Esempio n. 1
0
        public static void CreateLuaTemplate()
        {
            string basePath = GetSelectedPath();
            //获取最后一级文件夹名,即选中的文件夹的名称
            string dirName = basePath.Substring(basePath.LastIndexOf(@"/") + 1);

            //拷贝模板文件并创建新的文件
            string moduleFilePath = basePath + "/" + dirName + "_Module.lua";
            string controllerFilePath = basePath + "/" + dirName + "_Controller.lua";
            CreateCSharpScriptEndAction.CreateScriptAssetFromTemplate(moduleFilePath, LuaTemplateModulePath);
            CreateCSharpScriptEndAction.CreateScriptAssetFromTemplate(controllerFilePath, LuaTemplateControllerPath);

            //刷新资源
            AssetDatabase.Refresh();
        }
Esempio n. 2
0
        public static void CreateTemplates()
        {
            string basePath = GetSelectedPath();
            //获取最后一级文件夹名,即选中的文件夹的名称
            string dirName = basePath.Substring(basePath.LastIndexOf(@"/") + 1);
            //创建对应的View和Module子路径
            string uiviewPath = Path.Combine(GetSelectedPath(), "View/");
            string modulePath = Path.Combine(GetSelectedPath(), "Module/");
            string dataPath = Path.Combine(GetSelectedPath(), "Data/");
            CommonHelper.CheckLocalFileExist(uiviewPath);
            CommonHelper.CheckLocalFileExist(modulePath);
            CommonHelper.CheckLocalFileExist(dataPath);

            //拷贝模板文件并创建新的文件
            string uiviewFileName = uiviewPath + dirName + "_UIView.cs";
            string moduleFileName = modulePath + dirName + "_Module.cs";
            CreateCSharpScriptEndAction.CreateScriptAssetFromTemplate(uiviewFileName, CSharpTemplateUIViewPath);
            CreateCSharpScriptEndAction.CreateScriptAssetFromTemplate(moduleFileName, CSharpTemplateModulePath);

            //刷新资源
            AssetDatabase.Refresh();
        }