/// <summary> /// Mouse up. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="type">Mouse button type.</param> /// <param name="clientLocation">Client coordinates from obj.</param> public static void MouseUp(IUIObject obj, MouseButtonType type = MouseButtonType.Left, Point?clientLocation = null) { var mouse = new MouseEmulator(obj.App); mouse.Move(GetTargetPos(obj, clientLocation)); mouse.Up(type); }
/// <summary> /// Mouse wheel. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="near">Whether the direction of wheel of the mouse is toward the near.</param> /// <param name="count">Count of wheel.</param> public static void MouseWheel(IUIObject obj, bool near, int count = 1) { obj.Activate(); var mouse = new MouseEmulator(obj.App); mouse.Move(GetTargetPos(obj, null)); mouse.Wheel(near, count); }
/// <summary> /// Mouse wheel. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="delta">delta value.</param> public static void MouseWheel(IUIObject obj, int delta) { obj.Activate(); var mouse = new MouseEmulator(obj.App); mouse.Move(GetTargetPos(obj, null)); mouse.Wheel(delta); }