/// <summary> /// 收到调用结果 /// </summary> /// <param name="event"></param> public static void Receive(DTObject @event) { var key = EventEntry.GetEventKey(@event); var queue = EventQueue.FindByEventId(key.EventId); if (queue.IsEmpty()) { return; //本地无此队列 } var queueId = queue.Id; EventRestorer.UseQueue(queueId, false, (callback) => { EventTrigger.Continue(queueId, @event, key, callback); }, (ex) => { if (queue.IsSubqueue) { //发生了错误就发布出去,通知失败了 EventTrigger.PublishRaiseFailed(AppContext.Identity, key, ex.GetCompleteInfo()); //再恢复 } else { //如果不是外界调用而引起的事件,那么出现错误后只用恢复即可,不需要做额外的处理,内部会处理好 } }); }
/// <summary> /// 调用远程事件超时 /// </summary> /// <param name="event"></param> public static void Timeout(EventKey key) { var queue = EventQueue.FindByEventId(key.EventId); if (queue.IsEmpty()) { return; //本地无此队列 } var queueId = queue.Id; EventRestorer.UseQueue(queueId, false, (callback) => { EventTrigger.Timeout(queueId, key, callback); }, (ex) => { if (queue.IsSubqueue) { //发生了错误就发布出去,通知失败了 EventTrigger.PublishRaiseFailed(AppContext.Identity, key, ex.GetCompleteInfo()); } else { //如果不是外界调用而引起的事件,那么出现错误后只用恢复即可,不需要做额外的处理,内部会处理好 } }); }
/// <summary> /// 被要求回逆,这意味着收到回逆的指令 /// </summary> /// <param name="event"></param> public static void AskedToReverse(DTObject @event) { var key = EventEntry.GetEventKey(@event); var queue = EventQueue.FindByEventId(key.EventId); if (queue.IsEmpty()) { return; //本地无此队列 } var queueId = queue.Id; EventRestorer.TryRestore(queue.Id, new AskedToReverseException(Strings.AskedToReverseTip), true); }