Esempio n. 1
0
        public void Release(NamedMemoryStream stream)
        {
            var bufferSize = stream.Length;

            if (bufferSize == 0)
            {
                _emptyBuffers.Add(stream);
                _logger.DebugFormat("Stream {0} returned empty", stream.Name);
            }
            else if (bufferSize < _fullThreshold)
            {
                lock (_readLock)
                {
                    _partialBuffers.Add(stream);
                }
                _logger.DebugFormat("Stream {0} returned partially full", stream.Name);
            }
            else
            {
                lock (_readLock)
                {
                    _fullBuffers.Add(stream);
                }
                _logger.DebugFormat("Stream {0} returned full", stream.Name);
            }
        }
Esempio n. 2
0
        public BufferPool(int numBuffers, int initialBufferCapacity, ILog logger)
        {
            _fullThreshold = (int)(initialBufferCapacity * 0.9);
            _logger        = logger;

            _emptyBuffers   = new BlockingCollection <NamedMemoryStream>(numBuffers);
            _partialBuffers = new BlockingCollection <NamedMemoryStream>(numBuffers);
            _fullBuffers    = new BlockingCollection <NamedMemoryStream>(numBuffers);

            for (var i = 0; i < numBuffers; i++)
            {
                var stream = new NamedMemoryStream(initialBufferCapacity);

                _logger.DebugFormat("Created stream {0}", stream.Name);
                _emptyBuffers.Add(stream);
            }
        }