Esempio n. 1
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		private void CreateHowtoLabel()
		{
			float backgroundWidth = howToImage.ScaledContentSize.Width;
			const float backgroundHeight = 36;

			labelBackground = new CCDrawNode ();

			var rect = new CCRect (
				-backgroundWidth / 2.0f, -backgroundHeight / 2.0f, 
				backgroundWidth , backgroundHeight );
			labelBackground.DrawRect (
				rect, CCColor4B.Black);
			labelBackground.PositionX = ContentSize.Center.X;
			labelBackground.PositionY = 74;
			mainLayer.AddChild (labelBackground);


			howToLabel = new CCLabel(
				"Touch and move on the left side of the screen to move.\nTap on the right side to jump.", 
				"fonts/Aldrich-Regular.ttf", 12, CCLabelFormat.SystemFont);
			howToLabel.PositionX = ContentSize.Center.X;
			howToLabel.Scale = .5f;
			howToLabel.PositionY = 74;
			howToLabel.HorizontalAlignment = CCTextAlignment.Center;
			howToLabel.VerticalAlignment = CCVerticalTextAlignment.Center;
			howToLabel.IsAntialiased = false;

			mainLayer.AddChild (howToLabel);
		}
        /*
         *  TL    TR
         *   0----1 0,1,2,3 = index offsets for vertex indices
         *   |   /|
         *   |  / |
         *   | /  |
         *   |/   |
         *   2----3
         *  BL    BR
         */
        void GenerateGradient(CCSize textureSizeInPixels)
        {
            var gradientNode = new CCDrawNode();

            var gradientAlpha = new CCColor4B(0, 0, 0,(byte)(0.7f * 255f));
            CCV3F_C4B[] vertices = new CCV3F_C4B[6];

            // Left triangle TL - 0
            vertices[0].Vertices = new CCVertex3F(0, textureSizeInPixels.Height, 0);
            vertices[0].Colors = CCColor4B.Transparent;

            // Left triangle BL - 2
            vertices[1].Vertices = new CCVertex3F(0, 0, 0);
            vertices[1].Colors = gradientAlpha;

            // Left triangle TR - 1
            vertices[2].Vertices = new CCVertex3F(textureSizeInPixels.Width, textureSizeInPixels.Height, 0);
            vertices[2].Colors = CCColor4B.Transparent;

            // Right triangle BL - 2
            vertices[3].Vertices = new CCVertex3F(0, 0, 0);
            vertices[3].Colors = gradientAlpha;

            // Right triangle BR - 3
            vertices[4].Vertices = new CCVertex3F(textureSizeInPixels.Width, 0, 0);
            vertices[4].Colors = gradientAlpha;

            // Right triangle TR - 1
            vertices[5].Vertices = new CCVertex3F(textureSizeInPixels.Width, textureSizeInPixels.Height, 0);
            vertices[5].Colors = CCColor4B.Transparent;

            gradientNode.DrawTriangleList(vertices);

            gradientNode.Visit();
        }
Esempio n. 3
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        public LabelFNTOldNew()
        {
            // CCLabel Bitmap Font
            label1 = new CCLabel("Bitmap Font Label Test", "fonts/arial-unicode-26.fnt");
            label1.Scale = 2;
            label1.Color = CCColor3B.White;

            AddChild(label1);

            label2 = new CCLabelBMFont("Bitmap Font Label Test", "fonts/arial-unicode-26.fnt");
            label2.Scale = 2;
            label2.Color = CCColor3B.Red;

            AddChild(label2);

            drawNode = new CCDrawNode();
            AddChild(drawNode);

            var touchListener = new CCEventListenerTouchAllAtOnce();
            touchListener.OnTouchesEnded = (touches, touchEvent) =>
            {
                var location = touches[0].Location;

                if (label1.BoundingBoxTransformedToWorld.ContainsPoint(location))
                    CCLog.Log("Hit");
            };
            AddEventListener(touchListener);

        }
Esempio n. 4
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        public override void OnEnter()
        {
            base.OnEnter(); 

            var windowSize = Layer.VisibleBoundsWorldspace.Size;
            CCRenderTexture text = new CCRenderTexture(windowSize,windowSize);
            text.Sprite.Position = windowSize.Center;
            AddChild(text.Sprite, 24);

            CCDrawNode draw = new CCDrawNode();

            // Draw polygons
            CCPoint[] points = new CCPoint[]
                {
                    new CCPoint(windowSize.Height / 4, 0),
                    new CCPoint(windowSize.Width, windowSize.Height / 5),
                    new CCPoint(windowSize.Width / 3 * 2, windowSize.Height)
                };
            draw.DrawPolygon(points, points.Length, new CCColor4F(1, 0, 0, 0.5f), 4, new CCColor4F(0, 0, 1, 1));
            draw.AnchorPoint = CCPoint.AnchorLowerLeft;

            text.Begin();
            draw.Visit();
            text.End();        
        }
Esempio n. 5
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        public LabelSFOldNew()
        {
            // CCLabel SpriteFont
            label1 = new CCLabel("SpriteFont Label Test", "arial", 48, CCLabelFormat.SpriteFont);

            AddChild(label1);

            label2 = new CCLabelTtf("SpriteFont Label Test", "arial", 48);
            label2.Color = CCColor3B.Red;
            label2.AnchorPoint = CCPoint.AnchorMiddle;

            AddChild(label2);

            drawNode = new CCDrawNode();
            AddChild(drawNode);

            var touchListener = new CCEventListenerTouchAllAtOnce();
            touchListener.OnTouchesEnded = (touches, touchEvent) =>
            {
                var location = touches[0].Location;

                if (label1.BoundingBoxTransformedToWorld.ContainsPoint(location))
                    CCLog.Log("Hit");
            };
            AddEventListener(touchListener);

        }
Esempio n. 6
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        protected override void AddedToScene()
        {
            base.AddedToScene();

            this.possibleMoves = new CCDrawNode();
            this.Parent.AddChild(this.possibleMoves, 1);

            drawNode = new CCDrawNode();
            this.Parent.AddChild(drawNode, 1);
        }
Esempio n. 7
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		private void CreateDebugGraphic()
		{
			debugGraphic = new CCDrawNode ();

			debugGraphic.DrawRect (
				new CCRect (-width/2, -height/2, width, height),
				fillColor: new CCColor4B(180, 180, 180, 180));

			this.AddChild (debugGraphic);
		}
Esempio n. 8
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 public Ball(float x, float y, float r, CCColor4B c)
 {
     this.x     = x;
     this.y     = y;
     this.r     = r;
     this.color = c;
     location   = new CCPoint (x , y);
     circle     = new CCDrawNode ();
     drawCircle ();
 }
        /*
         *  TL    TR
         *   0----1 0,1,2,3 = index offsets for vertex indices
         *   |   /| 
         *   |  / |
         *   | /  |
         *   |/   |
         *   2----3
         *  BL    BR
         */
        void GenerateStripes (CCSize textureSizeInPixels, CCColor4B c2, int numberOfStripes)
        {
            var gradientNode = new CCDrawNode();

            // Layer 1: Stripes
            CCV3F_C4B[] vertices = new CCV3F_C4B[numberOfStripes*6];

            var textureWidth = textureSizeInPixels.Width;
            var textureHeight = textureSizeInPixels.Height;

            int nVertices = 0;
            float x1 = -textureHeight;
            float x2;
            float y1 = textureHeight;
            float y2 = 0;
            float dx = textureWidth / numberOfStripes * 2;
            float stripeWidth = dx/2;

            for (int i=0; i<numberOfStripes; i++) 
            {

                x2 = x1 + textureHeight;

                // Left triangle TL - 0
                vertices[nVertices].Vertices = new CCVertex3F(x1, y1, 0);
                vertices[nVertices++].Colors = c2;

                // Left triangle BL - 2
                vertices[nVertices].Vertices = new CCVertex3F(x1+stripeWidth, y1, 0);
                vertices[nVertices++].Colors = c2;

                // Left triangle TR - 1
                vertices[nVertices].Vertices = new CCVertex3F(x2, y2, 0);
                vertices[nVertices++].Colors = c2;

                // Right triangle BL - 2
                vertices[nVertices].Vertices = vertices[nVertices-2].Vertices;
                vertices[nVertices++].Colors = c2;

                // Right triangle BR - 3
                vertices[nVertices].Vertices = vertices[nVertices-2].Vertices;
                vertices[nVertices++].Colors = c2;

                // Right triangle TR - 1
                vertices[nVertices].Vertices = new CCVertex3F(x2+stripeWidth, y2, 0);
                vertices[nVertices++].Colors = c2;

                x1 += dx;
            }

            gradientNode.DrawTriangleList(vertices);

            gradientNode.Visit();

        }
Esempio n. 10
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		private void CreateMusicPlayButton()
		{
			musicPlayButton = new CCDrawNode();

			MakePlayGraphic(musicPlayButton);

			musicPlayButton.PositionX = musicLabel.PositionX + musicLabel.BoundingBox.Size.Width;
			musicPlayButton.PositionY = musicLabel.PositionY - 18;

			this.AddChild(musicPlayButton);
		}
Esempio n. 11
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        public override void OnEnter ()
        {
            base.OnEnter ();

            var s = Layer.VisibleBoundsWorldspace.Size;

            var drawNode = new CCDrawNode();
            drawNode.DrawLine( new CCPoint(0, s.Height/2), new CCPoint(s.Width, s.Height/2), new CCColor4F(1.0f, 1.0f, 1.0f, 1.0f) );
            drawNode.DrawLine( new CCPoint(s.Width/2, 0), new CCPoint(s.Width/2, s.Height), new CCColor4F(1.0f, 1.0f, 1.0f, 1.0f) );
            AddChild(drawNode, -1);
        }
Esempio n. 12
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        public LabelFNTBounds ()
        {

            Color = new CCColor3B(128, 128, 128);
            Opacity = 255;

            label = new CCLabel("Testing Glyph Designer", "fonts/boundsTestFont.fnt");
            label.LabelFormat.Alignment = CCTextAlignment.Center;
            AddChild(label);

            drawNode = new CCDrawNode();
            AddChild(drawNode);
        }
Esempio n. 13
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        public SolidRectangle(float width, float height)
        {
            Polygon = Polygon.CreateRectangle(width, height);

            var graphic = new CCDrawNode();

            graphic.DrawRect(
                new CCRect(-width / 2, -height / 2, width, height),
                fillColor: CCColor4B.Blue);

            this.AddChild(graphic);

            this.AddChild(Polygon);
        }
Esempio n. 14
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        public override void OnEnter()
        {
            base.OnEnter();

            CreateGeometry();

            var draw = new CCDrawNode();
            draw.BlendFunc = CCBlendFunc.NonPremultiplied;

            AddChild(draw, 10);

            draw.DrawTriangleList(drawBuffer.TriangleVertices.ToArray());
            draw.DrawLineList(drawBuffer.LineVertices.ToArray());

        }
Esempio n. 15
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        public GameLayer()
        {
            drawNode = new CocosSharp.CCDrawNode();
            this.AddChild(drawNode);

            drawNode.PositionX = 100;
            drawNode.PositionY = 100;

            drawNode.DrawSolidCircle(CCPoint.Zero, 100, CCColor4B.Green);

            // Uncomment one of the following to see
            // an example of a given Draw call:

            CardinalSpline();

//			CatmullRom ();

//			Circle ();

//			CubicBezier ();

//			Ellipse ();

//			Line ();

//			LineList ();

//			Polygon ();

//			QuadBezier ();

//			Rect ();

//			Segment ();

//			SolidArc ();

//			SolidCircle ();

//			TriangleList ();

            Schedule((tick) =>
            {
                drawNode.PositionX++;
            });
        }
Esempio n. 16
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        protected override void AddedToScene()
        {
            base.AddedToScene ();

            // Use the bounds to layout the positioning of our drawable assets
            CCRect bounds = VisibleBoundsWorldspace;

            // construct a white circle
            CCDrawNode circle = new CCDrawNode();
            circle.DrawSolidCircle(new CCPoint(100.0f, 100.0f), 75.0f, new CCColor4B(255, 255, 255, 255));
            AddChild(circle);

            // Register for touch events
            var touchListener = new CCEventListenerTouchAllAtOnce ();
            touchListener.OnTouchesEnded = OnTouchesEnded;
            AddEventListener (touchListener, this);
        }
Esempio n. 17
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		public ScoreText ()
		{
			background = new CCDrawNode ();
			
			const int width = 115;
			const int height = 27;
			
			background.DrawRect (new CCRect (-5, -height ,
				width, height),
				new CCColor4B (100, 100, 100));
			
			this.AddChild (background);


			label = new CCLabel ("Score: 9999", "Arial", 20, CCLabelFormat.SystemFont);
            label.AnchorPoint = new CCPoint(0, 1);
			this.AddChild (label);
		}
		public GameScene (CCGameView gameView) : base(gameView)
		{
			var layer = new CCLayer ();
			this.AddLayer (layer);

			circle = new CCDrawNode ();
			layer.AddChild (circle);

			circle.DrawCircle (
				// The center to use when drawing the circle,
				// relative to the CCDrawNode:
				new CCPoint (0, 0),
				radius:15, 
				color:CCColor4B.White);

			circle.PositionX = 20;
			circle.PositionY = 50;
		}
Esempio n. 19
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		public GameLayer ()
		{

			drawNodeRoot = new CCNode ();
			drawNodeRoot.PositionX = 500;
			drawNodeRoot.PositionY = 350;
			this.AddChild (drawNodeRoot);

			CCDrawNode circle;
			circle = new CCDrawNode ();
			circle.DrawSolidCircle (CCPoint.Zero, DefaultCircleRadius, CCColor4B.Red);
			drawNodeRoot.AddChild (circle);

			lineNode = new LineNode ();
			drawNodeRoot.AddChild (lineNode);

			variableLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont);
			variableLabel.HorizontalAlignment = CCTextAlignment.Left;
			variableLabel.AnchorPoint = new CCPoint (0, 0);
			variableLabel.PositionX = 48;
			variableLabel.PositionY = 390;
			this.AddChild (variableLabel);


			easingLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont);
			easingLabel.HorizontalAlignment = CCTextAlignment.Left;
			easingLabel.AnchorPoint = new CCPoint (0, 0);
			easingLabel.PositionX = 48;
			easingLabel.PositionY = 330;
			this.AddChild (easingLabel);


			inOutLabel = new CCLabel ("Hello", "Arial", 46, CCLabelFormat.SystemFont);
			inOutLabel.HorizontalAlignment = CCTextAlignment.Left;
			inOutLabel.AnchorPoint = new CCPoint (0, 0);
			inOutLabel.PositionX = 48;
			inOutLabel.PositionY = 270;
			this.AddChild (inOutLabel);



			UpdateLabels ();
		}
Esempio n. 20
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		public GameLayer ()
		{
			drawNode = new CCDrawNode ();
			this.AddChild (drawNode);

			drawNode.PositionX = 100;
			drawNode.PositionY = 100;

			// Uncomment one of the following to see 
			// an example of a given Draw call:

			CardinalSpline ();

//			CatmullRom ();

//			Circle ();

//			CubicBezier ();

//			Dot ();

//			Ellipse ();

//			Line ();

//			LineList ();

//			Polygon ();

//			QuadBezier ();

//			Rect ();

//			Segment ();

//			SolidArc ();

//			SolidCircle ();

//			TriangleList ();
		}
        public RenderTextureDrawNode()
        {
            canvasNode = new CCDrawNode();
            AddChild(canvasNode);

            // Save image menu
            CCMenuItemFont.FontSize = 16;
            CCMenuItemFont.FontName = "arial";
            CCMenuItem item1 = new CCMenuItemFont("Save Image", SaveImage);
            CCMenuItem item2 = new CCMenuItemFont("Clear", ClearImage);

            saveImageMenu = new CCMenu(item1, item2);
            AddChild(saveImageMenu);

            // Register for touch events
            var touchListener = new CCEventListenerTouchAllAtOnce();
            touchListener.OnTouchesEnded = OnTouchesEnded;
            touchListener.OnTouchesBegan = OnTouchesBegan;
            touchListener.OnTouchesMoved = OnTouchesMoved;
            AddEventListener(touchListener, this);
        }
Esempio n. 22
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        public override void OnEnter()
        {
            base.OnEnter();

			var effect = new CCSequence(new CCDelayTime (2.0f), new CCShaky3D(5.0f, new CCGridSize(5, 5), 16, false));

            // cleanup
			contentLayer.RemoveChild(bgNode, true);

            // background
            var layer = new CCDrawNode();
            layer.Color = CCColor3B.Red;
            layer.Opacity = 255;

            layer.DrawRect(VisibleBoundsWorldspace);

            AddChild(layer, -10);

			var sprite = new CCSprite("Images/grossini");
            sprite.Position = new CCPoint(50, 80);
            layer.AddChild(sprite, 10);

            // foreground
            var layer2BaseGrid = new CCNodeGrid ();
            var layer2 = new CCDrawNode();
            layer2.Color = CCColor3B.Green;
            layer2.Opacity = 255;
			
            layer2.DrawRect(VisibleBoundsWorldspace);

			var fog = new CCSprite("Images/Fog");

			var bf = new CCBlendFunc {Source = CCOGLES.GL_SRC_ALPHA, Destination = CCOGLES.GL_ONE_MINUS_SRC_ALPHA};
			fog.BlendFunc = bf;
			layer2.AddChild(fog, 1);
			AddChild(layer2BaseGrid, 1);
			layer2BaseGrid.AddChild (layer2);

			layer2BaseGrid.RepeatForever(effect);
        }
Esempio n. 23
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        protected override void AddedToScene()
        {
            base.AddedToScene();

            // Use the bounds to layout the positioning of our drawable assets
            CCRect bounds = VisibleBoundsWorldspace;

            // point to rotate around
            origin = bounds.Center;

            // Draw a magenta circle at our origin
            var originNode = new CCDrawNode();
            originNode.DrawDot(origin, 10, new CCColor4F(CCColor4B.Magenta));
            AddChild(originNode);

            PositionMonkey();

            // Register for touch events
            var touchListener = new CCEventListenerTouchAllAtOnce();
            touchListener.OnTouchesEnded = OnTouchesEnded;
            AddEventListener(touchListener, this);
        }
Esempio n. 24
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		protected void DrawPolygon(Dictionary<string, string> dict, CCDrawNode draw)
		{
			List<CCPoint> points = ParsePoints(dict["points"]);
			draw.DrawPolygon(points.ToArray(), points.Count, new CCColor4B(0, 0, 0, 0), 1.0f, new CCColor4B(255, 255, 0) );
		}
Esempio n. 25
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        public override void OnEnter()
        {
            base.OnEnter(); 
            CCSize windowSize = Layer.VisibleBoundsWorldspace.Size;
            CCDrawNode draw = new CCDrawNode();
            AddChild(draw, 10);

			var s = windowSize;

            // Draw 10 circles
            for (int i = 0; i < 10; i++)
            {
				draw.DrawDot(s.Center, 10 * (10 - i),
                    new CCColor4F(CCRandom.Float_0_1(), CCRandom.Float_0_1(), CCRandom.Float_0_1(), 1));
            }

            // Draw polygons
            CCPoint[] points = new CCPoint[]
            {
                new CCPoint(windowSize.Height / 4, 0),
                new CCPoint(windowSize.Width, windowSize.Height / 5),
                new CCPoint(windowSize.Width / 3 * 2, windowSize.Height)
            };
            draw.DrawPolygon(points, points.Length, new CCColor4F(1.0f, 0, 0, 0.5f), 4, new CCColor4F(0, 0, 1, 1));
			
            // star poly (triggers buggs)
			{
	            const float o = 80;
	            const float w = 20;
	            const float h = 50;
	            CCPoint[] star = new CCPoint[]
	            {
	                new CCPoint(o + w, o - h), new CCPoint(o + w * 2, o),                           // lower spike
	                new CCPoint(o + w * 2 + h, o + w), new CCPoint(o + w * 2, o + w * 2),           // right spike
	            };

	            draw.DrawPolygon(star, star.Length, new CCColor4F(1, 0, 0, 0.5f), 1, new CCColor4F(0, 0, 1, 1));
			}

            // star poly (doesn't trigger bug... order is important un tesselation is supported.
            {
                const float o = 180;
                const float w = 20;
                const float h = 50;
                var star = new CCPoint[]
                {
                    new CCPoint(o, o), new CCPoint(o + w, o - h), new CCPoint(o + w * 2, o),        // lower spike
                    new CCPoint(o + w * 2 + h, o + w), new CCPoint(o + w * 2, o + w * 2),           // right spike
                    new CCPoint(o + w, o + w * 2 + h), new CCPoint(o, o + w * 2),                   // top spike
                    new CCPoint(o - h, o + w), // left spike
                };

                draw.DrawPolygon(star, star.Length, new CCColor4F(1, 0, 0, 0.5f), 1, new CCColor4F(0, 0, 1, 1));
            }


            // Draw segment
            draw.DrawSegment(new CCPoint(20, windowSize.Height), new CCPoint(20, windowSize.Height / 2), 10, new CCColor4F(0, 1, 0, 1));

            draw.DrawSegment(new CCPoint(10, windowSize.Height / 2), new CCPoint(windowSize.Width / 2, windowSize.Height / 2), 40,
                new CCColor4F(1, 0, 1, 0.5f));
        }
Esempio n. 26
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		public DrawNodeTest()
		{
			draw = new CCDrawNode();
			draw.BlendFunc = CCBlendFunc.NonPremultiplied;

			AddChild(draw, 10);

		}
Esempio n. 27
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        /// <summary>
        /// Draws the border.
        /// </summary>
        /// <param name="borderPositions">The border positions.</param>
        /// <param name="color">The border color.</param>
        /// <param name="owner">The area owner.</param>
        public void DrawBorder(HashSet<PositionI> borderPositions, CCColor4B color, Account owner)
        {
            RemoveBorder(owner);
            if (borderPositions != null)
            {
                var border = new CCDrawNode();
                m_tileMap.TileLayersContainer.AddChild(border);
                m_drawNodes.Add(owner, border);

                var halfwidth = ClientConstants.TILE_HEX_IMAGE_WIDTH / 2.0f;
                var halfhight = ClientConstants.TILE_HEX_IMAGE_HEIGHT / 2.0f;
                // zentrieren der Grenzpunkte und zeichnen dieser
                foreach (var positionI in borderPositions)
                {
                    var centerPos = PositionHelper.CellToTile(positionI.CellPosition);
                    centerPos.X += halfwidth;
                    centerPos.Y -= halfhight;
                    border.DrawSolidCircle(centerPos, ClientConstants.TERRATORRY_BUILDING_BORDER_SIZE, color);
                }
            }
        }
Esempio n. 28
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        public TMXIsoObjectsTest() : base("TileMaps/iso-test-objectgroup")
        {
            var objectGroup = tileMap.ObjectGroupNamed("Object Group 1");
            var objects = objectGroup.Objects;

            var drawNode = new CCDrawNode();

            foreach (var dict in objects)
            {

                float x = float.Parse(dict["x"]);
                float y = float.Parse(dict["y"]);
                float width = (dict.ContainsKey("width") ? float.Parse(dict["width"]) : 0f);
                float height = (dict.ContainsKey("height") ? float.Parse(dict["height"]) : 0f);

                var color = new CCColor4B(255, 255, 255, 255);

                drawNode.DrawRect(new CCRect(x, y, width, height), CCColor4B.Transparent, 1, color);
            }

            tileLayersContainer.AddChild(drawNode, 10);
        }
Esempio n. 29
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        public TMXHexTest() : base("TileMaps/hexa-test1")
        {
            CCLayerColor color = new CCLayerColor(new CCColor4B(64, 64, 64, 255));
            AddChild(color, -1);

            drawNode = new CCDrawNode();
            tileLayersContainer.AddChild(drawNode);

            var touchListener = new CCEventListenerTouchOneByOne();
            touchListener.OnTouchBegan = OnTouchBegan;

            AddEventListener(touchListener);
        }
Esempio n. 30
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        public void DrawEllipse(Dictionary<string, string> dict, CCDrawNode draw)
        {

            float x = float.Parse( dict["x"] );
            float y = float.Parse( dict["y"] );
            float width = float.Parse( dict["width"] );
            float height = float.Parse( dict["height"] );
            draw.DrawEllipse (new CCRect (x, y, width, height), 1, new CCColor4B (0, 0, 255, 255));
        }
Esempio n. 31
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		public void DrawPolyline(Dictionary<string, string> dict, CCDrawNode draw)
		{
			List<CCPoint> points = ParsePoints(dict["points"]);
			var color = new CCColor4B( 255, 0, 255 );
			for ( int i = 0; i < points.Count-1; i++ )
			{
				draw.AddLineVertex(new CCV3F_C4B(points[i], color));
				draw.AddLineVertex(new CCV3F_C4B(points[i+1], color));
			}
		}
Esempio n. 32
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 public override void Draw(CocosSharp.CCDrawNode node)
 {
     node.DrawRect(Bounds(), CCColor4B.Transparent, LINE_THICKNESS, CCColor4B.Green);
 }