Esempio n. 1
0
        public object Clone()
        {
            NSArray clone = NSArray.ArrayWithArray(this);

            return(clone);
        }
        void addSpriteFrames(NSDictionary dictionary, Sprite[] sprites)
        {
            Dictionary <string, Sprite> spritesDict = new Dictionary <string, Sprite> ();

            for (int i = 0; i < sprites.Length; i++)
            {
                Sprite s = sprites[i];
                spritesDict.Add(s.name, s);
            }

            NSDictionary metadataDict = dictionary.objectForKey <NSDictionary>("metadata");
            NSDictionary framesDict   = dictionary.objectForKey <NSDictionary>("frames");

            int format = 0;

            // get the format
            if (metadataDict != null)
            {
                format = metadataDict.objectForKey <int> ("format");
            }


            // SpriteFrame info
//			Rect rect = new Rect();
            bool    isRotated    = false;
            Vector2 frameOffset  = Vector2.zero;
            Vector2 originalSize = Vector2.zero;

            // add real frames

            var enumerator = framesDict.GetEnumerator();

            while (enumerator.MoveNext())
            {
                KeyValuePair <object, object> frameDictKeyValue = enumerator.Current;
                string        frameDictKey = (string)frameDictKeyValue.Key;
                NSDictionary  frameDict    = (NSDictionary)frameDictKeyValue.Value;
                CCSpriteFrame spriteFrame  = null;
                if (format == 0)
                {
//					float x = frameDict.objectForKey<float>("x");
//					float y = frameDict.objectForKey<float>("y");
//					float w = frameDict.objectForKey<float>("width");
//					float h = frameDict.objectForKey<float>("height");
                    float ox = frameDict.objectForKey <float>("offsetX");
                    float oy = frameDict.objectForKey <float>("offsetY");
                    int   ow = frameDict.objectForKey <int>("originalWidth");
                    int   oh = frameDict.objectForKey <int>("originalHeight");
                    // check ow/oh
                    if (ow == 0 || oh == 0)
                    {
                        CCDebug.Warning("cocos2d: WARNING: originalWidth/Height not found on the CCSpriteFrame. AnchorPoint won't work as expected. Regenerate the .plist");
                    }

                    // abs ow/oh
                    ow = Math.Abs(ow);
                    oh = Math.Abs(oh);

                    // set frame info
//					rect = new Rect(x, y, w, h);
                    isRotated    = false;
                    frameOffset  = new Vector2(ox, oy);
                    originalSize = new Vector2(ow, oh);

//					if(isRotated)
//						rect.size = new Vector2(rect.size.y, rect.size.x);
                }
                else if (format == 1 || format == 2)
                {
//					Rect frame = ccUtils.RectFromString(frameDict.objectForKey<string>("frame"));
                    bool rotated = false;

                    // rotation
                    if (format == 2)
                    {
                        rotated = frameDict.objectForKey <bool>("rotated");
                    }

                    Vector2 offset     = ccUtils.PointFromString(frameDict.objectForKey <string>("offset"));
                    Vector2 sourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("sourceSize"));

                    // set frame info
//					rect = frame;
                    isRotated    = rotated;
                    frameOffset  = offset;
                    originalSize = sourceSize;
                }
                else if (format == 3)
                {
                    // get values
//					Vector2 spriteSize = ccUtils.PointFromString(frameDict.objectForKey<string>("spriteSize"));
                    Vector2 spriteOffset     = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteOffset"));
                    Vector2 spriteSourceSize = ccUtils.PointFromString(frameDict.objectForKey <string>("spriteSourceSize"));
//					Rect textureRect = ccUtils.RectFromString(frameDict.objectForKey<string>("textureRect"));
                    bool textureRotated = frameDict.objectForKey <bool>("textureRotated");

                    // get aliases
                    NSArray aliases = frameDict.objectForKey <NSArray>("aliases");

                    var aliasesEnumerator = aliases.GetEnumerator();
                    while (aliasesEnumerator.MoveNext())
                    {
                        string alias = (string)aliasesEnumerator.Current;
                        if (_spriteFramesAliases.ContainsKey(alias))
                        {
                            CCDebug.Warning("cocos2d: WARNING: an alias with name {0} already exists", alias);
                        }

                        _spriteFramesAliases[alias] = frameDictKey;
                    }

                    // set frame info
//					rect = new Rect(textureRect.position.x, textureRect.position.y, spriteSize.x, spriteSize.y);
                    isRotated    = textureRotated;
                    frameOffset  = spriteOffset;
                    originalSize = spriteSourceSize;
                }

                Sprite spt;
                if (!spritesDict.TryGetValue(frameDictKey, out spt))
                {
                    CCDebug.Warning("cocos2d: WARNING: a sprite frame with name {0} not found", frameDictKey);
                    continue;
                }
                // add sprite frame
                spriteFrame = new CCSpriteFrame(spt, originalSize, frameOffset, isRotated);
                _spriteFrames.Add(frameDictKey, spriteFrame);
            }
        }