Esempio n. 1
0
        static void IncomingChangeTreeViewItemGUI(
            string wkPath,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            RowGUIArgs args,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            for (int visibleColumnIdx = 0; visibleColumnIdx < args.GetNumVisibleColumns(); visibleColumnIdx++)
            {
                Rect cellRect = args.GetCellRect(visibleColumnIdx);

                IncomingChangesTreeColumn column =
                    (IncomingChangesTreeColumn)args.GetColumn(visibleColumnIdx);

                IncomingChangeTreeViewItemCellGUI(
                    wkPath,
                    cellRect,
                    treeView.rowHeight,
                    incomingChangesTree,
                    treeView,
                    item,
                    column,
                    args.selected,
                    args.focused,
                    isCurrentConflict,
                    isSolvedConflict);
            }
        }
Esempio n. 2
0
        void UpdateFileConflictsTree(
            IncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView incomingChangesTreeView)
        {
            UnityIncomingChangesTree unityIncomingChangesTree = null;

            IThreadWaiter waiter = ThreadWaiter.GetWaiter(10);

            waiter.Execute(
                /*threadOperationDelegate*/ delegate
            {
                unityIncomingChangesTree = UnityIncomingChangesTree.BuildIncomingChangeCategories(
                    incomingChangesTree);
                incomingChangesTree.ResolveUserNames(
                    new IncomingChangesTree.ResolveUserName());
            },
                /*afterOperationDelegate*/ delegate
            {
                incomingChangesTreeView.BuildModel(unityIncomingChangesTree);
                incomingChangesTreeView.Sort();
                incomingChangesTreeView.Reload();

                incomingChangesTreeView.SelectFirstUnsolvedDirectoryConflict();
            });
        }
Esempio n. 3
0
        internal void BuildModel(UnityIncomingChangesTree tree)
        {
            mTreeViewItemIds.Clear();

            mIncomingChangesTree = tree;
            mSolvedFileConflicts = null;

            mExpandCategories = true;
        }
Esempio n. 4
0
        static void IncomingChangeTreeViewItemCellGUI(
            string wkPath,
            Rect rect,
            float rowHeight,
            UnityIncomingChangesTree incomingChangesTree,
            IncomingChangesTreeView treeView,
            ChangeTreeViewItem item,
            IncomingChangesTreeColumn column,
            bool isSelected,
            bool isFocused,
            bool isCurrentConflict,
            bool isSolvedConflict)
        {
            IncomingChangeInfo incomingChange = item.ChangeInfo;

            string label = incomingChange.GetColumnText(
                IncomingChangesTreeHeaderState.GetColumnName(column));

            if (column == IncomingChangesTreeColumn.Path)
            {
                if (incomingChangesTree.HasMeta(item.ChangeInfo))
                {
                    label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL);
                }

                Texture icon = GetIcon(wkPath, incomingChange);

                GetOverlayIcon.Data overlayIconData = GetOverlayData(
                    incomingChange,
                    isSolvedConflict);

                DrawTreeViewItem.ForItemCell(
                    rect,
                    rowHeight,
                    item.depth,
                    icon,
                    overlayIconData,
                    label,
                    isSelected,
                    isFocused,
                    isCurrentConflict);

                return;
            }

            if (column == IncomingChangesTreeColumn.Size)
            {
                DefaultGUI.LabelRightAligned(rect, label, isSelected, isFocused);
                return;
            }

            DefaultGUI.Label(rect, label, isSelected, isFocused);
        }
Esempio n. 5
0
        static void RegenerateRows(
            UnityIncomingChangesTree incomingChangesTree,
            TreeViewItemIds <IncomingChangesCategory, IncomingChangeInfo> treeViewItemIds,
            IncomingChangesTreeView treeView,
            TreeViewItem rootItem,
            List <TreeViewItem> rows,
            bool expandCategories)
        {
            if (incomingChangesTree == null)
            {
                return;
            }

            ClearRows(rootItem, rows);

            List <IncomingChangesCategory> categories = incomingChangesTree.GetNodes();

            if (categories == null)
            {
                return;
            }

            List <int> categoriesToExpand = new List <int>();

            foreach (IncomingChangesCategory category in categories)
            {
                int categoryId;
                if (!treeViewItemIds.TryGetCategoryItemId(category, out categoryId))
                {
                    categoryId = treeViewItemIds.AddCategoryItem(category);
                }

                ChangeCategoryTreeViewItem categoryTreeViewItem =
                    new ChangeCategoryTreeViewItem(categoryId, category);

                rootItem.AddChild(categoryTreeViewItem);
                rows.Add(categoryTreeViewItem);

                if (!ShouldExpandCategory(
                        treeView,
                        categoryTreeViewItem,
                        expandCategories,
                        categories.Count))
                {
                    continue;
                }

                categoriesToExpand.Add(categoryTreeViewItem.id);

                foreach (IncomingChangeInfo changeInfo in category.GetChanges())
                {
                    int differenceId;
                    if (!treeViewItemIds.TryGetInfoItemId(changeInfo, out differenceId))
                    {
                        differenceId = treeViewItemIds.AddInfoItem(changeInfo);
                    }

                    TreeViewItem changeTreeViewItem =
                        new ChangeTreeViewItem(differenceId, changeInfo);

                    categoryTreeViewItem.AddChild(changeTreeViewItem);
                    rows.Add(changeTreeViewItem);
                }
            }

            treeView.state.expandedIDs = categoriesToExpand;
        }