static void Main(string[] Args) { LoadConfig(); int VoxelsX = (int)(Treadmill_X / VoxelSize); int VoxelsY = (int)(Treadmill_Y / VoxelSize); int VoxelsZ = (int)(Treadmill_Z / VoxelSize); WorldOrigin = new Vector3(Treadmill_X, 0, 0); CameraHeight = new Vector3(0, PelvisHeight, 0); Console.Spawn(Args.Contains("--console") || SpawnConsole); OptotrakClient.Init(40023); LegClient.Init(40024); RenderWindow.Init(60, Treadmill_X, Treadmill_Z); Voxels.Init(VoxelsX, VoxelsY, VoxelsZ, VoxelSize); RealSenseClient.Init(); while (RenderWindow.Tick()) { // Additional logic which should execute per-frame goes here if (!UseThreading) { RealSenseClient.Loop(); } } }
static void Main(string[] Args) { LoadConfig(); int VoxelsX = (int)(Treadmill_X / VoxelSize); int VoxelsY = (int)(Treadmill_Y / VoxelSize); int VoxelsZ = (int)(Treadmill_Z / VoxelSize); WorldOrigin = new Vector3(Treadmill_X, 0, 0); // Shifts the world origin to the left side (the actual render window 0,0,0 is in the right corner) CameraHeight = new Vector3(0, PelvisHeight, 0); // the distance from the floor to the camera Console.Spawn(Args.Contains("--console") || SpawnConsole); OptotrakClient.Init(40023); // initializes optotrack client and starts a thread for it. Starts also a thread for UDP (on port 40023) LegClient.Init(40024); // The same as above but for MVN Analyze RenderWindow.Init(60, Treadmill_X, Treadmill_Z); Voxels.Init(VoxelsX, VoxelsY, VoxelsZ, VoxelSize); RealSenseClient.Init(); while (RenderWindow.Tick()) { // Additional logic which should execute per-frame goes here if (!UseThreading) { RealSenseClient.Loop(); } } }