/** creates an action with a Cardinal Spline array of points and tension */ public static CCCatmullRomBy create(float dt, CCPointArray points) { CCCatmullRomBy by = new CCCatmullRomBy(); by.initWithDuration(dt, points); return(by); }
/** creates an action with a Cardinal Spline array of points and tension */ public static CCCardinalSplineTo create(float duration, CCPointArray points, float tension) { CCCardinalSplineTo ret = new CCCardinalSplineTo(); ret.initWithDuration(duration, points, tension); return(ret); }
/** initializes the action with a duration and an array of points */ public virtual bool initWithDuration(float dt, CCPointArray points) { if (base.initWithDuration(dt, points, 0.5f)) { return(true); } return(false); }
/** initializes the action with a duration and an array of points */ public virtual bool initWithDuration(float duration, CCPointArray points, float tension) { if (points == null || points.count() == 0) { return(false); } if (base.initWithDuration(duration)) { setPoints(points); m_fTension = tension; return(true); } return(false); }
public virtual CCActionInterval reverse() { CCPointArray copyConfig = (CCPointArray)m_pPoints.copy(); // // convert "absolutes" to "diffs" // CCPoint p = copyConfig.getControlPointAtIndex(0); for (int i = 1; i < copyConfig.count(); ++i) { CCPoint current = copyConfig.getControlPointAtIndex(i); CCPoint diff = current.Sub(p); copyConfig.replaceControlPoint(diff, i); p = current; } // convert to "diffs" to "reverse absolute" CCPointArray pReverse = copyConfig.reverse(); // 1st element (which should be 0,0) should be here too p = pReverse.getControlPointAtIndex(pReverse.count() - 1); pReverse.removeControlPointAtIndex(pReverse.count() - 1); p = p.Neg(); pReverse.insertControlPoint(p, 0); for (int i = 1; i < pReverse.count(); ++i) { CCPoint current = pReverse.getControlPointAtIndex(i); current = current.Neg(); CCPoint abs = current.Add(p); pReverse.replaceControlPoint(abs, i); p = abs; } return(CCCardinalSplineBy.create(m_fDuration, pReverse, m_fTension)); }
/** creates an action with a Cardinal Spline array of points and tension * @deprecated: This interface will be deprecated sooner or later. */ public static new CCCardinalSplineTo actionWithDuration(float duration, CCPointArray points, float tension) { return(CCCardinalSplineTo.create(duration, points, tension)); }
public virtual void setPoints(CCPointArray points) { m_pPoints = points; }
public virtual CCActionInterval reverse() { CCPointArray pReverse = m_pPoints.reverse(); return(CCCardinalSplineTo.create(m_fDuration, pReverse, m_fTension)); }
public CCPointArray copy() { CCPointArray copy = new CCPointArray(m_pControlPoints); return(copy); }
/** creates an action with a Cardinal Spline array of points and tension */ public static CCCatmullRomBy actionWithDuration(float dt, CCPointArray points) { return(CCCatmullRomBy.create(dt, points)); }