TakeDamage() public abstract method

public abstract TakeDamage ( uint amount ) : uint
amount uint
return uint
Esempio n. 1
0
 // I don't think this will ever be used, at least not while the colliders are set up as they are.
 public void attack(Actor target)
 {
     target.TakeDamage(attackStrength);
 }
Esempio n. 2
0
 // I don't think this will ever be used, at least not while the colliders are set up as they are.
 public void attack(Actor target)
 {
     target.TakeDamage(attackStrength);
 }