Esempio n. 1
0
 public Entity(int id, double x, double y, int type, int value, BusterState state)
     : base(x, y)
 {
     Id    = id;
     Value = value;
     Type  = type;
     State = state;
 }
Esempio n. 2
0
 public Buster(int id, int type, double x, double y, BusterState state, int value)
     : base(id, x, y, type, value, state)
 {
     StunTimer = 0;
 }
Esempio n. 3
0
        private static void Main(string[] args)
        {
            int bustersPerPlayer = int.Parse(Console.ReadLine()); // the amount of busters you control
            int ghostCount       = int.Parse(Console.ReadLine()); // the amount of ghosts on the map

            myTeamId = int.Parse(Console.ReadLine());             // if this is 0, your base is on the top left of the map, if it is one, on the bottom right

            for (int i = BustRangeMax; i < MapWidth; i += BustRangeMax)
            {
                for (int j = BustRangeMax; j < MapHeight; j += BustRangeMax)
                {
                    var state = MapState.Unexplored;
                    if ((i < ReleaseArea && j < ReleaseArea) || (i > MapWidth - ReleaseArea || j > MapWidth - ReleaseArea))
                    {
                        state = MapState.Base;
                    }
                    else
                    {
                        state = MapState.Unexplored;
                    }
                    var tile = new Entity(-1, i, j, -9, (int)state, BusterState.Idle);
                    tile.Radius = 900;
                    tiles.Add(tile);
                }
            }

            // game loop
            while (true)
            {
                int myCount    = 0;
                int enemyCount = 0;
                //Console.Error.WriteLine(string.Format("TILES: {0}", string.Join(";",tiles.Select(t=> t.X+","+t.Y).ToArray())));

                int entities = int.Parse(Console.ReadLine()); // the number of busters and ghosts visible to you
                for (int i = 0; i < entities; i++)
                {
                    string[]    inputs     = Console.ReadLine().Split(' ');
                    int         entityId   = int.Parse(inputs[0]);                                    // buster id or ghost id
                    int         x          = int.Parse(inputs[1]);
                    int         y          = int.Parse(inputs[2]);                                    // position of this buster / ghost
                    int         entityType = int.Parse(inputs[3]);                                    // the team id if it is a buster, -1 if it is a ghost.
                    BusterState state      = (BusterState)Enum.Parse(typeof(BusterState), inputs[4]); // For busters: 0=idle, 1=carrying a ghost.
                    int         val        = int.Parse(inputs[5]);                                    // For busters: Ghost id being carried. For ghosts: number of busters attempting to trap this ghost.
                    if (entityType == -1)
                    {
                        var ghost = activeEntities.OfType <Ghost>().FirstOrDefault(e => e.Id == entityId);
                        if (ghost == null)
                        {
                            ghost = new Ghost(entityId, x, y, entityType, val, state);
                            activeEntities.Add(ghost);
                        }
                        else
                        {
                            ghost.X     = x;
                            ghost.Y     = y;
                            ghost.Value = val;
                            ghost.State = state;
                        }

                        foreach (var tile in tiles.Where(t => t.Distance(ghost) < t.Radius))
                        {
                            tile.Value = (int)MapState.Ghost;
                        }
                    }
                    else
                    {
                        var buster = activeEntities.OfType <Buster>().FirstOrDefault(e => e.Id == entityId);
                        if (buster == null)
                        {
                            buster = new Buster(entityId, entityType, x, y, state, val);
                            activeEntities.Add(buster);
                        }
                        else
                        {
                            if (buster.StunTimer > 0)
                            {
                                buster.StunTimer--;
                            }
                            buster.X     = x;
                            buster.Y     = y;
                            buster.State = state;
                            buster.Value = val;
                        }

                        foreach (var tile in tiles.Where(t => t.Distance(buster) < t.Radius))
                        {
                            tile.Value = (int)MapState.Buster;
                        }
                    }
                }

                var myBusters = activeEntities.OfType <Buster>().Where(b => b.Type == myTeamId);
                foreach (var buster in myBusters)
                {
                    Console.Error.WriteLine(string.Format("BusterState: {0} {1}", buster.Id, buster.State));
                    switch (buster.State)
                    {
                    case BusterState.Carrying:
                        buster.ReturnToBase();
                        break;

                    case BusterState.Idle:
                    case BusterState.Stunned:
                        buster.Search();
                        break;

                    case BusterState.Trapping:
                        Console.WriteLine("BUST " + buster.Value);
                        break;
                    }
                }

                activeEntities.RemoveAll(e => e.Type == -1);
            }
        }
Esempio n. 4
0
 public Ghost(int id, double x, double y, int type, int value, BusterState state)
     : base(id, x, y, type, value, state)
 {
 }