Esempio n. 1
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        /// <summary>
        /// Add the `Draggable` to this slot. Will set this 
        /// transform as the parent.
        /// </summary>
        /// <param name="item">The `Draggable` to add to this slot</param>
        public virtual void AddItem(Draggable item)
        {
            this.Item = item;
            item.transform.SetParent(transform);

            if (ItemAddedDelegate != null) {
                ItemAddedDelegate(item.gameObject);
            }
        }
Esempio n. 2
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        /// <summary>
        /// Will retrieve the `Draggable` component on this object
        /// and subscribe to the proper callbacks
        /// </summary>
        public void Start()
        {
            draggable = GetComponent<Draggable>();
            if (draggable == null) {
                throw new MissingComponentException("`DraggableSound` requires a `Draggable` component to play sounds for _most_ events.");
            }

            //  subscribe to events
            draggable.OnBeginDragCallback += BeginDragCallback;
            draggable.OnEndDragCallback += EndDragCallback;
        }
Esempio n. 3
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        /// <summary>
        /// Attempts to add an item to this slot.
        /// If the item does not have a `DraggableItemType` or
        /// does not match the type specified by this slot,
        /// will throw a `CannotAddItemException`.
        /// </summary>
        /// <param name="item">The `Draggable` item to add to this slot</param>
        public override void AddItem(Draggable item)
        {
            DraggableItemType draggableItemType = item.GetComponent<DraggableItemType>();

            if (draggableItemType == null) {
                throw new CannotAddItemException("Item does not have a Type.");
            }

            if (draggableItemType.ItemType == Type) {
                base.AddItem(item);
            } else {
                throw new CannotAddItemException("Slot requires Type: " + Type + " and item is of Type: " + draggableItemType.ItemType);
            }
        }
Esempio n. 4
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        /// <summary>
        /// Listens for presses to `KeyCode.Return` or
        /// `KeyCode.KeypadEnter` and will then
        /// attempt to retrieve the entered number of
        /// items from the `Stackable` and kick-off
        /// the `OnBeginDrag` event on it.
        /// </summary>
        public void Update()
        {
            //  if they lose focus on the splitter,
            //  destroy it
            if (!inputField.isFocused)
            {
                Destroy(gameObject);
            }

            //  also destroy it if they hit escape
            if (Input.GetKeyDown(KeyCode.Escape))
            {
                Destroy(gameObject);
            }

            //  `Enter` or `Return` has been pressed,
            //  get the value of what was entered and
            //  retrieve that number of items from the
            //  current stack
            if (Input.GetKeyDown(KeyCode.Return) ||
                Input.GetKeyDown(KeyCode.KeypadEnter))
            {
                int numberToRemove = int.Parse(inputField.text);
                if (numberToRemove == 0)
                {
                    return;
                }

                Stackable newStack   = Stack.Remove(numberToRemove);
                Slot      parentSlot = Stack.GetParentSlot();

                Draggable newDraggableStack = newStack.GetComponent <Draggable>();
                newDraggableStack.OnBeginDrag(null);

                //  if the item that was asked to be split is not
                //  being dragged, put it back in it's parent
                //  slot. Otherwise, it will also start being
                //  dragged
                Draggable thisDraggable = Stack.GetComponent <Draggable>();
                if (!thisDraggable.IsBeingDragged())
                {
                    parentSlot.Item = thisDraggable;
                }
            }
        }
Esempio n. 5
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        /// <summary>
        /// Called when the item stops being dragged.
        /// Will get called _after_ `OnDrop` (which `Slot`
        /// implements). Will trigger the `ItemDidInvalidDrop`
        /// event if the item wasn't dropped successfully.
        /// </summary>
        /// <param name="eventData">The `PointerEventData` of the event</param>
        public void OnEndDrag(PointerEventData eventData)
        {
            //  OnEndDrag can be triggered via mouse down
            //  or mouse up, if there is no currently dragged
            //  item the event has already been fired
            if (DraggedItem == null)
            {
                return;
            }

            DraggedItem = null;

            //  if this item is still in the canvas transform
            //  that means the drop was unsuccessful- trigger
            //  the ItemDidDrop event
            if (transform.parent == canvas.transform)
            {
                transform.position = oldSlot.transform.position;
                transform.SetParent(oldSlot.transform);
                oldSlot.AddItem(this);

                if (!eventData.used)
                {
                    ItemEventManager.TriggerItemDidInvalidDrop(gameObject, oldSlot, eventData);
                }
            }

            oldSlot = null;
            canvasGroup.blocksRaycasts = true;

            beingDragged = false;

            //  trigger necessary events
            if (OnEndDragCallback != null)
            {
                OnEndDragCallback(eventData);
            }

            ItemEventManager.TriggerItemDidDrop(gameObject, eventData);
        }
Esempio n. 6
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 public void Start()
 {
     Item = GetComponentInChildren<Draggable>();
 }
Esempio n. 7
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        /// <summary>
        /// Remove the `Draggable` from this slot.
        /// Will return null if no item is present.
        /// </summary>
        /// <returns>The `Draggable` item in this slot</returns>
        public virtual Draggable RemoveItem()
        {
            if (Item == null) {
                return null;
            }

            Draggable oldItem = Item;
            Item = null;

            if (ItemRemovedDelegate != null) {
                ItemRemovedDelegate(oldItem.gameObject);
            }

            return oldItem;
        }
Esempio n. 8
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        /// <summary>
        /// This event is automatically fired automatically
        /// as this object is a MonoBehaviour. If the event
        /// is already used, or there is an item already 
        /// being dragged, will do nothing.
        /// </summary>
        /// <param name="eventData">The `PointerEventData` of the event</param>
        public void OnBeginDrag(PointerEventData eventData)
        {
            if ((eventData != null && eventData.used) || DraggedItem != null) {
                return;
            }

            if (OnBeginDragCallback != null) {
                OnBeginDragCallback(eventData);
            }

            DraggedItem = this;
            canvasGroup.blocksRaycasts = false;

            oldSlot = GetComponentInParent<Slot>();
            oldSlot.RemoveItem();

            //  place it in the parent canvas so
            //  it renders above everything else
            transform.SetParent(canvas.transform);

            beingDragged = true;

            //  trigger the item did get picked up event
            ItemEventManager.TriggerItemDidPickup(gameObject, eventData);
        }
Esempio n. 9
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        /// <summary>
        /// Called when the item stops being dragged.
        /// Will get called _after_ `OnDrop` (which `Slot`
        /// implements). Will trigger the `ItemDidInvalidDrop`
        /// event if the item wasn't dropped successfully.
        /// </summary>
        /// <param name="eventData">The `PointerEventData` of the event</param>
        public void OnEndDrag(PointerEventData eventData)
        {
            //  OnEndDrag can be triggered via mouse down
            //  or mouse up, if there is no currently dragged
            //  item the event has already been fired
            if (DraggedItem == null) {
                return;
            }

            DraggedItem = null;

            //  if this item is still in the canvas transform
            //  that means the drop was unsuccessful- trigger
            //  the ItemDidDrop event
            if (transform.parent == canvas.transform) {

                transform.position = oldSlot.transform.position;
                transform.SetParent(oldSlot.transform);
                oldSlot.AddItem(this);

                if (!eventData.used) {
                    ItemEventManager.TriggerItemDidInvalidDrop(gameObject, oldSlot, eventData);
                }
            }

            oldSlot = null;
            canvasGroup.blocksRaycasts = true;

            beingDragged = false;

            //  trigger necessary events
            if (OnEndDragCallback != null) {
                OnEndDragCallback(eventData);
            }

            ItemEventManager.TriggerItemDidDrop(gameObject, eventData);
        }