Esempio n. 1
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        private PrizeLevels createPrizeLevels()
        {
            PrizeLevels prizes = new PrizeLevels();
            PrizeLevel A1 = new PrizeLevel();
            A1.numCollections = 1;
            A1.prizeLevel = 0;
            A1.isBonusGame = true;
            prizes.addPrizeLevel(A1);

            PrizeLevel A2 = new PrizeLevel();
            A2.numCollections = 1;
            A2.prizeLevel = 1;
            prizes.addPrizeLevel(A2);

            //PrizeLevel A3 = new PrizeLevel();
            //A3.numCollections = 3;
            //A3.prizeLevel = 3;
            //A3.isInstantWin = true;
            //prizes.addPrizeLevel(A3);

            //PrizeLevel A4 = new PrizeLevel();
            //A4.numCollections = 3;
            //A4.prizeLevel = 4;
            //prizes.addPrizeLevel(A4);

            return prizes;
        }
Esempio n. 2
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        /// <summary>
        /// Adds a new PrizeLevel at the index provided
        /// </summary>
        /// <param name="obj">The PrizeLevel being added</param>
        /// <param name="index">Where the new PrizeLevel will be placed</param>
        public void addPrizeLevelAt(PrizeLevel obj, int index)
        {
            if (!(index >= prizeLevels.Count || index < 0) && obj!=null)
                prizeLevels.Insert(index, obj);

            numPrizeLevels = prizeLevels.Count;
        }
Esempio n. 3
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        public void addPrizeLevel(PrizeLevel obj)
        {
            if(obj!=null)
                prizeLevels.Add(obj);

            numPrizeLevels = prizeLevels.Count;
        }
Esempio n. 4
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        /// <summary>
        /// Adds a new prize level
        /// </summary>
        /// <param name="obj">The PrizeLevel to be added</param>
        public void addPrizeLevel(PrizeLevel obj)
        {
            if(obj!=null)
                prizeLevels.Add(obj);

            numPrizeLevels = prizeLevels.Count;
            calculateTotalCollections();
        }
Esempio n. 5
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        public void Test_Prize_Comparison_Null()
        {
            PrizeLevel pl1 = new PrizeLevel();

            pl1.prizeValue = 100;

            Assert.IsTrue(pl1.CompareTo(null) > 0);
        }
Esempio n. 6
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        public void Test_Prize_Value_Assignment()
        {
            PrizeLevel pl1 = new PrizeLevel();

            pl1.prizeValue = 100;

            Assert.IsTrue(pl1.prizeValue == 100);
        }
Esempio n. 7
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        public void Test_Prize_Win_Assignment()
        {
            PrizeLevel pl1 = new PrizeLevel();

            pl1.isInstantWin = true;

            Assert.IsTrue(pl1.isInstantWin);
        }
Esempio n. 8
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        public void Test_Prize_Level_Assignment()
        {
            PrizeLevel pl1 = new PrizeLevel();

            pl1.prizeLevel = 10;

            Assert.IsTrue(pl1.prizeLevel == 10);
        }
Esempio n. 9
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        public void Test_Prize_Collection_Assignment()
        {
            PrizeLevel pl1 = new PrizeLevel();

            pl1.numCollections = 5;

            Assert.IsTrue(pl1.numCollections == 5);
        }
Esempio n. 10
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        public void addPrizeLevel(PrizeLevel obj)
        {
            if (obj != null)
            {
                prizeLevels.Add(obj);
            }

            numPrizeLevels = prizeLevels.Count;
        }
Esempio n. 11
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        public void addPrizeLevelAt(PrizeLevel obj, int index)
        {
            if (!(index >= prizeLevels.Count || index < 0) && obj != null)
            {
                prizeLevels.Insert(index, obj);
            }

            numPrizeLevels = prizeLevels.Count;
        }
Esempio n. 12
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        public void Test_Invalid_Level_Prize_Level()
        {
            PrizeLevels pls = new PrizeLevels();

            PrizeLevel pl1 = new PrizeLevel();

            pls.addPrizeLevel(pl1);

            Assert.IsTrue(pls.getLevelOfPrize(null) == -1);
        }
Esempio n. 13
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        public void Test_Prize_Comparison()
        {
            PrizeLevel pl1 = new PrizeLevel();
            PrizeLevel pl2 = new PrizeLevel();

            pl1.prizeValue = 50;
            pl2.prizeValue = 100;

            Assert.IsTrue(pl1.CompareTo(pl2) > 0);
        }
Esempio n. 14
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        public void Test_Add_Get_Prize_Level()
        {
            PrizeLevels pls = new PrizeLevels();

            PrizeLevel pl1 = new PrizeLevel();

            pls.addPrizeLevel(pl1);

            Assert.IsTrue(pl1.Equals(pls.getPrizeLevel(0)));
        }
Esempio n. 15
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        public int CompareTo(object obj)
        {
            if (obj == null)
            {
                return(1);
            }
            PrizeLevel pl = (PrizeLevel)obj;

            return((int)Math.Ceiling(pl.prizeValue - this.prizeValue));
        }
Esempio n. 16
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        public void Test_Invalid_Add_At_Prize_Level()
        {
            PrizeLevels pls = new PrizeLevels();
            PrizeLevel pl1 = new PrizeLevel();

            pls.addPrizeLevelAt(null, 0);
            pls.addPrizeLevelAt(pl1, 40);

            Assert.IsTrue(pls.getNumPrizeLevels() == 0);
        }
Esempio n. 17
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        /// <summary>
        /// Get the index of the PrizeLevel being passed in
        /// </summary>
        /// <param name="obj">The PrizeLevel that you want to know the index of</param>
        /// <returns>The index of the desired PrizeLevel</returns>
        public int getLevelOfPrize(PrizeLevel obj)
        {
            for (int i = 0; i < prizeLevels.Count; i++)
            {
                if (prizeLevels[i].Equals(obj))
                    return i;
            }

            return -1;
        }
Esempio n. 18
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        public void Test_Add_At_Prize_Level()
        {
            PrizeLevels pls = new PrizeLevels();

            PrizeLevel pl1 = new PrizeLevel();
            PrizeLevel pl2 = new PrizeLevel();

            pls.addPrizeLevel(pl1);
            pls.addPrizeLevelAt(pl2, 0);

            Assert.IsTrue(pls.getLevelOfPrize(pl2) == 0);
        }
Esempio n. 19
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        public UserControlPrizeLevel()
        {
            InitializeComponent();
            //Sets up the model object and the data context for the binding in the xaml
            plObject = new PrizeLevel();
            setDataContext();
            plObject.isInstantWin   = false;
            plObject.numCollections = 2;
            plObject.prizeValue     = 0;

            this.Loaded += new RoutedEventHandler(MainView_Loaded);
        }
        /// <summary>
        /// Default constructor for PrizeLevel GUI
        /// </summary>
        public UserControlPrizeLevel()
        {
            InitializeComponent();
            //Sets up the model object and the data context for the binding in the xaml
            plObject = new PrizeLevel();
            setDataContext();
            plObject.isInstantWin = false;
            plObject.numCollections = 1;
            plObject.prizeValue = 0;

            this.Loaded += new RoutedEventHandler(MainView_Loaded);
        }
Esempio n. 21
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 public void testAddPirzeLevel()
 {
     DivisionModel dm = new DivisionModel();
     for (int i = 0; i < testAmount; i++)
     {
         PrizeLevel pl = new PrizeLevel();
         pl.prizeValue = 100 + i;
         dm.addPrizeLevel(pl);
         Assert.IsTrue(dm.getPrizeLevel(i) != null, "PrizeLevel not added to Division.");
         Assert.IsTrue(dm.getPrizeLevel(i).prizeValue == 100 + i, "PrizeLevel not correct value.");
     }
 }
Esempio n. 22
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        public int getLevelOfPrize(PrizeLevel obj)
        {
            for (int i = 0; i < prizeLevels.Count; i++)
            {
                if (prizeLevels[i].Equals(obj))
                {
                    return(i);
                }
            }

            return(-1);
        }
Esempio n. 23
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 public void testGetDivisionValue()
 {
     DivisionModel dm = new DivisionModel();
     double prizeLevel = 0.0f;
     for (int i = 0; i < testAmount; i++)
     {
         PrizeLevel pl = new PrizeLevel();
         pl.prizeValue = 100 + i;
         prizeLevel += pl.prizeValue;
         dm.addPrizeLevel(pl);
         Assert.IsTrue(dm.getPrizeLevel(i) != null, "PrizeLevel not added to Division.");
         Assert.IsTrue(dm.calculateDivisionValue() == prizeLevel, "PrizeLevel not correct value.");
     }
 }
        public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel)
        {
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();

            ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            ucpl.plObject = loadedPrizeLevel;
            ucpl.plObject.initializeListener();
            ucpl.setDataContext();
            ucpl.plObject.prizeLevel       = Prizes.Children.Count;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;

            if (Prizes.Children.Count >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity   = 0.3;
            }
        }
        public void testBuildGameDataThreeDivisonsFourPicksWithLoss()
        {
            //Custom input for a game
            GameSetupModel gs = new GameSetupModel();
            gs.totalPicks = 4;

            PrizeLevel pl1 = new PrizeLevel();
            pl1.isInstantWin = false;
            pl1.numCollections = 3;
            pl1.prizeValue = 100;

            PrizeLevel pl2 = new PrizeLevel();
            pl2.isInstantWin = false;
            pl2.numCollections = 2;
            pl2.prizeValue = 50;

            PrizeLevel pl3 = new PrizeLevel();
            pl3.isInstantWin = false;
            pl3.numCollections = 2;
            pl3.prizeValue = 25;

            PrizeLevels pls = new PrizeLevels();
            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);

            DivisionModel dm1 = new DivisionModel();
            dm1.addPrizeLevel(pl1);
            dm1.MaxPermutations = 1000;

            DivisionModel dm2 = new DivisionModel();
            dm2.addPrizeLevel(pl2);
            dm2.MaxPermutations = 1000;

            DivisionModel dm3 = new DivisionModel();
            dm3.addPrizeLevel(pl2);
            dm3.addPrizeLevel(pl3);
            dm3.MaxPermutations = 1000;

            DivisionModel dm4 = new DivisionModel();
            dm4.MaxPermutations = 1000;

            DivisionsModel dms = new DivisionsModel();
            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);
            dms.LossMaxPermutations = 1000;

            //File Generator
            FileGenerationService fgs = new FileGenerationService();
            fgs.buildGameData(dms, pls, gs, "testBuildGameDataThreeDivisonsFourPicksWithLoss");
        }
        public void testBuildGameDataFiveDivisionsNinePicks()
        {
            GameSetupModel gs = new GameSetupModel();
            gs.totalPicks = 9;

            PrizeLevel pl1 = new PrizeLevel();
            pl1.isInstantWin = false;
            pl1.numCollections = 5;
            pl1.prizeValue = 100;

            PrizeLevel pl2 = new PrizeLevel();
            pl2.isInstantWin = false;
            pl2.numCollections = 4;
            pl2.prizeValue = 50;

            PrizeLevel pl3 = new PrizeLevel();
            pl3.isInstantWin = false;
            pl3.numCollections = 4;
            pl3.prizeValue = 25;

            PrizeLevel pl4 = new PrizeLevel();
            pl4.isInstantWin = false;
            pl4.numCollections = 3;
            pl4.prizeValue = 10;

            PrizeLevel pl5 = new PrizeLevel();
            pl5.isInstantWin = false;
            pl5.numCollections = 3;
            pl5.prizeValue = 5;

            PrizeLevels pls = new PrizeLevels();
            pls.addPrizeLevel(pl1);
            pls.addPrizeLevel(pl2);
            pls.addPrizeLevel(pl3);
            pls.addPrizeLevel(pl4);
            pls.addPrizeLevel(pl5);

            DivisionModel dm1 = new DivisionModel();
            dm1.addPrizeLevel(pl1);
            dm1.MaxPermutations = 1000;

            DivisionModel dm2 = new DivisionModel();
            dm2.addPrizeLevel(pl1);
            dm2.addPrizeLevel(pl2);
            dm2.MaxPermutations = 1000;

            DivisionModel dm3 = new DivisionModel();
            dm3.addPrizeLevel(pl1);
            dm3.addPrizeLevel(pl3);
            dm3.MaxPermutations = 1000;

            DivisionModel dm4 = new DivisionModel();
            dm4.addPrizeLevel(pl2);
            dm4.addPrizeLevel(pl3);
            dm4.MaxPermutations = 1000;

            DivisionModel dm5 = new DivisionModel();
            dm5.addPrizeLevel(pl4);
            dm5.addPrizeLevel(pl5);
            dm5.MaxPermutations = 1000;

            DivisionsModel dms = new DivisionsModel();
            dms.addDivision(dm1);
            dms.addDivision(dm2);
            dms.addDivision(dm3);
            dms.addDivision(dm4);
            dms.addDivision(dm5);
            dms.LossMaxPermutations = 1000;

            FileGenerationService fgs = new FileGenerationService();
            fgs.buildGameData(dms, pls, gs, "testBuildGameDataFiveDivisionsNinePicks");
        }
Esempio n. 27
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 /// <summary>
 /// Adds a PrizeLevel to the Division
 /// </summary>
 /// <param name="prizeLevelToAdd">The PrizeLevel that is being added to the Division</param>
 public void addPrizeLevel(PrizeLevel prizeLevelToAdd)
 {
     selectedPrizes.Add(prizeLevelToAdd);
 }
Esempio n. 28
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 /// <summary>
 /// Removes a PrizeLevel from the Division
 /// </summary>
 /// <param name="prizeLevelToRemove">The PrizeLevel being removed from the Division</param>
 public void removePrizeLevel(PrizeLevel prizeLevelToRemove)
 {
     selectedPrizes.Remove(prizeLevelToRemove);
 }
Esempio n. 29
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        public void Test_Remove_Count_Prize_Level()
        {
            PrizeLevels pls = new PrizeLevels();

            PrizeLevel pl1 = new PrizeLevel();

            pls.addPrizeLevel(pl1);

            pls.removePrizeLevel(0);

            Assert.IsTrue(pls.getNumPrizeLevels() == 0);
        }
        public void testBuildGameDataMaxDivison()
        {
            GameSetupModel gs = new GameSetupModel();
            gs.totalPicks = 20;

            int numPrizeLevels = 12;
            PrizeLevel[] prizes = new PrizeLevel[numPrizeLevels];
            PrizeLevels pls = new PrizeLevels();
            for (int i = 0; i < numPrizeLevels; i++)
            {
                prizes[i] = new PrizeLevel();
                prizes[i].isInstantWin = false;
                prizes[i].numCollections = i + 1;
                prizes[i].prizeValue = 100 * i;
                pls.addPrizeLevel(prizes[i]);
            }

            int numberOfDivions = 30;
            DivisionModel[] divisions = new DivisionModel[numberOfDivions];
            DivisionsModel dms = new DivisionsModel();
            dms.LossMaxPermutations = 30000;
            Random rand = new Random();
            for (int i = 0; i < numberOfDivions; i++)
            {
                divisions[i] = new DivisionModel();
                divisions[i].addPrizeLevel(prizes[rand.Next(0, 12)]);
                divisions[i].MaxPermutations = 30000;
                dms.addDivision(divisions[i]);
            }

            FileGenerationService fgs = new FileGenerationService();
            fgs.buildGameData(dms, pls, gs, "MaxTest");
        }
Esempio n. 31
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 public void testGetPrizeLevelsAtDivision()
 {
     DivisionModel dm = new DivisionModel();
     for (int i = 0; i < testAmount; i++)
     {
         PrizeLevel pl = new PrizeLevel();
         pl.prizeValue = 100.0f + i;
         dm.addPrizeLevel(pl);
         Assert.IsTrue(dm.getPrizeLevelsAtDivision().Count == i + 1, "incorrect amount of prizes");
     }
 }
        /// <summary>
        /// Attach data from loadedPrizeLevel to prize level
        /// </summary>
        /// <param name="loadedPrizeLevel">Prize Level from the loaded project</param>
        public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel)
        {
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
            ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

            ucpl.AddListener(this);
            Prizes.Children.Add(ucpl);
            ucpl.plObject = loadedPrizeLevel;
            ucpl.plObject.initializeListener();
            ucpl.setDataContext();
            ucpl.plObject.prizeLevel = Prizes.Children.Count;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;
        }
Esempio n. 33
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        public void personalGenBoardTest()
        {
            BoardGeneration bg = new BoardGeneration();
            int boardSize = 26;
            int initialReachable = 20;
            PrizeLevels prizes = new PrizeLevels();
            PrizeLevel A1 = new PrizeLevel();
            A1.numCollections = 3;
            A1.prizeLevel = 1;
            A1.isBonusGame = true;
            prizes.addPrizeLevel(A1);

            PrizeLevel A2 = new PrizeLevel();
            A2.numCollections = 3;
            A2.prizeLevel = 2;
            prizes.addPrizeLevel(A2);

            PrizeLevel A3 = new PrizeLevel();
            A3.numCollections = 3;
            A3.prizeLevel = 3;
            A3.isInstantWin = true;
            prizes.addPrizeLevel(A3);

            PrizeLevel A4 = new PrizeLevel();
            A4.numCollections = 3;
            A4.prizeLevel = 4;
            prizes.addPrizeLevel(A4);

            int numberOfExpectedCollection = 12;
            int numberOfExpectedMoveBack = 3;
            int numberOfExpectedMoveForward = 2;
            ITile firstTile = bg.GenerateBoard(boardSize, initialReachable, 2, 6, numberOfExpectedMoveBack, numberOfExpectedMoveForward, prizes, 1, 2);

            int numberOfCollection = 0;
            int numberOfMoveBack = 0;
            int numberOfMoveForward = 0;
            int numberOfextraGames = 0;
            int numberOfTiles = 0;
            ITile currentTile = firstTile;
            while (currentTile != null)
            {
                if (currentTile.Type == TileTypes.collection)
                {
                    numberOfCollection++;
                }
                else if (currentTile.Type == TileTypes.moveForward)
                {
                    numberOfMoveForward++;
                }
                else if (currentTile.Type == TileTypes.moveBack)
                {
                    numberOfMoveBack++;
                }
                else if (currentTile.Type == TileTypes.extraGame)
                {
                    numberOfextraGames++;
                }
                numberOfTiles++;
                currentTile = currentTile.Child;
            }
            string board = bg.ToString();
            Assert.IsTrue(numberOfCollection == numberOfExpectedCollection, "Number Of Collection Tiles not correct");
            Assert.IsTrue(numberOfMoveBack == numberOfExpectedMoveBack, "Number Of MoveBack Tiles not correct");
            Assert.IsTrue(numberOfMoveForward == numberOfExpectedMoveForward, "Number Of MoveForward Tiles not correct");
            Assert.IsTrue(boardSize == numberOfTiles, "Number Of Tiles not correct");
            if (board == "")
            {

            }
        }
        public void loadExistingPrizeLevel(PrizeLevel loadedPrizeLevel)
        {
            UserControlPrizeLevel ucpl = new UserControlPrizeLevel();
            ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0);

            ucpl.addListener(this);
            Prizes.Children.Add(ucpl);
            ucpl.plObject = loadedPrizeLevel;
            ucpl.plObject.initializeListener();
            ucpl.setDataContext();
            ucpl.plObject.prizeLevel = Prizes.Children.Count;
            prizeLevelCounterLabel.Content = Prizes.Children.Count;

            if (Prizes.Children.Count >= 12)
            {
                AddButton.IsEnabled = false;
                AddButton.Opacity = 0.3;
            }
        }