.Format("{0:0.00}", G * 255.0)), (byte)Double.Parse(String.Format("{0:0.00}", B * 255.0)));

            return color;
        }
Esempio n. 8
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        /// <summary>
        /// Converts HSB color to RGB color.
        /// </summary>
        /// <param name="colorHSB">HSB Color</param>
        /// <returns>RGB color</returns>
        public static Color HSBtoRGB(ColorHSB colorHSB)
        {
            double hue        = colorHSB.hue;
            double saturation = colorHSB.saturation;
            double brightness = colorHSB.brightness;

            double R = 0;
            double G = 0;
            double B = 0;

            if (saturation == 0)
            {
                R = G = B = brightness;
            }
            else
            {
                // Calculate the color sector.
                double sectorPos    = hue / 60.0;
                int    sectorNumber = (int)(Math.Floor(sectorPos));
                // Get the fractional.
                double fractionalSector = sectorPos - sectorNumber;

                // Calculate the three axes of color.
                double p = brightness * (1.0 - saturation);
                double q = brightness * (1.0 - (saturation * fractionalSector));
                double t = brightness * (1.0 - (saturation * (1 - fractionalSector)));

                // Assign fractional colors to RGB based on the sector the angle.
                switch (sectorNumber)
                {
                case 0:
                    R = brightness;
                    G = t;
                    B = p;
                    break;

                case 1:
                    R = q;
                    G = brightness;
                    B = p;
                    break;

                case 2:
                    R = p;
                    G = brightness;
                    B = t;
                    break;

                case 3:
                    R = p;
                    G = q;
                    B = brightness;
                    break;

                case 4:
                    R = t;
                    G = p;
                    B = brightness;
                    break;

                case 5:
                    R = brightness;
                    G = p;
                    B = q;
                    break;
                }
            }

            Color color = Color.FromRgb((byte)Double.Parse(String.Format("{0:0.00}", R * 255.0)), (byte)Double.Parse(String.Format("{0:0.00}", G * 255.0)), (byte)Double.Parse(String.Format("{0:0.00}", B * 255.0)));

            return(color);
        }