public string GetPropertyValueString(string propname, int valueindex, string defaultvalue, bool stripquotes)
 {
     if (Properties.ContainsKey(propname) && (Properties[propname].Count > valueindex))
     {
         return(stripquotes ? ZDTextParser.StripQuotes(Properties[propname][valueindex]) : Properties[propname][valueindex]);
     }
     return(defaultvalue);
 }
Esempio n. 2
0
        }                                                                                                                                            //mxd. Added "stripquotes" parameter

        public string GetPropertyValueString(string propname, int valueindex, bool stripquotes)
        {
            if (props.ContainsKey(propname) && (props[propname].Count > valueindex))
            {
                return(stripquotes ? ZDTextParser.StripQuotes(props[propname][valueindex]) : props[propname][valueindex]);
            }
            if (!skipsuper && (baseclass != null))
            {
                return(baseclass.GetPropertyValueString(propname, valueindex, stripquotes));
            }
            return("");
        }
        internal ZScriptActorStructure(ZDTextParser zdparser, DecorateCategoryInfo catinfo, string _classname, string _replacesname, string _parentname)
        {
            this.catinfo = catinfo; //mxd

            parser           = (ZScriptParser)zdparser;
            stream           = parser.DataStream;
            tokenizer        = new ZScriptTokenizer(parser.DataReader);
            parser.tokenizer = tokenizer;

            classname    = _classname;
            replaceclass = _replacesname;
            //baseclass = parser.GetArchivedActorByName(_parentname); // this is not guaranteed to work here

            mixins = new List <string>();

            ZScriptToken cls_open = tokenizer.ExpectToken(ZScriptTokenType.OpenCurly);

            if (cls_open == null || !cls_open.IsValid)
            {
                parser.ReportError("Expected {, got " + ((Object)cls_open ?? "<null>").ToString());
                return;
            }

            // this dict holds temporary user settings per field (function, etc)
            Dictionary <string, List <string> > var_props = new Dictionary <string, List <string> >();

            // in the class definition, we can have the following:
            // - Defaults block
            // - States block
            // - method signature: [native] [action] <type [, type [...]]> <name> (<arguments>);
            // - method: <method signature (except native)> <block>
            // - field declaration: [native] <type> <name>;
            // - enum definition: enum <name> <block>;
            // we are skipping everything, except Defaults and States.
            while (true)
            {
                var_props.Clear();
                while (true)
                {
                    ZScriptToken tt = tokenizer.ExpectToken(ZScriptTokenType.Whitespace, ZScriptTokenType.BlockComment, ZScriptTokenType.LineComment, ZScriptTokenType.Newline);
                    if (tt == null || !tt.IsValid)
                    {
                        break;
                    }

                    if (tt.Type == ZScriptTokenType.LineComment)
                    {
                        ParseGZDBComment(var_props, tt.Value);
                    }
                }

                //tokenizer.SkipWhitespace();
                long         ocpos = stream.Position;
                ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier, ZScriptTokenType.CloseCurly);
                if (token == null || !token.IsValid)
                {
                    parser.ReportError("Expected identifier, got " + ((Object)cls_open ?? "<null>").ToString());
                    return;
                }
                if (token.Type == ZScriptTokenType.CloseCurly) // end of class
                {
                    break;
                }

                string b_lower = token.Value.ToLowerInvariant();
                switch (b_lower)
                {
                case "default":
                    if (!ParseDefaultBlock())
                    {
                        return;
                    }
                    continue;

                case "states":
                    if (!ParseStatesBlock())
                    {
                        return;
                    }
                    continue;

                case "enum":
                    if (!parser.ParseEnum())
                    {
                        return;
                    }
                    continue;

                case "const":
                    if (!parser.ParseConst())
                    {
                        return;
                    }
                    continue;

                // apparently we can have a struct inside a class, but not another class.
                case "struct":
                    if (!parser.ParseClassOrStruct(true, false, false, null))
                    {
                        return;
                    }
                    continue;

                // new properties syntax
                case "property":
                    if (!ParseProperty())
                    {
                        return;
                    }
                    continue;

                // new flags syntax
                case "flagdef":
                    if (!ParseFlagdef())
                    {
                        return;
                    }
                    continue;

                // mixins
                case "mixin":
                    if (!ParseMixin())
                    {
                        return;
                    }
                    continue;

                default:
                    stream.Position = ocpos;
                    break;
                }

                // try to read in a variable/method.
                bool                bmethod            = false;
                string[]            availablemodifiers = new string[] { "static", "native", "action", "readonly", "protected", "private", "virtual", "override", "meta", "transient", "deprecated", "final", "play", "ui", "clearscope", "virtualscope", "version", "const" };
                string[]            versionedmodifiers = new string[] { "version", "deprecated" };
                string[]            methodmodifiers    = new string[] { "action", "virtual", "override", "final" };
                HashSet <string>    modifiers          = new HashSet <string>();
                List <string>       types         = new List <string>();
                List <List <int> >  typearraylens = new List <List <int> >();
                List <string>       names         = new List <string>();
                List <List <int> >  arraylens     = new List <List <int> >();
                List <ZScriptToken> args          = null; // this is for the future
                //List<ZScriptToken> body = null;

                while (true)
                {
                    tokenizer.SkipWhitespace();
                    long cpos = stream.Position;
                    token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
                    if (token == null || !token.IsValid)
                    {
                        parser.ReportError("Expected modifier or name, got " + ((Object)cls_open ?? "<null>").ToString());
                        return;
                    }

                    b_lower = token.Value.ToLowerInvariant();
                    if (availablemodifiers.Contains(b_lower))
                    {
                        if (modifiers.Contains(b_lower))
                        {
                            parser.ReportError("Field/method modifier '" + b_lower + "' was specified twice");
                            return;
                        }

                        if (methodmodifiers.Contains(b_lower))
                        {
                            bmethod = true;
                        }

                        if (versionedmodifiers.Contains(b_lower))
                        {
                            string version = ParseVersion(b_lower == "version"); // deprecated doesn't require version string for historical reasons. (compatibility with old gzdoom.pk3)
                            if (version == null && b_lower == "version")
                            {
                                return;
                            }
                        }

                        modifiers.Add(b_lower);
                    }
                    else
                    {
                        stream.Position = cpos;
                        break;
                    }
                }

                // read in the type name(s)
                // type name can be:
                //  - identifier
                //  - identifier<identifier>
                while (true)
                {
                    tokenizer.SkipWhitespace();
                    string typename = ParseTypeName();
                    if (typename == null)
                    {
                        return;
                    }

                    types.Add(typename.ToLowerInvariant());
                    typearraylens.Add(null);
                    long cpos = stream.Position;
                    tokenizer.SkipWhitespace();
                    token = tokenizer.ExpectToken(ZScriptTokenType.Comma, ZScriptTokenType.Identifier, ZScriptTokenType.OpenSquare);

                    if (token != null && !token.IsValid)
                    {
                        parser.ReportError("Expected comma, identifier or array dimensions, got " + ((Object)token ?? "<null>").ToString());
                        return;
                    }

                    if (token == null || token.Type != ZScriptTokenType.Comma)
                    {
                        stream.Position = cpos;
                        if (token.Type == ZScriptTokenType.OpenSquare)
                        {
                            List <int> typelens = ParseArrayDimensions();
                            if (typelens == null) // error
                            {
                                return;
                            }
                            typearraylens[typearraylens.Count - 1] = typelens;
                        }
                        break;
                    }
                }

                while (true)
                {
                    string     name = null;
                    List <int> lens = null;

                    // read in the method/field name
                    tokenizer.SkipWhitespace();
                    token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
                    if (token == null || !token.IsValid)
                    {
                        parser.ReportError("Expected field/method name, got " + ((Object)token ?? "<null>").ToString());
                        return;
                    }
                    name = token.Value.ToLowerInvariant();

                    // check the token. if it's a (, then it's a method. if it's a ;, then it's a field, if it's a [ it's an array field.
                    // if it's a field and bmethod=true, report error.
                    tokenizer.SkipWhitespace();
                    long cpos = stream.Position;
                    token = tokenizer.ExpectToken(ZScriptTokenType.Comma, ZScriptTokenType.OpenParen, ZScriptTokenType.OpenSquare, ZScriptTokenType.Semicolon);
                    if (token == null || !token.IsValid)
                    {
                        parser.ReportError("Expected comma, ;, [, or argument list, got " + ((Object)token ?? "<null>").ToString());
                        return;
                    }

                    if (token.Type == ZScriptTokenType.OpenParen)
                    {
                        // if we have multiple names
                        if (names.Count > 0)
                        {
                            parser.ReportError("Cannot have multiple names in a method");
                            return;
                        }

                        bmethod = true;
                        // now, I could parse this properly, but it won't be used anyway, so I'll do it as a fake expression.
                        args  = parser.ParseExpression(true);
                        token = tokenizer.ExpectToken(ZScriptTokenType.CloseParen);
                        if (token == null || !token.IsValid)
                        {
                            parser.ReportError("Expected ), got " + ((Object)token ?? "<null>").ToString());
                            return;
                        }

                        // also get the body block, if any.
                        tokenizer.SkipWhitespace();
                        cpos  = stream.Position;
                        token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon, ZScriptTokenType.OpenCurly, ZScriptTokenType.Identifier);
                        if (token == null || !token.IsValid)
                        {
                            parser.ReportError("Expected 'const', ; or {, got " + ((Object)token ?? "<null>").ToString());
                            return;
                        }

                        //
                        if (token.Type == ZScriptTokenType.Identifier)
                        {
                            if (token.Value.ToLowerInvariant() != "const")
                            {
                                parser.ReportError("Expected 'const', got " + ((Object)token ?? "<null>").ToString());
                                return;
                            }

                            tokenizer.SkipWhitespace();
                            cpos  = stream.Position;
                            token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon, ZScriptTokenType.OpenCurly);
                            if (token == null || !token.IsValid)
                            {
                                parser.ReportError("Expected ; or {, got " + ((Object)token ?? "<null>").ToString());
                                return;
                            }
                        }

                        if (token.Type == ZScriptTokenType.OpenCurly)
                        {
                            stream.Position = cpos;
                            parser.SkipBlock();
                            //body = parser.ParseBlock(false);
                        }

                        break; // end method parsing
                    }
                    else
                    {
                        if (bmethod)
                        {
                            parser.ReportError("Cannot have virtual, override or action fields");
                            return;
                        }

                        // array
                        if (token.Type == ZScriptTokenType.OpenSquare)
                        {
                            stream.Position = cpos;
                            lens            = ParseArrayDimensions();
                            if (lens == null) // error
                            {
                                return;
                            }


                            tokenizer.SkipWhitespace();
                            ZScriptTokenType[] expectTokens;
                            if (modifiers.Contains("static"))
                            {
                                expectTokens = new ZScriptTokenType[] { ZScriptTokenType.Semicolon, ZScriptTokenType.Comma, ZScriptTokenType.OpAssign }
                            }
                            ;
                            else
                            {
                                expectTokens = new ZScriptTokenType[] { ZScriptTokenType.Semicolon, ZScriptTokenType.Comma }
                            };
                            token = tokenizer.ExpectToken(expectTokens);
                            if (token == null || !token.IsValid)
                            {
                                parser.ReportError("Expected ;, =, or comma, got " + ((Object)token ?? "<null>").ToString());
                                return;
                            }

                            // "static int A[] = {1, 2, 3};"
                            if (token.Type == ZScriptTokenType.OpAssign)
                            {
                                // read in array data
                                tokenizer.SkipWhitespace();
                                parser.SkipBlock(false);
                                tokenizer.SkipWhitespace();
                                token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon, ZScriptTokenType.Comma);
                                if (token == null || !token.IsValid)
                                {
                                    parser.ReportError("Expected ; or comma, got " + ((Object)token ?? "<null>").ToString());
                                    return;
                                }
                            }
                        }
                    }

                    names.Add(name);
                    arraylens.Add(lens);

                    if (token.Type != ZScriptTokenType.Comma) // next name
                    {
                        break;
                    }
                }

                // validate modifiers here.
                // protected and private cannot be combined.
                if (bmethod)
                {
                    if (modifiers.Contains("protected") && modifiers.Contains("private"))
                    {
                        parser.ReportError("Cannot have protected and private on the same method");
                        return;
                    }
                    // virtual and override cannot be combined.
                    int cvirtual = modifiers.Contains("virtual") ? 1 : 0;
                    cvirtual += modifiers.Contains("override") ? 1 : 0;
                    cvirtual += modifiers.Contains("final") ? 1 : 0;
                    if (cvirtual > 1)
                    {
                        parser.ReportError("Cannot have virtual, override and final on the same method");
                        return;
                    }
                    // meta (what the f**k is that?) probably cant be on a method
                    if (modifiers.Contains("meta"))
                    {
                        parser.ReportError("Cannot have meta on a method");
                        return;
                    }
                }

                // finished method or field parsing.

                /*for (int i = 0; i < names.Count; i++)
                 * {
                 *  string name = names[i];
                 *  int arraylen = arraylens[i];
                 *
                 *  string _args = "";
                 *  if (args != null) _args = " (" + ZScriptTokenizer.TokensToString(args) + ")";
                 *  else if (arraylen != -1) _args = " [" + arraylen.ToString() + "]";
                 *  parser.LogWarning(string.Format("{0} {1} {2}{3}", string.Join(" ", modifiers.ToArray()), string.Join(", ", types.ToArray()), name, _args));
                 * }*/

                // update 08.02.17: add user variables from ZScript actors.
                if (args == null && types.Count == 1) // it's a field
                {
                    // we support:
                    //  - float
                    //  - int
                    //  - double
                    //  - bool
                    string        type = types[0];
                    UniversalType utype;
                    object        udefault = null;
                    switch (type)
                    {
                    case "int":
                    case "int8":
                    case "int16":
                    case "uint":
                    case "uint8":
                    case "uint16":
                        utype = UniversalType.Integer;
                        break;

                    case "float":
                    case "double":
                        utype = UniversalType.Float;
                        break;

                    case "bool":
                        utype = UniversalType.Boolean;
                        break;

                    case "string":
                        utype = UniversalType.String;
                        break;

                    // todo test if class names and colors will work
                    default:
                        continue;     // go read next field
                    }

                    UniversalType utype_reinterpret = utype;
                    if (var_props.ContainsKey("$userreinterpret"))
                    {
                        string sp = var_props["$userreinterpret"][0].Trim().ToLowerInvariant();
                        switch (sp)
                        {
                        case "color":
                            if (utype != UniversalType.Integer)
                            {
                                parser.LogWarning("Cannot use $UserReinterpret Color with non-integers");
                                break;
                            }
                            utype_reinterpret = UniversalType.Color;
                            break;
                        }
                    }

                    if (var_props.ContainsKey("$userdefaultvalue"))
                    {
                        string sp = var_props["$userdefaultvalue"][0];
                        switch (utype)
                        {
                        case UniversalType.String:
                            if (sp[0] == '"' && sp[sp.Length - 1] == '"')
                            {
                                sp = sp.Substring(1, sp.Length - 2);
                            }
                            udefault = sp;
                            break;

                        case UniversalType.Float:
                            double d;
                            if (!double.TryParse(sp, out d))
                            {
                                parser.LogWarning("Incorrect float default from string \"" + sp + "\"");
                                break;
                            }
                            udefault = d;
                            break;

                        case UniversalType.Integer:
                            int i;
                            if (!int.TryParse(sp, out i))
                            {
                                if (utype_reinterpret == UniversalType.Color)
                                {
                                    sp = sp.ToLowerInvariant();
                                    Rendering.PixelColor pc;
                                    if (!ZDTextParser.GetColorFromString(sp, out pc))
                                    {
                                        parser.LogWarning("Incorrect color default from string \"" + sp + "\"");
                                        break;
                                    }
                                    udefault = pc.ToInt() & 0xFFFFFF;
                                    break;
                                }
                            }
                            udefault = i;
                            break;

                        case UniversalType.Boolean:
                            sp = sp.ToLowerInvariant();
                            if (sp == "true")
                            {
                                udefault = true;
                            }
                            else if (sp == "false")
                            {
                                udefault = false;
                            }
                            else
                            {
                                parser.LogWarning("Incorrect boolean default from string \"" + sp + "\"");
                            }
                            break;
                        }
                    }

                    for (int i = 0; i < names.Count; i++)
                    {
                        string name = names[i];
                        if (arraylens[i] != null || typearraylens[0] != null)
                        {
                            continue; // we don't process arrays
                        }
                        if (!name.StartsWith("user_"))
                        {
                            continue; // we don't process non-user_ fields (because ZScript won't pick them up anyway)
                        }
                        // parent class is not guaranteed to be loaded already, so handle collisions later
                        uservars.Add(name, utype_reinterpret);
                        if (udefault != null)
                        {
                            uservar_defaults.Add(name, udefault);
                        }
                    }
                }
            }

            // parsing done, process thing arguments
            ParseCustomArguments();
        }
    }
Esempio n. 4
0
        internal ZScriptStateStructure(ActorStructure actor, ZDTextParser zdparser)
        {
            ZScriptParser    parser    = (ZScriptParser)zdparser;
            Stream           stream    = parser.DataStream;
            ZScriptTokenizer tokenizer = new ZScriptTokenizer(parser.DataReader);

            parser.tokenizer = tokenizer;

            // todo: parse stuff
            //
            string[] control_keywords = new string[] { "goto", "loop", "wait", "fail", "stop" };

            while (true)
            {
                // expect identifier or string.
                // if it's an identifier, it can be goto/loop/wait/fail/stop.
                // if it's a string, it's always a sprite name.
                tokenizer.SkipWhitespace();
                long         cpos  = stream.Position;
                ZScriptToken token = tokenizer.ExpectToken(ZScriptTokenType.Identifier, ZScriptTokenType.String, ZScriptTokenType.CloseCurly);
                if (token == null || !token.IsValid)
                {
                    ZScriptToken _token = TryReadSprite(parser, stream, tokenizer);
                    if (_token == null)
                    {
                        parser.ReportError("Expected identifier or string, got " + ((Object)token ?? "<null>").ToString());
                        return;
                    }

                    token = _token;
                }

                if (token.Type == ZScriptTokenType.CloseCurly)
                {
                    stream.Position--;
                    break; // done
                }
                else if (token.Type == ZScriptTokenType.Identifier)
                {
                    string s_keyword = token.Value.ToLowerInvariant();
                    if (control_keywords.Contains(s_keyword))
                    {
                        if (s_keyword == "goto") // just use decorate goto here. should work. but check for semicolon!
                        {
                            gotostate        = new ZScriptStateGoto(actor, parser);
                            parser.tokenizer = tokenizer;
                        }

                        //parser.LogWarning(string.Format("keyword {0}", s_keyword));

                        tokenizer.SkipWhitespace();
                        token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon);
                        if (token == null || !token.IsValid)
                        {
                            parser.ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
                            return;
                        }

                        continue;
                    }
                }

                // make sure it's not a label of the next state. if it is, break out.
                long         cpos2     = stream.Position; // local rewind point
                ZScriptToken token2    = tokenizer.ExpectToken(ZScriptTokenType.Colon, ZScriptTokenType.Dot);
                bool         nextstate = (token2 != null && token2.IsValid);
                stream.Position = cpos2; // rewind to before state label read
                if (nextstate)
                {
                    stream.Position = cpos;
                    break;
                }

                // it's a frame definition. read it.
                string spritename = token.Value.ToLowerInvariant();
                if (spritename.Length != 4)
                {
                    parser.ReportError("Sprite name should be exactly 4 characters long (got " + spritename + ")");
                    return;
                }

                tokenizer.SkipWhitespace();

                token = TryReadSprite(parser, stream, tokenizer);
                if (token == null)
                {
                    parser.ReportError("Expected sprite frame(s)");
                    return;
                }

                string spriteframes = token.Value;

                //parser.LogWarning(string.Format("sprite {0} {1}", spritename, spriteframes));

                // duration
                int duration;
                tokenizer.SkipWhitespace();
                // this can be a function call, or a constant.
                token = tokenizer.ExpectToken(ZScriptTokenType.Identifier);
                if (token != null && token.IsValid)
                {
                    duration = -1;
                    tokenizer.SkipWhitespace();
                    token = tokenizer.ExpectToken(ZScriptTokenType.OpenParen);
                    if (token != null && token.IsValid)
                    {
                        List <ZScriptToken> tokens = parser.ParseExpression(true);
                        tokenizer.SkipWhitespace();
                        token = tokenizer.ExpectToken(ZScriptTokenType.CloseParen);
                        if (token == null || !token.IsValid)
                        {
                            parser.ReportError("Expected ), got " + ((Object)token ?? "<null>").ToString());
                            return;
                        }
                    }
                }
                else
                {
                    if (!parser.ParseInteger(out duration))
                    {
                        return;
                    }
                }

                // now, it can also contain BRIGHT, LIGHT(), OFFSET()
                string[]         allspecials = new string[] { "bright", "light", "offset", "fast", "slow", "nodelay", "canraise" };
                HashSet <string> specials    = new HashSet <string>();
                // maybe something else. I don't know.
                FrameInfo info = new FrameInfo();

                // Make the sprite name
                string realspritename = (spritename + spriteframes[0]).ToUpperInvariant();

                // Ignore some odd ZDoom things
                if (/*!realspritename.StartsWith("TNT1") && */ !realspritename.StartsWith("----") && !realspritename.Contains("#")) // [ZZ] some actors have only TNT1 state and receive a random image because of this
                {
                    info.Sprite   = realspritename;                                                                                 //mxd
                    info.Duration = duration;
                    sprites.Add(info);
                }

                while (true)
                {
                    tokenizer.SkipWhitespace();
                    cpos2 = stream.Position;
                    token = tokenizer.ExpectToken(ZScriptTokenType.Identifier, ZScriptTokenType.Semicolon, ZScriptTokenType.OpenCurly);
                    if (token == null || !token.IsValid)
                    {
                        parser.ReportError("Expected identifier, ;, or {, got " + ((Object)token ?? "<null>").ToString());
                        return;
                    }

                    // if it's opencurly, it means that everything else is an anonymous block.
                    // skip/parse that.
                    // if it's semicolon, it means end of the frame.
                    // if it's BRIGHT, LIGHT() or OFFSET(), it should be processed.
                    // if it's something else (but identifier), then it's an action function call, process it.
                    if (token.Type == ZScriptTokenType.OpenCurly)
                    {
                        stream.Position--;
                        if (!parser.SkipBlock())
                        {
                            return;
                        }
                        break; // this block is done
                    }
                    else if (token.Type == ZScriptTokenType.Semicolon)
                    {
                        break; // done
                    }
                    else // identifier
                    {
                        string special = token.Value.ToLowerInvariant();
                        if (allspecials.Contains(special))
                        {
                            if (specials.Contains(special))
                            {
                                parser.ReportError("'" + special + "' cannot be used twice");
                                return;
                            }

                            specials.Add(special);

                            if (special == "bright")
                            {
                                info.Bright = true;
                            }
                            else if (special == "light" || special == "offset")
                            {
                                tokenizer.SkipWhitespace();
                                token = tokenizer.ExpectToken(ZScriptTokenType.OpenParen);
                                if (token == null || !token.IsValid)
                                {
                                    parser.ReportError("Expected (, got " + ((Object)token ?? "<null>").ToString());
                                    return;
                                }

                                List <ZScriptToken> tokens = parser.ParseExpression(true);
                                tokenizer.SkipWhitespace();
                                token = tokenizer.ExpectToken(ZScriptTokenType.CloseParen);
                                if (token == null || !token.IsValid)
                                {
                                    parser.ReportError("Expected ), got " + ((Object)token ?? "<null>").ToString());
                                    return;
                                }

                                // parse the light expression.
                                if (special == "light")
                                {
                                    if (tokens.Count != 1 || (tokens[0].Type != ZScriptTokenType.String && tokens[0].Type != ZScriptTokenType.Identifier))
                                    {
                                        parser.ReportError("Light() special takes one string argument");
                                        return;
                                    }

                                    info.LightName = tokens[0].Value;
                                }
                            }
                        }
                        else
                        {
                            //
                            stream.Position = cpos2;
                            string actionfunction = parser.ParseDottedIdentifier();
                            //parser.LogWarning("actionfunction = " + actionfunction);
                            if (actionfunction == null)
                            {
                                return;
                            }
                            //
                            tokenizer.SkipWhitespace();
                            token = tokenizer.ExpectToken(ZScriptTokenType.OpenParen);
                            if (token != null && token.IsValid)
                            {
                                List <ZScriptToken> tokens = parser.ParseExpression(true);
                                tokenizer.SkipWhitespace();
                                token = tokenizer.ExpectToken(ZScriptTokenType.CloseParen);
                                if (token == null || !token.IsValid)
                                {
                                    parser.ReportError("Expected ), got " + ((Object)token ?? "<null>").ToString());
                                    return;
                                }

                                // possibly do something with the arguments? not now though.
                            }

                            // expect semicolon and break.
                            tokenizer.SkipWhitespace();
                            token = tokenizer.ExpectToken(ZScriptTokenType.Semicolon);
                            if (token == null || !token.IsValid)
                            {
                                parser.ReportError("Expected ;, got " + ((Object)token ?? "<null>").ToString());
                                return;
                            }

                            break;
                        } // if not special
                    }     // if identifier
                }         // frame parsing loop (inner)
            }             // state parsing loop (outer)

            TrimLeft();
        }
        }                                                 //mxd

        #endregion

        #region ================== Constructor / Disposer

        // Constructor
        internal PatchStructure(TexturesParser parser)
        {
            // Initialize
            alpha       = 1.0f;
            renderstyle = TexturePathRenderStyle.COPY;           //mxd
            blendstyle  = TexturePathBlendStyle.NONE;            //mxd

            // There should be 3 tokens separated by 2 commas now:
            // Name, Width, Height

            // First token is the class name
            parser.SkipWhitespace(true);
            name = parser.StripTokenQuotes(parser.ReadToken(false));             //mxd. Don't skip newline
            if (string.IsNullOrEmpty(name))
            {
                parser.ReportError("Expected patch name");
                return;
            }

            //mxd. Skip what must be skipped
            skip = (name.ToUpperInvariant() == IGNORE_SPRITE);

            //mxd
            name = name.Replace(Path.AltDirectorySeparatorChar, Path.DirectorySeparatorChar);

            // Now we should find a comma
            if (!parser.NextTokenIs(","))
            {
                return;                                      //mxd
            }
            // Next is the patch width
            parser.SkipWhitespace(true);
            string tokenstr = parser.ReadToken();

            if (string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsetx))
            {
                parser.ReportError("Expected offset in pixels");
                return;
            }

            // Now we should find a comma again
            if (!parser.NextTokenIs(","))
            {
                return;                                      //mxd
            }
            // Next is the patch height
            parser.SkipWhitespace(true);
            tokenstr = parser.ReadToken();
            if (string.IsNullOrEmpty(tokenstr) || !int.TryParse(tokenstr, NumberStyles.Integer, CultureInfo.InvariantCulture, out offsety))
            {
                parser.ReportError("Expected offset in pixels");
                return;
            }

            // Next token is the beginning of the texture scope. If not, then the patch info ends here.
            if (!parser.NextTokenIs("{", false))
            {
                return;                                             //mxd
            }
            // Now parse the contents of texture structure
            bool done = false;             //mxd

            while (!done && parser.SkipWhitespace(true))
            {
                string token = parser.ReadToken();
                token = token.ToLowerInvariant();

                switch (token)
                {
                case "flipx":
                    flipx = true;
                    break;

                case "flipy":
                    flipy = true;
                    break;

                case "alpha":
                    if (!ReadTokenFloat(parser, token, out alpha))
                    {
                        return;
                    }
                    alpha = General.Clamp(alpha, 0.0f, 1.0f);
                    break;

                case "rotate":
                    if (!ReadTokenInt(parser, token, out rotation))
                    {
                        return;
                    }
                    rotation = rotation % 360;                             //Coalesce multiples
                    if (rotation < 0)
                    {
                        rotation += 360;                                          //Force positive
                    }
                    if (rotation != 0 && rotation != 90 && rotation != 180 && rotation != 270)
                    {
                        parser.LogWarning("Unsupported rotation (" + rotation + ") in patch \"" + name + "\"");
                        rotation = 0;
                    }
                    break;

                case "style":                         //mxd
                    string s;
                    if (!ReadTokenString(parser, token, out s))
                    {
                        return;
                    }
                    int index = Array.IndexOf(renderStyles, s.ToLowerInvariant());
                    renderstyle = index == -1 ? TexturePathRenderStyle.COPY : (TexturePathRenderStyle)index;
                    break;

                case "blend":                         //mxd
                    parser.SkipWhitespace(false);
                    PixelColor color = new PixelColor();

                    // Blend <string color>[,<float alpha>] block?
                    token = parser.ReadToken(false);
                    if (!parser.ReadByte(token, ref color.r))
                    {
                        if (!ZDTextParser.GetColorFromString(token, ref color))
                        {
                            parser.ReportError("Unsupported patch blend definition");
                            return;
                        }
                    }
                    // That's Blend <int r>,<int g>,<int b>[,<float alpha>] block
                    else
                    {
                        if (!parser.SkipWhitespace(false) ||
                            !parser.NextTokenIs(",", false) || !parser.SkipWhitespace(false) || !parser.ReadByte(ref color.g) ||
                            !parser.NextTokenIs(",", false) || !parser.SkipWhitespace(false) || !parser.ReadByte(ref color.b))
                        {
                            parser.ReportError("Unsupported patch blend definition");
                            return;
                        }
                    }

                    // Alpha block?
                    float blendalpha = -1f;
                    parser.SkipWhitespace(false);
                    if (parser.NextTokenIs(",", false))
                    {
                        parser.SkipWhitespace(false);
                        if (!ReadTokenFloat(parser, token, out blendalpha))
                        {
                            parser.ReportError("Unsupported patch blend alpha value");
                            return;
                        }
                    }

                    // Blend may never be 0 when using the Tint effect
                    if (blendalpha > 0.0f)
                    {
                        color.a    = (byte)General.Clamp((int)(blendalpha * 255), 1, 254);
                        blendstyle = TexturePathBlendStyle.TINT;
                    }
                    else if (blendalpha < 0.0f)
                    {
                        color.a    = 255;
                        blendstyle = TexturePathBlendStyle.BLEND;
                    }
                    else
                    {
                        // Ignore Blend when alpha == 0
                        parser.LogWarning("Blend with zero alpha will be ignored by ZDoom");
                        break;
                    }

                    // Store the color
                    blendcolor = color;
                    break;

                case "}":
                    // Patch scope ends here,
                    // break out of this parse loop
                    done = true;
                    break;
                }
            }
        }
Esempio n. 6
0
        internal DecorateActorStructure(ZDTextParser zdparser, DecorateCategoryInfo catinfo)
        {
            this.catinfo = catinfo; //mxd

            DecorateParser parser = (DecorateParser)zdparser;
            bool           done   = false; //mxd

            // First next token is the class name
            parser.SkipWhitespace(true);
            classname = parser.StripTokenQuotes(parser.ReadToken(ACTOR_CLASS_SPECIAL_TOKENS));

            if (string.IsNullOrEmpty(classname))
            {
                parser.ReportError("Expected actor class name");
                return;
            }

            //mxd. Fail on duplicates // [ZZ] archived +zscript
            if (parser.GetArchivedActorByName(classname) != null)
            {
                parser.ReportError("Actor \"" + classname + "\" is double-defined");
                return;
            }

            // Parse tokens before entering the actor scope
            while (parser.SkipWhitespace(true))
            {
                string token = parser.ReadToken();
                if (!string.IsNullOrEmpty(token))
                {
                    token = token.ToLowerInvariant();

                    switch (token)
                    {
                    case ":":
                        // The next token must be the class to inherit from
                        parser.SkipWhitespace(true);
                        inheritclass = parser.StripTokenQuotes(parser.ReadToken());
                        if (string.IsNullOrEmpty(inheritclass))
                        {
                            parser.ReportError("Expected class name to inherit from");
                            return;
                        }

                        // Find the actor to inherit from
                        baseclass = parser.GetArchivedActorByName(inheritclass);
                        break;

                    case "replaces":
                        // The next token must be the class to replace
                        parser.SkipWhitespace(true);
                        replaceclass = parser.StripTokenQuotes(parser.ReadToken());
                        if (string.IsNullOrEmpty(replaceclass))
                        {
                            parser.ReportError("Expected class name to replace");
                            return;
                        }
                        break;

                    case "native":
                        // Igore this token
                        break;

                    case "{":
                        // Actor scope begins here,
                        // break out of this parse loop
                        done = true;
                        break;

                    case "-":
                        // This could be a negative doomednum (but our parser sees the - as separate token)
                        // So read whatever is after this token and ignore it (negative doomednum indicates no doomednum)
                        parser.ReadToken();
                        break;

                    default:
                        //mxd. Property begins with $? Then the whole line is a single value
                        if (token.StartsWith("$"))
                        {
                            // This is for editor-only properties such as $sprite and $category
                            props[token] = new List <string> {
                                (parser.SkipWhitespace(false) ? parser.ReadLine() : "")
                            };
                            continue;
                        }

                        if (!int.TryParse(token, NumberStyles.Integer, CultureInfo.InvariantCulture, out doomednum))     // Check if numeric
                        {
                            // Not numeric!
                            parser.ReportError("Expected editor number or start of actor scope while parsing \"" + classname + "\"");
                            return;
                        }

                        //mxd. Range check
                        if ((doomednum < General.Map.FormatInterface.MinThingType) || (doomednum > General.Map.FormatInterface.MaxThingType))
                        {
                            // Out of bounds!
                            parser.ReportError("Actor \"" + classname + "\" has invalid editor number. Editor number must be between "
                                               + General.Map.FormatInterface.MinThingType + " and " + General.Map.FormatInterface.MaxThingType);
                            return;
                        }
                        break;
                    }

                    if (done)
                    {
                        break;       //mxd
                    }
                }
                else
                {
                    parser.ReportError("Unexpected end of structure");
                    return;
                }
            }

            // Now parse the contents of actor structure
            string previoustoken = "";

            done = false; //mxd
            while (parser.SkipWhitespace(true))
            {
                string token = parser.ReadToken();
                token = token.ToLowerInvariant();

                switch (token)
                {
                case "+":
                case "-":
                    // Next token is a flag (option) to set or remove
                    bool flagvalue = (token == "+");
                    parser.SkipWhitespace(true);
                    string flagname = parser.ReadToken();
                    if (!string.IsNullOrEmpty(flagname))
                    {
                        // Add the flag with its value
                        flagname        = flagname.ToLowerInvariant();
                        flags[flagname] = flagvalue;
                    }
                    else
                    {
                        parser.ReportError("Expected flag name");
                        return;
                    }
                    break;

                case "action":
                case "native":
                    // We don't need this, ignore up to the first next ;
                    while (parser.SkipWhitespace(true))
                    {
                        string t = parser.ReadToken();
                        if (string.IsNullOrEmpty(t) || t == ";")
                        {
                            break;
                        }
                    }
                    break;

                case "skip_super":
                    skipsuper = true;
                    break;

                case "states":
                    if (!parser.NextTokenIs("{", true))
                    {
                        return;
                    }

                    // Now parse actor states until we reach the end of the states structure
                    while (parser.SkipWhitespace(true))
                    {
                        string statetoken = parser.ReadToken();
                        if (!string.IsNullOrEmpty(statetoken))
                        {
                            // End of scope?
                            if (statetoken == "}")
                            {
                                // Done with the states,
                                // break out of this parse loop
                                break;
                            }
                            // State label?
                            else if (statetoken == ":")
                            {
                                if (!string.IsNullOrEmpty(previoustoken))
                                {
                                    // Parse actor state
                                    StateStructure st = new DecorateStateStructure(this, parser);
                                    if (parser.HasError)
                                    {
                                        return;
                                    }
                                    states[previoustoken.ToLowerInvariant()] = st;
                                }
                                else
                                {
                                    parser.ReportError("Expected actor state name");
                                    return;
                                }
                            }
                            else
                            {
                                // Keep token
                                previoustoken = statetoken;
                            }
                        }
                        else
                        {
                            parser.ReportError("Unexpected end of structure");
                            return;
                        }
                    }
                    break;

                case "var":     //mxd
                                // Type
                    parser.SkipWhitespace(true);
                    string        typestr = parser.ReadToken().ToUpperInvariant();
                    UniversalType type    = UniversalType.EnumOption;  // There is no Unknown type, so let's use something impossiburu...
                    switch (typestr)
                    {
                    case "INT": type = UniversalType.Integer; break;

                    case "FLOAT": type = UniversalType.Float; break;

                    default: parser.LogWarning("Unknown user variable type"); break;
                    }

                    // Name
                    parser.SkipWhitespace(true);
                    string name = parser.ReadToken();
                    if (string.IsNullOrEmpty(name))
                    {
                        parser.ReportError("Expected User Variable name");
                        return;
                    }
                    if (!name.StartsWith("user_", StringComparison.OrdinalIgnoreCase))
                    {
                        parser.ReportError("User Variable name must start with \"user_\" prefix");
                        return;
                    }
                    if (uservars.ContainsKey(name))
                    {
                        parser.ReportError("User Variable \"" + name + "\" is double defined");
                        return;
                    }
                    if (!skipsuper && baseclass != null && baseclass.uservars.ContainsKey(name))
                    {
                        parser.ReportError("User variable \"" + name + "\" is already defined in one of the parent classes");
                        return;
                    }

                    // Rest
                    parser.SkipWhitespace(true);
                    string next = parser.ReadToken();
                    if (next == "[")     // that's User Array. Let's skip it...
                    {
                        int arrlen = -1;
                        if (!parser.ReadSignedInt(ref arrlen))
                        {
                            parser.ReportError("Expected User Array length");
                            return;
                        }
                        if (arrlen < 1)
                        {
                            parser.ReportError("User Array length must be a positive value");
                            return;
                        }
                        if (!parser.NextTokenIs("]") || !parser.NextTokenIs(";"))
                        {
                            return;
                        }
                    }
                    else if (next != ";")
                    {
                        parser.ReportError("Expected \";\", but got \"" + next + "\"");
                        return;
                    }
                    else
                    {
                        // Add to collection
                        uservars.Add(name, type);
                    }
                    break;

                case "}":
                    //mxd. Get user vars from the BaseClass, if we have one
                    if (!skipsuper && baseclass != null && baseclass.uservars.Count > 0)
                    {
                        foreach (var group in baseclass.uservars)
                        {
                            uservars.Add(group.Key, group.Value);
                        }
                    }

                    // Actor scope ends here, break out of this parse loop
                    done = true;
                    break;

                // Monster property?
                case "monster":
                    // This sets certain flags we are interested in
                    flags["shootable"]      = true;
                    flags["countkill"]      = true;
                    flags["solid"]          = true;
                    flags["canpushwalls"]   = true;
                    flags["canusewalls"]    = true;
                    flags["activatemcross"] = true;
                    flags["canpass"]        = true;
                    flags["ismonster"]      = true;
                    break;

                // Projectile property?
                case "projectile":
                    // This sets certain flags we are interested in
                    flags["noblockmap"]     = true;
                    flags["nogravity"]      = true;
                    flags["dropoff"]        = true;
                    flags["missile"]        = true;
                    flags["activateimpact"] = true;
                    flags["activatepcross"] = true;
                    flags["noteleport"]     = true;
                    break;

                // Clearflags property?
                case "clearflags":
                    // Clear all flags
                    flags.Clear();
                    break;

                // Game property?
                case "game":
                    // Include all tokens on the same line
                    List <string> games = new List <string>();
                    while (parser.SkipWhitespace(false))
                    {
                        string v = parser.ReadToken();
                        if (string.IsNullOrEmpty(v))
                        {
                            parser.ReportError("Expected \"Game\" property value");
                            return;
                        }
                        if (v == "\n")
                        {
                            break;
                        }
                        if (v == "}")
                        {
                            return;               //mxd
                        }
                        if (v != ",")
                        {
                            games.Add(v.ToLowerInvariant());
                        }
                    }
                    props[token] = games;
                    break;

                // Property
                default:
                    // Property begins with $? Then the whole line is a single value
                    if (token.StartsWith("$"))
                    {
                        // This is for editor-only properties such as $sprite and $category
                        props[token] = new List <string> {
                            (parser.SkipWhitespace(false) ? parser.ReadLine() : "")
                        };
                    }
                    else
                    {
                        // Next tokens up until the next newline are values
                        List <string> values = new List <string>();
                        while (parser.SkipWhitespace(false))
                        {
                            string v = parser.ReadToken();
                            if (string.IsNullOrEmpty(v))
                            {
                                parser.ReportError("Unexpected end of structure");
                                return;
                            }
                            if (v == "\n")
                            {
                                break;
                            }
                            if (v == "}")
                            {
                                return;               //mxd
                            }
                            if (v != ",")
                            {
                                values.Add(v);
                            }
                        }

                        //mxd. Translate scale to xscale and yscale
                        if (token == "scale")
                        {
                            props["xscale"] = values;
                            props["yscale"] = values;
                        }
                        else
                        {
                            props[token] = values;
                        }
                    }
                    break;
                }

                if (done)
                {
                    break;       //mxd
                }
                // Keep token
                previoustoken = token;
            }

            // parsing done, process thing arguments
            ParseCustomArguments();

            //mxd. Check if baseclass is valid
            if (inheritclass.ToLowerInvariant() != "actor" && doomednum > -1)
            {
                //check if this class inherits from a class defined in game configuration
                Dictionary <int, ThingTypeInfo> things = General.Map.Config.GetThingTypes();
                string inheritclasscheck = inheritclass.ToLowerInvariant();

                foreach (KeyValuePair <int, ThingTypeInfo> ti in things)
                {
                    if (!string.IsNullOrEmpty(ti.Value.ClassName) && ti.Value.ClassName.ToLowerInvariant() == inheritclasscheck)
                    {
                        //states
                        // [ZZ] allow internal prefix here. it can inherit MapSpot, light, or other internal stuff.
                        if (states.Count == 0 && !string.IsNullOrEmpty(ti.Value.Sprite))
                        {
                            states.Add("spawn", new StateStructure(ti.Value.Sprite.StartsWith(DataManager.INTERNAL_PREFIX) ? ti.Value.Sprite : ti.Value.Sprite.Substring(0, 5)));
                        }

                        if (baseclass == null)
                        {
                            //flags
                            if (ti.Value.Hangs && !flags.ContainsKey("spawnceiling"))
                            {
                                flags["spawnceiling"] = true;
                            }

                            if (ti.Value.Blocking > 0 && !flags.ContainsKey("solid"))
                            {
                                flags["solid"] = true;
                            }

                            //properties
                            if (!props.ContainsKey("height"))
                            {
                                props["height"] = new List <string> {
                                    ti.Value.Height.ToString()
                                }
                            }
                            ;

                            if (!props.ContainsKey("radius"))
                            {
                                props["radius"] = new List <string> {
                                    ti.Value.Radius.ToString()
                                }
                            }
                            ;
                        }

                        // [ZZ] inherit arguments from game configuration
                        //
                        if (!props.ContainsKey("$clearargs"))
                        {
                            for (int i = 0; i < 5; i++)
                            {
                                if (args[i] != null)
                                {
                                    continue; // don't touch it if we already have overrides
                                }
                                ArgumentInfo arg = ti.Value.Args[i];
                                if (arg != null && arg.Used)
                                {
                                    args[i] = arg;
                                }
                            }
                        }

                        return;
                    }
                }

                if (baseclass == null)
                {
                    parser.LogWarning("Unable to find \"" + inheritclass + "\" class to inherit from, while parsing \"" + classname + ":" + doomednum + "\"");
                }
            }
        }

        #endregion
    }
}
        internal DecorateStateGoto(ActorStructure actor, ZDTextParser parser)
        {
            string firsttarget    = "";
            string secondtarget   = "";
            bool   commentreached = false;
            bool   offsetreached  = false;
            string offsetstr      = "";
            int    cindex         = 0;

            // This is a bitch to parse because for some bizarre reason someone thought it
            // was funny to allow quotes here. Read the whole line and start parsing this manually.
            string line = parser.ReadLine();

            // Skip whitespace
            while ((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t')))
            {
                cindex++;
            }

            // Parse first target
            while ((cindex < line.Length) && (line[cindex] != ':'))
            {
                // When a comment is reached, we're done here
                if (line[cindex] == '/')
                {
                    if ((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*')))
                    {
                        commentreached = true;
                        break;
                    }
                }

                // Whitespace ends the string
                if ((line[cindex] == ' ') || (line[cindex] == '\t'))
                {
                    break;
                }

                // + sign indicates offset start
                if (line[cindex] == '+')
                {
                    cindex++;
                    offsetreached = true;
                    break;
                }

                // Ignore quotes
                if (line[cindex] != '"')
                {
                    firsttarget += line[cindex];
                }

                cindex++;
            }

            if (!commentreached && !offsetreached)
            {
                // Skip whitespace
                while ((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t')))
                {
                    cindex++;
                }

                // Parse second target
                while (cindex < line.Length)
                {
                    // When a comment is reached, we're done here
                    if (line[cindex] == '/')
                    {
                        if ((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*')))
                        {
                            commentreached = true;
                            break;
                        }
                    }

                    // Whitespace ends the string
                    if ((line[cindex] == ' ') || (line[cindex] == '\t'))
                    {
                        break;
                    }

                    // + sign indicates offset start
                    if (line[cindex] == '+')
                    {
                        cindex++;
                        offsetreached = true;
                        break;
                    }

                    // Ignore quotes and semicolons
                    if ((line[cindex] != '"') && (line[cindex] != ':'))
                    {
                        secondtarget += line[cindex];
                    }

                    cindex++;
                }
            }

            // Try to find the offset if we still haven't found it yet
            if (!offsetreached)
            {
                // Skip whitespace
                while ((cindex < line.Length) && ((line[cindex] == ' ') || (line[cindex] == '\t')))
                {
                    cindex++;
                }

                if ((cindex < line.Length) && (line[cindex] == '+'))
                {
                    cindex++;
                    offsetreached = true;
                }
            }

            if (offsetreached)
            {
                // Parse offset
                while (cindex < line.Length)
                {
                    // When a comment is reached, we're done here
                    if (line[cindex] == '/')
                    {
                        if ((cindex + 1 < line.Length) && ((line[cindex + 1] == '/') || (line[cindex + 1] == '*')))
                        {
                            commentreached = true;
                            break;
                        }
                    }

                    // Whitespace ends the string
                    if ((line[cindex] == ' ') || (line[cindex] == '\t'))
                    {
                        break;
                    }

                    // Ignore quotes and semicolons
                    if ((line[cindex] != '"') && (line[cindex] != ':'))
                    {
                        offsetstr += line[cindex];
                    }

                    cindex++;
                }
            }

            // We should now have a first target, optionally a second target and optionally a sprite offset

            // Check if we don't have the class specified
            if (string.IsNullOrEmpty(secondtarget))
            {
                // First target is the state to go to
                classname = actor.ClassName;
                statename = firsttarget.ToLowerInvariant().Trim();
            }
            else
            {
                // First target is the base class to use
                // Second target is the state to go to
                classname = firsttarget.ToLowerInvariant().Trim();
                statename = secondtarget.ToLowerInvariant().Trim();
            }

            if (offsetstr.Length > 0)
            {
                int.TryParse(offsetstr, out spriteoffset);
            }

            if ((classname == "super") && (actor.BaseClass != null))
            {
                classname = actor.BaseClass.ClassName;
            }
        }
Esempio n. 8
0
        internal ZScriptStateGoto(ActorStructure actor, ZDTextParser zdparser)
        {
            // goto syntax that is accepted by GZDB is [classname::]statename[+offset]

            ZScriptParser    parser    = (ZScriptParser)zdparser;
            Stream           stream    = parser.DataStream;
            ZScriptTokenizer tokenizer = new ZScriptTokenizer(parser.DataReader);

            parser.tokenizer = tokenizer;

            tokenizer.SkipWhitespace();
            string firsttarget = parser.ParseDottedIdentifier();

            if (firsttarget == null)
            {
                return;
            }

            ZScriptToken token;

            string secondtarget = null;
            int    offset       = 0;

            tokenizer.SkipWhitespace();
            token = tokenizer.ExpectToken(ZScriptTokenType.DoubleColon);
            if (token != null && token.IsValid)
            {
                secondtarget = parser.ParseDottedIdentifier();
                if (secondtarget == null)
                {
                    return;
                }
            }

            tokenizer.SkipWhitespace();
            token = tokenizer.ExpectToken(ZScriptTokenType.OpAdd);
            if (token != null && token.IsValid)
            {
                tokenizer.SkipWhitespace();
                token = tokenizer.ExpectToken(ZScriptTokenType.Integer);
                if (token == null || !token.IsValid)
                {
                    parser.ReportError("Expected state offset, got " + ((Object)token ?? "<null>").ToString());
                    return;
                }

                offset = token.ValueInt;
            }

            // Check if we don't have the class specified
            if (string.IsNullOrEmpty(secondtarget))
            {
                // First target is the state to go to
                classname = actor.ClassName;
                statename = firsttarget.ToLowerInvariant().Trim();
            }
            else
            {
                // First target is the base class to use
                // Second target is the state to go to
                classname = firsttarget.ToLowerInvariant().Trim();
                statename = secondtarget.ToLowerInvariant().Trim();
            }

            spriteoffset = offset;

            if ((classname == "super") && (actor.BaseClass != null))
            {
                classname = actor.BaseClass.ClassName;
            }
        }
Esempio n. 9
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        internal DecorateStateStructure(ActorStructure actor, ZDTextParser zdparser)
        {
            DecorateParser parser    = (DecorateParser)zdparser;
            string         lasttoken = "";

            // Skip whitespace
            while (parser.SkipWhitespace(true))
            {
                // Read first token
                string token = parser.ReadToken().ToLowerInvariant();

                // One of the flow control statements?
                if ((token == "loop") || (token == "stop") || (token == "wait") || (token == "fail"))
                {
                    // Ignore flow control
                    // [ZZ] sometimes "fail" is a sprite name... (Skulltag, Zandronum)
                    //      probably the same can happen to other single-word flow control keywords.

                    // check if next token is newline.
                    long cpos = parser.DataStream.Position;
                    parser.SkipWhitespace(false);
                    string newline = parser.ReadToken();
                    parser.DataStream.Position = cpos;
                    if (newline == "\n") // this is actually a loop/stop/wait/fail directive and not a sprite name or something
                    {
                        lasttoken = token;
                        continue;
                    }
                }

                // Goto?
                if (token == "goto")
                {
                    gotostate = new DecorateStateGoto(actor, parser);
                    if (parser.HasError)
                    {
                        return;
                    }
                }
                // Label?
                else if (token == ":")
                {
                    // Rewind so that this label can be read again
                    if (!string.IsNullOrEmpty(lasttoken))
                    {
                        parser.DataStream.Seek(-(lasttoken.Length + 1), SeekOrigin.Current);
                    }

                    // Done here
                    goto endofallthings;
                }
                //mxd. Start of inner scope?
                else if (token == "{")
                {
                    int bracelevel = 1;
                    while (!string.IsNullOrEmpty(token) && bracelevel > 0)
                    {
                        parser.SkipWhitespace(false);
                        token = parser.ReadToken();
                        switch (token)
                        {
                        case "{": bracelevel++; break;

                        case "}": bracelevel--; break;
                        }
                    }
                }
                // End of scope?
                else if (token == "}")
                {
                    // Rewind so that this scope end can be read again
                    parser.DataStream.Seek(-1, SeekOrigin.Current);

                    // Done here
                    goto endofallthings;
                }
                else
                {
                    // First part of the sprite name
                    token = parser.StripTokenQuotes(token); //mxd. First part of the sprite name can be quoted
                    if (string.IsNullOrEmpty(token))
                    {
                        parser.ReportError("Expected sprite name");
                        return;
                    }

                    // Frames of the sprite name
                    parser.SkipWhitespace(true);
                    string spriteframes = parser.StripTokenQuotes(parser.ReadToken()); //mxd. Frames can be quoted
                    if (string.IsNullOrEmpty(spriteframes))
                    {
                        parser.ReportError("Expected sprite frame");
                        return;
                    }

                    // Label?
                    if (spriteframes == ":")
                    {
                        // Rewind so that this label can be read again
                        parser.DataStream.Seek(-(token.Length + 1), SeekOrigin.Current);

                        // Done here
                        goto endofallthings;
                    }

                    // No first sprite yet?
                    FrameInfo info = new FrameInfo(); //mxd
                    if (spriteframes.Length > 0)
                    {
                        //mxd. I'm not even 50% sure the parser handles all bizzare cases without shifting sprite name / frame blocks,
                        // so let's log it as a warning, not an error...
                        if (token.Length != 4)
                        {
                            parser.LogWarning("Invalid sprite name \"" + token.ToUpperInvariant() + "\". Sprite names must be exactly 4 characters long");
                        }
                        else
                        {
                            // Make the sprite name
                            string spritename = (token + spriteframes[0]).ToUpperInvariant();

                            // Ignore some odd ZDoom things
                            if (/*!realspritename.StartsWith("TNT1") && */ !spritename.StartsWith("----") && !spritename.Contains("#")) // [ZZ] some actors have only TNT1 state and receive a random image because of this
                            {
                                info.Sprite = spritename;                                                                               //mxd
                                int duration = -1;
                                parser.SkipWhitespace(false);
                                string durationstr = parser.ReadToken();
                                if (durationstr == "-")
                                {
                                    durationstr += parser.ReadToken();
                                }
                                if (string.IsNullOrEmpty(durationstr) || durationstr == "\n")
                                {
                                    parser.ReportError("Expected frame duration");
                                    return;
                                }
                                if (!int.TryParse(durationstr.Trim(), out duration))
                                {
                                    parser.DataStream.Seek(-(durationstr.Length), SeekOrigin.Current);
                                }
                                info.Duration = duration;
                                sprites.Add(info);
                            }
                        }
                    }

                    // Continue until the end of the line
                    parser.SkipWhitespace(false);
                    string t = parser.ReadToken();
                    while (!string.IsNullOrEmpty(t) && t != "\n")
                    {
                        //mxd. Bright keyword support...
                        if (t == "bright")
                        {
                            info.Bright = true;
                        }
                        //mxd. Light() expression support...
                        else if (t == "light")
                        {
                            if (!parser.NextTokenIs("("))
                            {
                                return;
                            }

                            if (!parser.SkipWhitespace(true))
                            {
                                parser.ReportError("Unexpected end of the structure");
                                return;
                            }

                            info.LightName = parser.StripTokenQuotes(parser.ReadToken());
                            if (string.IsNullOrEmpty(info.LightName))
                            {
                                parser.ReportError("Expected dynamic light name");
                                return;
                            }

                            if (!parser.SkipWhitespace(true))
                            {
                                parser.ReportError("Unexpected end of the structure");
                                return;
                            }

                            if (!parser.NextTokenIs(")"))
                            {
                                parser.ReportError("Expected closing parenthesis in Light()");
                                return;
                            }
                        }
                        //mxd. Inner scope start. Step back and reparse using parent loop
                        else if (t == "{")
                        {
                            // Rewind so that this scope end can be read again
                            parser.DataStream.Seek(-1, SeekOrigin.Current);

                            // Break out of this loop
                            break;
                        }
                        //mxd. Function params start (those can span multiple lines)
                        else if (t == "(")
                        {
                            int bracelevel = 1;
                            while (!string.IsNullOrEmpty(token) && bracelevel > 0)
                            {
                                parser.SkipWhitespace(true);
                                token = parser.ReadToken();
                                switch (token)
                                {
                                case "(": bracelevel++; break;

                                case ")": bracelevel--; break;
                                }
                            }
                        }
                        //mxd. Because stuff like this is also valid: "Actor Oneliner { States { Spawn: WOOT A 1 A_FadeOut(0.1) Loop }}"
                        else if (t == "}")
                        {
                            // Rewind so that this scope end can be read again
                            parser.DataStream.Seek(-1, SeekOrigin.Current);

                            // Done here
                            goto endofallthings;
                        }

                        // Read next token
                        parser.SkipWhitespace(false);
                        t = parser.ReadToken().ToLowerInvariant();
                    }
                }

                lasttoken = token;
            }

            // return
endofallthings:

            TrimLeft();
        }