Esempio n. 1
0
        internal void CollideWithAircraft(Aircraft aircraft)
        {
            // collect all parts that you could collide with right now and then choose the one that is lowest in the mount hierarchy
            List <Part> collidingParts = new List <Part>();

            // check if you really collide with it (at this point you only know that you collided with its bounding box)
            foreach (var part in aircraft.TotalParts)
            {
                if (part.MyState != Part.State.DESTROYED && Collisions.Collide(this, part))
                {
                    collidingParts.Add(part);
                }
            }
            Part lowestPart      = null;
            int  maxMountParents = -1;

            foreach (var part in collidingParts)
            {
                int mountParents = part.NumOfMountParents();
                if (mountParents > maxMountParents)
                {
                    lowestPart      = part;
                    maxMountParents = mountParents;
                }
            }
            if (lowestPart != null)
            {
                CCPoint collisionPos = Collisions.CollisionPosLinePoly((CollisionTypeLine)CollisionType, lowestPart);
                StandardCollisionBehaviour(lowestPart, collisionPos);
            }
        }