Esempio n. 1
0
        public static GWGraph <NodeData, EdgeData, GraphData> Torus <NodeData, EdgeData, GraphData>(int dimX, int dimY)
        {
            var graph = new GWGraph <NodeData, EdgeData, GraphData>("Torus (" + dimX + "," + dimY + ")");
            var grid  = new GWNode <NodeData, EdgeData, GraphData> [dimX, dimY];

            for (int x = 0; x < dimX; x++)
            {
                for (int y = 0; y < dimY; y++)
                {
                    //for (int z = 0; z < numberNodes; z++)
                    {
                        var node = graph.CreateNode();
                        grid[x, y] = node;
                    }
                }
            }
            for (int x = 0; x < dimX; x++)
            {
                for (int y = 0; y < dimY; y++)
                {
                    //for (int z = 0; z < numberNodes; z++)
                    {
                        if (x < dimX)
                        {
                            graph.CreateEdge(grid[x, y], grid[(x + 1) % dimX, y]);
                        }
                        if (y < dimY)
                        {
                            graph.CreateEdge(grid[x, y], grid[x, (y + 1) % dimY]);
                        }
                    }
                }
            }
            return(graph);
        }
Esempio n. 2
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 public void RemoveNode(GWNode <NodeData, EdgeData, GraphData> node)
 {
     Nodes.Remove(node);
     foreach (GWEdge <NodeData, EdgeData, GraphData> edge in node.Edges.ToList())
     {
         edges.Remove(edge);
         (edge.Head as GWNode <NodeData, EdgeData, GraphData>).edges.Remove(edge);
         (edge.Foot as GWNode <NodeData, EdgeData, GraphData>).edges.Remove(edge);
     }
 }
Esempio n. 3
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        public GWEdge <NodeData, EdgeData, GraphData> CreateEdge(GWNode <NodeData, EdgeData, GraphData> foot, GWNode <NodeData, EdgeData, GraphData> head)
        {
            var newEdge = new GWEdge <NodeData, EdgeData, GraphData>(foot, head);

            foot.AddOutEdge(newEdge);
            head.AddInEdge(newEdge);

            edges.Add(newEdge);

            return(newEdge);
        }
Esempio n. 4
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        public GWNode <NodeData, EdgeData, GraphData> CreateNode()
        {
            var node = new GWNode <NodeData, EdgeData, GraphData>(this);

            node.GraphId = NodeCounter;
            NodeCounter++;

            nodes.Add(node);

            return(node);
        }
Esempio n. 5
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        public static GWGraph <NodeData, EdgeData, GraphData> Cube <NodeData, EdgeData, GraphData>(int dimX, int dimY, int dimZ)
        {
            var graph = new GWGraph <NodeData, EdgeData, GraphData>("Cube (" + dimX + "x" + dimY + "x" + dimZ + ")");

            var cube = new GWNode <NodeData, EdgeData, GraphData> [dimZ][, ];

            for (int z = 0; z < dimZ; z++)
            {
                cube[z] = new GWNode <NodeData, EdgeData, GraphData> [dimX, dimY];
            }
            for (int x = 0; x < dimX; x++)
            {
                for (int y = 0; y < dimY; y++)
                {
                    for (int z = 0; z < dimZ; z++)
                    {
                        var node = graph.CreateNode();
                        cube[z][x, y] = node;
                    }
                }
            }
            for (int x = 0; x < dimX; x++)
            {
                for (int y = 0; y < dimY; y++)
                {
                    for (int z = 0; z < dimZ; z++)
                    {
                        if (x < dimX - 1)
                        {
                            graph.CreateEdge(cube[z][x, y], cube[z][x + 1, y]);
                        }
                        if (y < dimY - 1)
                        {
                            graph.CreateEdge(cube[z][x, y], cube[z][x, y + 1]);
                        }
                        if (z < dimZ - 1)
                        {
                            graph.CreateEdge(cube[z][x, y], cube[z + 1][x, y]);
                        }
                    }
                }
            }
            return(graph);
        }
Esempio n. 6
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        public static GWGraph <NodeData, EdgeData, GraphData> Grid <NodeData, EdgeData, GraphData>(int dimensionX, int dimensionY)
        {
            var graph = new GWGraph <NodeData, EdgeData, GraphData>("Grid (" + dimensionX + "," + dimensionY + ")");

            var grid = new GWNode <NodeData, EdgeData, GraphData> [dimensionX, dimensionY];

            for (int x = 0; x < dimensionX; x++)
            {
                for (int y = 0; y < dimensionY; y++)
                {
                    //for (int z = 0; z < numberNodes; z++)
                    {
                        var node = graph.CreateNode();
                        grid[x, y] = node;
                    }
                }
            }
            for (int x = 0; x < dimensionX; x++)
            {
                for (int y = 0; y < dimensionY; y++)
                {
                    //for (int z = 0; z < numberNodes; z++)
                    {
                        if (x < dimensionX - 1)
                        {
                            graph.CreateEdge(grid[x, y], grid[x + 1, y]);
                        }
                        if (y < dimensionY - 1)
                        {
                            graph.CreateEdge(grid[x, y], grid[x, y + 1]);
                        }
                    }
                }
            }
            return(graph);
        }
Esempio n. 7
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        public GWGraph <SGLNodeData, SGLEdgeData, SGLGraphData> CreateGraph(ErdösGraphCreationParameter parameter)
        {
            GWGraph <SGLNodeData, SGLEdgeData, SGLGraphData> graph = new GWGraph <SGLNodeData, SGLEdgeData, SGLGraphData>();

            graph.Data = new SGLGraphData();
            graph.Data.NumberCategories = parameter.NumberCategories;

            for (int i = 0; i < parameter.NumberNodes; i++)
            {
                graph.CreateNode();
            }


            //put each node in category s.t. no empty categories
            bool hasEmptyCategory = true;

            while (hasEmptyCategory)
            {
                List <int> categoriesUsed = new List <int>();
                for (int i = 0; i < parameter.NumberCategories; i++)
                {
                    categoriesUsed.Add(i);
                }
                foreach (var node in graph.Nodes)
                {
                    node.Data = new SGLNodeData();
                    //put node in random category
                    var category = random.Next(parameter.NumberCategories);
                    node.Data.Category = category;
                    categoriesUsed.Remove(category);
                }

                if (categoriesUsed.Count == 0)
                {
                    hasEmptyCategory = false;
                }
            }


            var nodes = graph.Nodes.ToList();

            //connect nodes
            for (int i = 1; i < nodes.Count; i++)
            {
                GWNode <SGLNodeData, SGLEdgeData, SGLGraphData> currentNode = nodes[i];
                //create edge to previous nodes with defined probabilty
                for (int j = 0; j < i; j++)
                {
                    if (currentNode.Data.Category == nodes[j].Data.Category)
                    {
                        double probabilty = random.NextDouble();
                        if (probabilty <= parameter.IntraConnectivityDegree)
                        {
                            GWEdge <SGLNodeData, SGLEdgeData, SGLGraphData> edge = graph.CreateEdge(currentNode, nodes[j]);
                            edge.Data      = new SGLEdgeData();
                            edge.Data.Type = EdgeType.Intra;
                        }
                    }
                    //nodes are in different category
                    else if (currentNode.Data.Category != nodes[j].Data.Category)
                    {
                        double probabilty = random.NextDouble();
                        if (probabilty <= parameter.InterConnectivityDegree)
                        {
                            GWEdge <SGLNodeData, SGLEdgeData, SGLGraphData> edge = graph.CreateEdge(currentNode, nodes[j]);
                            edge.Data      = new SGLEdgeData();
                            edge.Data.Type = EdgeType.Inter;
                        }
                    }
                }
            }


            return(graph);
        }
Esempio n. 8
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 public GWEdge(GWNode <NodeData, EdgeData, GraphData> foot, GWNode <NodeData, EdgeData, GraphData> head)
 {
     Head = head;
     Foot = foot;
 }