Esempio n. 1
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 public Game()
 {
     _gameImpl       = new MonoGameImpl();
     Content         = new ContentManager(_gameImpl.Content);
     Stage           = new GameStage();
     Input           = new InputManager();
     State           = new GameStateManager(Input, Content, Stage);
     _gameImpl.State = State;
     ConvertUnits.SetDisplayUnitToSimUnitRatio(64f);
 }
Esempio n. 2
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 public Game()
 {
     _gameImpl = new MonoGameImpl();
     _content = new ContentManager(_gameImpl.Content);
     Stage = new GameStage();
     Input = new InputManager();
     State = new GameStateManager(Input, _content, Stage);
     _gameImpl.State = State;
     ConvertUnits.SetDisplayUnitToSimUnitRatio(64f);
 }
Esempio n. 3
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 /// <summary>
 /// Removes GameObject from game.
 /// </summary>
 public void Destroy()
 {
     Parent?.RemoveChild(this);
     GameStage?.RemoveGameObject(this);
 }