Esempio n. 1
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        public BodyBigBomberShiny() : base("bodyBigBomberShiny.png")
        {
            SetHealthAndMaxHealth(80);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            // set your types
            Types = new Type[] { Type.BODY };

            // NEW: add mount points for two single wings
            var wingMount1 = new PartMount(this, new CCPoint((ContentSize.Width * 0.62f), (ContentSize.Height / 2) + 4), Type.SINGLE_WING);
            var wingMount2 = new PartMount(this, new CCPoint((ContentSize.Width * 0.62f), (ContentSize.Height / 2) - 4), Type.SINGLE_WING);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(11f, (ContentSize.Height / 2) + 2), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(11f, (ContentSize.Height / 2) - 2), Type.RUDDER);
            // add a mount for a weapon
            var gunMount = new PartMount(this, new CCPoint(31, ContentSize.Height / 2), Type.GUN);

            gunMount.MaxTurningAngle = 180f;

            PartMounts = new PartMount[] { wingMount1, wingMount2, rudderMount1, rudderMount2, gunMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(160);
        }
Esempio n. 2
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        public TestWings() : base("testWings.png")
        {
            // set your types
            Types             = new Type[] { Type.WINGS };
            NormalAnchorPoint = CCPoint.AnchorMiddle;

            // add a mount point for two engines at the center of each wing
            var engineMount1 = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height / 2) + (ContentSize.Height / 4)), Type.ENGINE);
            var engineMount2 = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height / 2) - (ContentSize.Height / 4)), Type.ENGINE);
            // add mount points for two guns a bit further out
            var gunMount1 = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height - (ContentSize.Height / 6))), Type.GUN);
            var gunMount2 = new PartMount(this, new CCPoint(ContentSize.Width / 2, ContentSize.Height / 6), Type.GUN);

            gunMount1.NullRotation = -20f;
            gunMount1.Dz           = 1;
            gunMount2.NullRotation = 20f;
            gunMount2.Dz           = 1;
            PartMounts             = new PartMount[] { engineMount1, engineMount2, gunMount1, gunMount2 };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = new MassPoint[] { new MassPoint((ContentSize.Width / 2) - 1, ContentSize.Height, 30), new MassPoint((ContentSize.Width / 2), (ContentSize.Height / 2) + (ContentSize.Height / 6), 50), new MassPoint((ContentSize.Width / 2), (ContentSize.Height / 2) - (ContentSize.Height / 6), 50), new MassPoint((ContentSize.Width / 2) - 1, 0, 30) };
        }
        public BodyFighterShiny() : base("bodyFighterShiny.png")
        {
            SetHealthAndMaxHealth(30);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            // set your types
            Types = new Type[] { Type.BODY };

            // add mount points for two single wings
            var wingMount1      = new PartMount(this, new CCPoint(ContentSize.Width * 0.65f, (ContentSize.Height / 2) + 3), Type.SINGLE_WING);
            var wingMount2      = new PartMount(this, new CCPoint(ContentSize.Width * 0.65f, (ContentSize.Height / 2) - 3), Type.SINGLE_WING);
            var doubleWingMount = new PartMount(this, new CCPoint((ContentSize.Width * 0.65f), ContentSize.Height / 2), Type.WINGS);

            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount1);
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount2);
            wingMount1.PossiblyBlockingPartMounts.Add(doubleWingMount);
            wingMount2.PossiblyBlockingPartMounts.Add(doubleWingMount);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(4.5f, (ContentSize.Height / 2) + 1), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(4.5f, (ContentSize.Height / 2) - 1), Type.RUDDER);
            // add a mount for a rotor
            var rotorMount = new PartMount(this, new CCPoint(ContentSize.Width - 1, ContentSize.Height / 2), Type.ROTOR);

            PartMounts = new PartMount[] { wingMount1, wingMount2, doubleWingMount, rudderMount1, rudderMount2, rotorMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(55);
        }
Esempio n. 4
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        public BodyJet() : base("bodyJet.png")
        {
            SetHealthAndMaxHealth(40);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            // set your types
            Types = new Type[] { Type.BODY };

            // add mount points for two single wings
            var wingMount1 = new PartMount(this, new CCPoint(ContentSize.Width * 0.4f, (ContentSize.Height / 2) + 5), Type.SINGLE_WING);
            var wingMount2 = new PartMount(this, new CCPoint(ContentSize.Width * 0.4f, (ContentSize.Height / 2) - 5), Type.SINGLE_WING);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(6f, (ContentSize.Height / 2) + 2), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(6f, (ContentSize.Height / 2) - 2), Type.RUDDER);

            PartMounts = new PartMount[] { wingMount1, wingMount2, rudderMount1, rudderMount2 };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(80);

            // add a special maneuver ability! (jet propulsion :) )
            ManeuverAbility = new ManeuverAbility((float)Math.Pow(10, 5) * 2.75f, (float)Math.Pow(10, 5) * 35.0f);
            ManeuverAbility.CloudTailNode.ReferenceSize *= 2f;
        }
Esempio n. 5
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        public BodyPotatoShiny() : base("bodyPotatoShiny.png")
        {
            SetHealthAndMaxHealth(18);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            // set your types
            Types = new Type[] { Type.BODY };

            // add mount points for two single wings (and a rivaling double wing mount)
            var wingMount1      = new PartMount(this, new CCPoint((ContentSize.Width * 0.75f), (ContentSize.Height / 2) + 5), Type.SINGLE_WING);
            var wingMount2      = new PartMount(this, new CCPoint((ContentSize.Width * 0.75f), (ContentSize.Height / 2) - 5), Type.SINGLE_WING);
            var doubleWingMount = new PartMount(this, new CCPoint((ContentSize.Width * 0.65f), ContentSize.Height / 2), Type.WINGS);

            doubleWingMount.Dz = 2;
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount1);
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount2);
            wingMount1.PossiblyBlockingPartMounts.Add(doubleWingMount);
            wingMount2.PossiblyBlockingPartMounts.Add(doubleWingMount);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(2f, (ContentSize.Height / 2) + 1), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(2f, (ContentSize.Height / 2) - 1), Type.RUDDER);
            // add a mount for a rotor or weapon
            var rotorMount = new PartMount(this, new CCPoint(ContentSize.Width - 3, ContentSize.Height / 2), Type.ROTOR, Type.GUN);

            rotorMount.MaxTurningAngle = 40f;

            PartMounts = new PartMount[] { wingMount1, wingMount2, doubleWingMount, rudderMount1, rudderMount2, rotorMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(35);
        }
Esempio n. 6
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        public BodyBalloonShiny() : base("bodyBalloonShiny.png")
        {
            SetHealthAndMaxHealth(40);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            // set your types
            Types = new Type[] { Type.BODY };

            // add a central mount point for a weapon
            var weaponMount = new PartMount(this, (CCPoint)ContentSize / 2, Type.GUN);

            weaponMount.MaxTurningAngle = 115f;
            weaponMount.Dz = -1;

            // add mount points for two rotors
            var rotorMount1 = new PartMount(this, new CCPoint(ContentSize.Width / 2, 4), Type.ROTOR);
            var rotorMount2 = new PartMount(this, new CCPoint(ContentSize.Width / 2, ContentSize.Height - 4), Type.ROTOR);

            rotorMount1.Dz = 1;
            rotorMount2.Dz = 1;

            PartMounts = new PartMount[] { weaponMount, rotorMount1, rotorMount2 };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(400);
        }
Esempio n. 7
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        public TestBodyShiny() : base("bodyTestShiny.png")
        {
            SetHealthAndMaxHealth(18);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            //Position = new CCPoint((ContentSize.Width / 2), (ContentSize.Height / 2));
            // set your types
            Types = new Type[] { Type.BODY };

            // NEW: add mount points for two single wings
            var wingMount1      = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 3f, (ContentSize.Height / 2) + 4), Type.SINGLE_WING);
            var wingMount2      = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 3f, (ContentSize.Height / 2) - 4), Type.SINGLE_WING);
            var doubleWingMount = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 3.5f, (ContentSize.Height / 2)), Type.WINGS);

            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount1);
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount2);
            wingMount1.PossiblyBlockingPartMounts.Add(doubleWingMount);
            wingMount2.PossiblyBlockingPartMounts.Add(doubleWingMount);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(5, (ContentSize.Height / 2) + 1), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(5, (ContentSize.Height / 2) - 1), Type.RUDDER);
            // add a mount for a rotor
            var rotorMount = new PartMount(this, new CCPoint(ContentSize.Width - 5, ContentSize.Height / 2), Type.ROTOR);

            PartMounts = new PartMount[] { wingMount1, wingMount2, doubleWingMount, rudderMount1, rudderMount2, rotorMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(55);
            //new MassPoint[] { new MassPoint(ContentSize.Width / 5, ContentSize.Height / 2, 100), new MassPoint(ContentSize.Width - (ContentSize.Width / 5), ContentSize.Height / 2, 90) };
        }
Esempio n. 8
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 /// <summary>
 /// tries to mount a given part on a PartMount of this Part
 /// </summary>
 /// <param name="partMount"></param>
 /// <param name="part"></param>
 /// <param name="dz">the difference in ZOrder between the mounted part and this part</param>
 /// <returns>whether it was successfully mounted</returns>
 internal bool MountPart(PartMount partMount, Part part)
 {
     // check whether the PartMount is actually one of yours and proceed if true
     for (int i = 0; i < PartMounts.Length; i++)
     {
         if (PartMounts[i].Equals(partMount))
         {
             return(MountPart(i, part));
         }
     }
     return(false);
 }
        public WingFighterShiny() : base("wingFighterShiny.png")
        {
            SetHealthAndMaxHealth(25);
            // set your types
            Types             = new Type[] { Type.SINGLE_WING };
            NormalAnchorPoint = new CCPoint(0.5f, 1 / ContentSize.Height);

            // add a mount point for a gun
            var gunMount = new PartMount(this, new CCPoint(ContentSize.Width / 2, ContentSize.Height / 2), Type.GUN);

            gunMount.Dz = -1;
            PartMounts  = new PartMount[] { gunMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(18f);
        }
        public WingBigBomber() : base("wingBigBomber.png")
        {
            SetHealthAndMaxHealth(40);
            // set your types
            Types             = new Type[] { Type.SINGLE_WING };
            NormalAnchorPoint = new CCPoint(0.5f, 0);

            // add mount points for 2 rotors
            var rotorMount1 = new PartMount(this, new CCPoint(ContentSize.Width - 3f, 8.5f), Type.ROTOR);
            var rotorMount2 = new PartMount(this, new CCPoint(ContentSize.Width - 3f, 21.5f), Type.ROTOR);

            PartMounts = new PartMount[] { rotorMount1, rotorMount2 };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(120f);
        }
Esempio n. 11
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        public TestWing() : base("testWing.png")
        {
            // set your types
            Types             = new Type[] { Type.SINGLE_WING };
            NormalAnchorPoint = CCPoint.AnchorMiddleBottom;

            // add a mount point for two engines at the center of the wing
            var engineMount = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height / 2)), Type.ENGINE);
            // add a mount points for a gun a bit further out
            var gunMount = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height - (ContentSize.Height / 4))), Type.GUN);

            gunMount.NullRotation = -20f;
            gunMount.Dz           = 1;
            PartMounts            = new PartMount[] { engineMount, gunMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = new MassPoint[] { new MassPoint((ContentSize.Width / 2) - 1, ContentSize.Height, 30), new MassPoint((ContentSize.Width / 2), (ContentSize.Height / 2) + (ContentSize.Height / 6), 50), new MassPoint((ContentSize.Width / 2), (ContentSize.Height / 2) - (ContentSize.Height / 6), 50), new MassPoint((ContentSize.Width / 2) - 1, 0, 30) };
        }
        public TestDoubleWingShiny() : base("doubleWingsTestShiny.png")
        {
            SetHealthAndMaxHealth(17);
            // set your types
            Types             = new Type[] { Type.WINGS };
            NormalAnchorPoint = CCPoint.AnchorMiddle;

            // add mounts points for guns
            var gunMount1 = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height - (ContentSize.Height / 4))), Type.GUN);
            var gunMount2 = new PartMount(this, new CCPoint(ContentSize.Width / 2, (ContentSize.Height / 4)), Type.GUN);

            gunMount1.Dz = -1;
            gunMount2.Dz = -1;
            PartMounts   = new PartMount[] { gunMount1, gunMount2 };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(28);
        }
Esempio n. 13
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        public BodyScrap() : base("bodyScrap.png")
        {
            SetHealthAndMaxHealth(14);
            NormalAnchorPoint = CCPoint.AnchorMiddle;
            //Position = new CCPoint((ContentSize.Width / 2), (ContentSize.Height / 2));
            // set your types
            Types = new Type[] { Type.BODY };

            // OLD: add a mount point for wings at your center
            // NEW: add mount points for two single wings
            var wingMount1      = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 4.5f, (ContentSize.Height / 2) + 4), Type.SINGLE_WING);
            var wingMount2      = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 4.5f, (ContentSize.Height / 2) - 4), Type.SINGLE_WING);
            var doubleWingMount = new PartMount(this, new CCPoint((ContentSize.Width / 2) + 5f, (ContentSize.Height / 2)), Type.WINGS);

            doubleWingMount.Dz = 2;
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount1);
            doubleWingMount.PossiblyBlockingPartMounts.Add(wingMount2);
            wingMount1.PossiblyBlockingPartMounts.Add(doubleWingMount);
            wingMount2.PossiblyBlockingPartMounts.Add(doubleWingMount);
            // add mount points for two rudders
            var rudderMount1 = new PartMount(this, new CCPoint(5, (ContentSize.Height / 2) + 1), Type.RUDDER);
            var rudderMount2 = new PartMount(this, new CCPoint(5, (ContentSize.Height / 2) - 1), Type.RUDDER);
            // add a mount for a rotor
            var rotorMount = new PartMount(this, new CCPoint(ContentSize.Width - 4, ContentSize.Height / 2), Type.ROTOR);
            // add a mount for a weapon aiming backwards
            var weaponMount = new PartMount(this, new CCPoint(15f, ContentSize.Height / 2), Type.GUN);

            weaponMount.NullRotation    = 180f;
            weaponMount.MaxTurningAngle = 75f;

            PartMounts = new PartMount[] { wingMount1, wingMount2, doubleWingMount, rudderMount1, rudderMount2, rotorMount, weaponMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(60);
            //new MassPoint[] { new MassPoint(ContentSize.Width / 5, ContentSize.Height / 2, 100), new MassPoint(ContentSize.Width - (ContentSize.Width / 5), ContentSize.Height / 2, 90) };
        }
Esempio n. 14
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        public WingPotatoShiny() : base("wingPotatoShiny.png")
        {
            SetHealthAndMaxHealth(3);
            // set your types
            Types             = new Type[] { Type.SINGLE_WING };
            NormalAnchorPoint = new CCPoint(0.6f, 2 / ContentSize.Height);

            // SHINY: add a mount point for a weapons
            var weaponMount = new PartMount(this, new CCPoint(ContentSize.Width - 6, ContentSize.Height - 7), Type.GUN);

            weaponMount.MaxTurningAngle = 90f;

            PartMounts = new PartMount[] { weaponMount };

            // specify the collision polygon
            CollisionType = Collisions.CreateDiamondCollisionPolygon(this);

            // specify the mass points
            MassPoints = CreateDiamondMassPoints(15f);

            // give it a maneuver ability!
            ManeuverAbility = new ManeuverAbility((float)Math.Pow(10, 5) * 0.95f, (float)Math.Pow(10, 5) * 3.0f, (float)Math.Pow(10, 5) * 0.45f, (float)Math.Pow(10, 5) * 0.75f);
            ManeuverAbility.CloudTailNode = null;
        }
        new private protected void OnTouchesEnded(List <CCTouch> touches, CCEvent touchEvent)
        {
            base.OnTouchesEnded(touches, touchEvent);
            switch (touches.Count)
            {
            case 1:
            {
                var touch = touches[0];
                if (DragAndDropObject != null)
                {
                    touchEvent.StopPropogation();
                    switch (HangarLayer.State)
                    {
                    case HangarLayer.HangarState.HANGAR:
                        var selectedAircraft = DragAndDropObject as Aircraft;
                        DragAndDropObject = null;
                        if (selectedAircraft != null)
                        {
                            // if an aircraft is dragged upon the takeoff node add it to the collection
                            if (!(TakeoffNode.BoundingBoxTransformedToParent.ContainsPoint(touch.Location) && TakeoffCollectionNode.AddToCollection(selectedAircraft)))
                            {
                                // if not, then place it back into the hangar
                                HangarLayer.AddAircraftChild(selectedAircraft);
                                selectedAircraft.Scale = Constants.STANDARD_SCALE;
                                HangarLayer.PlaceAircraft(selectedAircraft, HangarLayer.GUICoordinatesToHangar(selectedAircraft.Position));
                            }
                            if (TakeoffCollectionNode.Collection.Any())
                            {
                                GOButton.AddAction(HangarLayer.AddGOButton);
                                TakeoffCollectionLabel.Visible = false;
                            }
                            else if (!PopUp.TriggeredPlayLayer)
                            {
                                TakeoffCollectionLabel.Visible = true;
                            }
                        }
                        break;

                    case HangarLayer.HangarState.MODIFY_AIRCRAFT:
                    {
                        bool mounted = false;
                        HangarLayer.UpdateClosestMount();
                        // the object is a part
                        var part = (Part)DragAndDropObject;
                        DragAndDropObject = null;
                        // if it is a body and the aircraft currently has none (which means no parts at all)
                        if (HangarLayer.ModifiedAircraft.Body == null && part.Types.Contains(Part.Type.BODY) && CCPoint.IsNear(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), HangarLayer.ModifiedAircraft.PositionWorldspace, MOUNT_DISTANCE))
                        {
                            // set it as the aircraft body
                            HangarLayer.ModifiedAircraft.InWorkshopConfiguration = false;
                            part.Scale = 1;
                            HangarLayer.ModifiedAircraft.Body = part;
                            HangarLayer.ModifiedAircraft.InWorkshopConfiguration = true;
                            HangarLayer.CalcBoundaries();                 // the aircraft has changed size, so update the boundaries
                            HangarLayer.DrawInModifyAircraftState();
                            mounted = true;
                        }
                        // check if the part is currently at a mount point where it can be mounted
                        else if (!mounted)
                        {
                            var possibleMounts = new List <PartMount>();
                            foreach (var modPart in HangarLayer.ModifiedAircraft.TotalParts)
                            {
                                foreach (var mountPoint in modPart.PartMounts)
                                {
                                    if (mountPoint.Available && mountPoint.CanMount(part))
                                    {
                                        if (CCPoint.IsNear(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), mountPoint.PositionModifyAircraft, MOUNT_DISTANCE))
                                        {
                                            possibleMounts.Add(mountPoint);
                                        }
                                    }
                                }
                            }
                            // mount at the closest possible mount point
                            float     minDistance  = float.PositiveInfinity;
                            PartMount closestMount = null;
                            foreach (var mountPoint in possibleMounts)
                            {
                                float distance = CCPoint.Distance(HangarLayer.GUICoordinatesToHangar(part.PositionWorldspace), mountPoint.PositionModifyAircraft);
                                if (distance < minDistance)
                                {
                                    minDistance  = distance;
                                    closestMount = mountPoint;
                                }
                            }
                            if (closestMount != null)
                            {
                                // better mount in non-workshop configuration
                                HangarLayer.ModifiedAircraft.InWorkshopConfiguration = false;
                                part.Scale = 1;
                                closestMount.MyPart.MountPart(closestMount, part);
                                HangarLayer.ModifiedAircraft.InWorkshopConfiguration = true;
                                HangarLayer.CalcBoundaries();                 // the aircraft has probably changed size, so update the boundaries
                                HangarLayer.DrawInModifyAircraftState();
                                mounted = true;
                            }
                        }
                        // if the part has not been mounted the part is just dropped and added to the collection
                        if (!mounted)
                        {
                            // first disassemble it though
                            // and flip it if it is flipped
                            var totalParts = part.TotalParts;
                            part.Disassemble();
                            foreach (var singlePart in totalParts)
                            {
                                if (singlePart.Flipped)
                                {
                                    singlePart.Flip();
                                }
                                HangarLayer.AddPart(singlePart);
                            }
                        }
                    }
                    break;
                    }
                    DragAndDropObject = null;
                }
            }
            break;

            default:
                break;
            }
        }