Esempio n. 1
0
        // The thread!
        private void ProcessingThread(object index)
        {
            // Get function pointers
            VPO_GetError GetError = (VPO_GetError)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_GetError"), typeof(VPO_GetError));
            VPO_LoadWAD  LoadWAD  = (VPO_LoadWAD)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_LoadWAD"), typeof(VPO_LoadWAD));
            VPO_OpenMap  OpenMap  = (VPO_OpenMap)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_OpenMap"), typeof(VPO_OpenMap));
            VPO_FreeWAD  FreeWAD  = (VPO_FreeWAD)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_FreeWAD"), typeof(VPO_FreeWAD));
            VPO_CloseMap CloseMap = (VPO_CloseMap)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_CloseMap"), typeof(VPO_CloseMap));
            VPO_TestSpot TestSpot = (VPO_TestSpot)Marshal.GetDelegateForFunctionPointer(GetProcAddress(dlls[(int)index], "VPO_TestSpot"), typeof(VPO_TestSpot));

            try
            {
                // Load the map
                if (LoadWAD(filename) != 0)
                {
                    throw new Exception("VPO is unable to read this file.");
                }
                if (OpenMap(mapname) != 0)
                {
                    throw new Exception("VPO is unable to open this map.");
                }

                // Processing
                Queue <TilePoint> todo = new Queue <TilePoint>(POINTS_PER_ITERATION);
                Queue <PointData> done = new Queue <PointData>(POINTS_PER_ITERATION);
                while (true)
                {
                    lock (points)
                    {
                        // Flush done points to the results
                        int numdone = done.Count;
                        for (int i = 0; i < numdone; i++)
                        {
                            results.Enqueue(done.Dequeue());
                        }

                        // Get points from the waiting queue into my todo queue for processing
                        int numtodo = Math.Min(POINTS_PER_ITERATION, points.Count);
                        for (int i = 0; i < numtodo; i++)
                        {
                            todo.Enqueue(points.Dequeue());
                        }
                    }

                    // Don't keep locking!
                    if (todo.Count == 0)
                    {
                        Thread.Sleep(31);
                    }

                    // Process the points
                    while (todo.Count > 0)
                    {
                        TilePoint p  = todo.Dequeue();
                        PointData pd = new PointData();
                        pd.point = p;

                        for (int i = 0; i < TEST_ANGLES.Length; i++)
                        {
                            pd.result = (PointResult)TestSpot(p.x, p.y, TEST_HEIGHT, TEST_ANGLES[i],
                                                              ref pd.visplanes, ref pd.drawsegs, ref pd.openings, ref pd.solidsegs);
                        }

                        done.Enqueue(pd);
                    }
                }
            }
            catch (ThreadInterruptedException)
            {
            }
            finally
            {
                CloseMap();
                FreeWAD();
            }
        }
Esempio n. 2
0
        // The thread!
        private void ProcessingThread()
        {
            IntPtr context = VPO_NewContext();

            // Load the map
            bool isHexen = General.Map.HEXEN;

            if (VPO_LoadWAD(context, filename) != 0)
            {
                throw new Exception("VPO is unable to read this file.");
            }
            if (VPO_OpenMap(context, mapname, ref isHexen) != 0)
            {
                throw new Exception("VPO is unable to open this map.");
            }
            VPO_OpenDoorSectors(context, BuilderPlug.InterfaceForm.OpenDoors ? 1 : -1);             //mxd

            // Processing
            Queue <TilePoint> todo = new Queue <TilePoint>(POINTS_PER_ITERATION);
            Queue <PointData> done = new Queue <PointData>(POINTS_PER_ITERATION);

            while (true)
            {
                lock (points)
                {
                    // Wait for work
                    if (points.Count == 0 && !stopflag)
                    {
                        Monitor.Wait(points);
                    }

                    // Flush done points to the results
                    int numdone = done.Count;
                    for (int i = 0; i < numdone; i++)
                    {
                        results.Enqueue(done.Dequeue());
                    }

                    if (stopflag)
                    {
                        break;
                    }

                    // Get points from the waiting queue into my todo queue for processing
                    int numtodo = Math.Min(POINTS_PER_ITERATION, points.Count);
                    for (int i = 0; i < numtodo; i++)
                    {
                        todo.Enqueue(points.Dequeue());
                    }
                }

                // Process the points
                while (todo.Count > 0)
                {
                    TilePoint p  = todo.Dequeue();
                    PointData pd = new PointData();
                    pd.point = p;

                    for (int i = 0; i < TEST_ANGLES.Length; i++)
                    {
                        pd.result = (PointResult)VPO_TestSpot(context, p.x, p.y, TEST_HEIGHT, TEST_ANGLES[i],
                                                              ref pd.visplanes, ref pd.drawsegs, ref pd.openings, ref pd.solidsegs);
                    }

                    done.Enqueue(pd);
                }
            }

            VPO_CloseMap(context);
            VPO_FreeWAD(context);
            VPO_DeleteContext(context);
        }