public void AddPlayer(PlayerModel player) { if(!this.IsFull) Players.Add(player); IfRoomIsFull(); }
public RoomModel(PlayerModel player, string roomName) { WhenCreated = DateTime.Now; Players = new List<PlayerModel>(); IsFull = false; Name = roomName; Admin = player; player.seatNumber = 1; Players.Add(player); }
public void RemovePlayer(PlayerModel player) { Players.Remove(player); IfRoomIsFull(); }
public void AddPlayer(PlayerModel player) { PlayerCollection.Add(player); }