/// <summary> /// allocates a TargetedTouchHandler with a delegate, a priority and whether or not it swallows touches or not /// </summary> public static CCTargetedTouchHandler handlerWithDelegate(ICCTargetedTouchDelegate pDelegate, int nPriority, bool bSwallow) { CCTargetedTouchHandler pHandler = new CCTargetedTouchHandler(); pHandler.initWithDelegate(pDelegate, nPriority, bSwallow); return(pHandler); }
/// <summary> /// Adds a targeted touch delegate to the dispatcher's list. /// See TargetedTouchDelegate description. /// IMPORTANT: The delegate will be retained. /// </summary> public void addTargetedDelegate(ICCTargetedTouchDelegate pDelegate, int nPriority, bool bSwallowsTouches) { CCTouchHandler pHandler = CCTargetedTouchHandler.handlerWithDelegate(pDelegate, nPriority, bSwallowsTouches); if (!m_bLocked) { forceAddHandler(pHandler, m_pTargetedHandlers); } else { m_pHandlersToAdd.Add(pHandler); m_bToAdd = true; } }