protected CalculationNode(Coin c, CalculationGrid grid) { coin = c; SumOfUnits = c.GenerateMyUnits().Sum(); Grid = grid; ComboKey = Grid.ComboKey(this); }
public CalculationNodeTriangle(Coin c, CalculationGrid g) : base(c, g) { }
public CalculationNodeVector(Coin c, CalculationGrid g) : base(c, g) { }
public CalculationNodeScalar(Coin c, CalculationGrid g) : base(c, g) { }