Esempio n. 1
0
        static void Main(string[] args)
        {
            Random randGen     = new Random();
            int    turnCounter = 0;

            List <Field> takenFieldDestinations = new List <Field>(); // don't send several ships to the same Field
            List <Field> takenShotDestinations  = new List <Field>(); // don't shoot at the same field as other ships

            // game loop
            while (true)
            {
                StartFunction("MainLoop");
                takenFieldDestinations.Clear();
                takenShotDestinations = GetShotsInTheAir();
                ++turnCounter;
                int myShipCount = int.Parse(Console.ReadLine()); // the number of remaining ships
                int entityCount = int.Parse(Console.ReadLine()); // the number of entities (e.g. ships, mines or cannonballs)

                Gameboard.UpdateBoard(entityCount);

                foreach (var ship in Gameboard.GetPlayerShips()
                         .OrderBy(x => x.EntityId))
                {
                    StartFunction("ShipLogic");

                    GetDesination()
                }
                Console.Out.Flush();
                Console.Error.Flush();


                StopFunction("MainLoop", LogLevel.INFO);
            }
        }
Esempio n. 2
0
        private static List <Field> GetShotsInTheAir()
        {
            StartFunction("GetShotsInTheAir");
            List <Field> result = new List <Field>();

            foreach (var shot in Gameboard.GetCannonballs())
            {
                result.Add(Gameboard.Fields[shot.Col, shot.Row]);
            }
            StopFunction("GetShotsInTheAir", Program.LogLevel.TRACE);
            return(result);
        }
Esempio n. 3
0
        private static IEnumerable <Field> getBlockedFields(Ship ship)
        {
            var mines       = Gameboard.GetMines();
            var otherShips  = Gameboard.GetShips().Where(x => x.EntityId != ship.EntityId);
            var cannonBalls = Gameboard.GetCannonballs();


            return(mines.Cast <Entity>()
                   .Concat(otherShips.Cast <Entity>())
                   .Concat(cannonBalls.Cast <Entity>())
                   .Select(x => Gameboard.Fields[x.Col, x.Row]));
        }