Esempio n. 1
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		public MainWindow()
		{
			InitializeComponent();

			_colorClient = new ColorClient();
			_colorClient.ColorFrameReady += client_ColorFrameReady;

			_depthClient = new DepthClient();
			_depthClient.DepthFrameReady += client_DepthFrameReady;

			_skeletonClient = new SkeletonClient();
			_skeletonClient.SkeletonFrameReady += client_SkeletonFrameReady;
		}
Esempio n. 2
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        public GameManager()
        {
            graphics = new GraphicsDeviceManager(this);
            graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
            graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
            graphics.IsFullScreen = false;
            Content.RootDirectory = "Content/Manager";
            gamelist = new List<string>();
            loadedGame = -1;

            skeletonClient = new SkeletonClient();
            skeletonClient.SkeletonFrameReady += client_SkeletonFrameReady;
            skeletonClient.Connect("127.0.0.1", socket);
        }