Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="Sensor" /> class.
 /// </summary>
 /// <param name="stat">The stat.</param>
 /// <param name="name">The optional unique name for this equipment. If not provided, the name embedded in the stat will be used.</param>
 public Sensor(SensorStat stat, string name = null)
     : base(stat, name) {
 }
 private IList<SensorStat> __CreateAvailableSensorStats(int quantity) {
     IList<SensorStat> statsList = new List<SensorStat>(quantity);
     for (int i = 0; i < quantity; i++) {
         string name = string.Empty;
         RangeCategory rangeCat = Enums<RangeCategory>.GetRandom(excludeDefault: true);
         //RangeCategory rangeCat = RangeCategory.Long;
         switch (rangeCat) {
             case RangeCategory.Short:
                 name = "ProximityDetector";
                 break;
             case RangeCategory.Medium:
                 name = "PulseSensor";
                 break;
             case RangeCategory.Long:
                 name = "DeepScanArray";
                 break;
             case RangeCategory.None:
             default:
                 throw new NotImplementedException(ErrorMessages.UnanticipatedSwitchValue.Inject(rangeCat));
         }
         var sensorStat = new SensorStat(name, AtlasID.MyGui, TempGameValues.AnImageFilename, "Description...", 0F, 0F, 0F, 0F,
             rangeCat);
         statsList.Add(sensorStat);
     }
     return statsList;
 }