public override void OnEnter() { base.OnEnter(); _tamara.Visible = false; JumpBy jump = new JumpBy(2, new PointF(300, 0), 50, 4); Sequence action = Sequence.Construct(jump, jump.Reverse() as FiniteTimeAction); _grossini.RunAction(action); }
public override void OnEnter() { base.OnEnter(); JumpTo actionTo = new JumpTo(2, new PointF(300, 300), 50, 4); JumpBy actionBy = new JumpBy(2, new PointF(300, 0), 50, 4); JumpBy actionByBack = actionBy.Reverse() as JumpBy; _tamara.RunAction(actionTo); _grossini.RunAction(new Sequence(actionBy, actionByBack)); }