Esempio n. 1
0
        private void UpdateViewMatrix()
        {
            _viewMatrix
                = CC3Matrix.CreateCameraViewMatrix(this.WorldPosition + this.WorldTranslationChangeNeededToUpdate,
                                                   _cameraTarget,
                                                   _cameraRotationChangeRelativeToTargetNeededToUpdate,
                                                   _cameraUpDirection);
            _worldMatrix = _viewMatrix.Inverse();

            this.FinishedUpdatingViewMatrix();
        }